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Zork universe

Zork games

Zork Anthology

Zork trilogy

Zork IZork IIZork III

Beyond ZorkZork Zero

Enchanter trilogy

EnchanterSorcererSpellbreaker

Other games

WishbringerReturn to Zork
Zork: NemesisZork Grand Inquisitor
Zork: The Undiscovered Underground

Companies

InfocomActivisionFrobozzCo

Miscellaneous

Z-machineAFGNCAAPBooks

Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. A personal computer Game (also known as a computer game or simply PC game) is a Video game played on a Personal computer, rather Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) (Crowther 1976 Crowther The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language. The PDP-10 was a Mainframe computer manufactured by Digital Equipment Corporation (DEC from the late 1960s on the name stands for "Programmed Data Processor Tim Anderson is a Computer programmer who helped create the Adventure game Zork, one of the first works of Interactive fiction and Marc Blank is an American Computer game designer and Game programmer. P David Lebling (born 1949 was an Interactive fiction Game designer, or Implementor, at Infocom. MDL (the MIT Design Language is a descendant of the Lisp Programming language All four were members of the MIT Dynamic Modelling Group.

Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally.
Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally. The Z-machine is a Virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games

"Zork" was originally MIT hacker jargon for an unfinished program. For Wikipedia jargon see WikipediaGlossary. For hacker slang see Jargon File. The implementors named the completed game Dungeon, but by that time the name Zork had already stuck. Zork has also been adapted to a widely panned book series. The Zork books were a series of four books written by S Eric Meretzky, which took place in the Fictional universe of Zork.

Three of the original Zork programmers joined with others to found Infocom in 1979. Infocom was a Software company, based in Cambridge Massachusetts, that produced numerous works of Interactive fiction. That company adapted the PDP-10 Zork into Zork I-III, a trilogy of games for most popular small computers of the era, including the Apple II, the Commodore 64, the Atari 8-bit family, the TRS-80, CP/M systems and the IBM PC. The Atari 8-bit family is a series of 8-bit Home computers manufactured from 1979 to 1992 TRS-80 was Tandy Corporation 's desktop Microcomputer model line sold through Tandy's Radio Shack stores in the late 1970s and early CP/M (Control Program for Microcomputers is an Operating system originally created for Intel 8080 / 85 based Microcomputers by Gary Kildall Zork I was published on 5¼" and 8" floppy disks. Zork I The Great Underground Empire is an Interactive fiction Computer game written by Marc Blank, Dave Lebling, Bruce Daniels A floppy disk is an increasingly Obsolete data storage medium that is composed of a disk of thin flexible ("floppy" Magnetic storage medium encased Joel Berez and Marc Blank developed a specialized virtual machine to run Zork I, called the Z-machine. In Computer science, a virtual machine (VM is a Software implementation of a machine (computer that executes programs like a real machine The Z-machine is a Virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games The first "Z-machine Interpreter Program" ZIP for a small computer was written by Scott Cutler for the TRS-80. The trilogy was written in ZIL, which stands for "Zork Implementation Language", a language similar to LISP. Lisp (or LISP) is a family of Computer Programming languages with a long history and a distinctive fully parenthesized syntax Personal Software published what would become the first part of the trilogy under the name Zork when it was first released in 1980, but Infocom later handled the distribution of that game and their subsequent games. VisiCorp was an early personal computer software publisher Its most famous products are VisiOn and VisiCalc. Part of the reason for splitting Zork into three different games was that, unlike the PDP systems the original ran on, micros did not have enough memory and disk storage to handle the entirety of the original game. In the process, more content was added to Zork to make each game stand on its own.

Zork is set in a sprawling underground labyrinth which occupies a portion of the "Great Underground Empire". The player is a nameless adventurer whose goal is to find the treasures hidden in the caves and return alive with them. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3 -- all of which are referenced by subsequent Infocom text adventures. A grue is a fictional predator from the Zork series of Interactive fiction games by Infocom. Infocom was a Software company, based in Cambridge Massachusetts, that produced numerous works of Interactive fiction.

Zork and its relatives are works of interactive fiction. Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands ("hit grue"), but some prepositions and conjunctions ("hit the grue with the Elvish sword"). In Computer science and Linguistics, parsing, or more formally syntactic analysis, is the process of analyzing a sequence of tokens to In Grammar, a preposition is a Part of speech that introduces a prepositional phrase. Conjunctions is a biannual American literary journal publishing innovative fiction poetry criticism drama art and interviews by both emerging and established

Contents

Zork series

The original Zork Trilogy

Later additions to the series

All these are text-only unless otherwise noted. Zork I The Great Underground Empire is an Interactive fiction Computer game written by Marc Blank, Dave Lebling, Bruce Daniels Zork II The Wizard of Frobozz is an Interactive fiction Computer game published by Infocom in 1981. Zork III The Dungeon Master is an Interactive fiction Computer game written by Marc Blank, Dave Lebling, Bruce Daniels

After a six year hiatus, the following games were produced:

The Enchanter trilogy and Wishbringer occupy somewhat unusual positions within the Zork universe. Spellbreaker is an Interactive fiction Computer game written by Dave Lebling and released by Infocom in 1985, the third Wishbringer The Magick Stone of Dreams is an Interactive fiction Computer game written by Brian Moriarty and published by Infocom Beyond Zork (full title Beyond Zork The Coconut of Quendor) was an Interactive fiction Computer game written by Brian Moriarty and Zork Zero The Revenge of Megaboz is an Interactive fiction Computer game, written by Steve Meretzky and published by Infocom in Return to Zork is a 1993 Adventure game in the Zork series for the PC and Apple Macintosh. Activision Inc is an American Video game developer and publisher. Zork The Undiscovered Underground (or ZUU for short is an Interactive fiction Computer game written by former Infocom Implementors Michael Berlyn is an American Computer game designer and writer Enchanter was originally developed as Zork IV; Infocom decided to instead release it separately, however, and it became the basis of a new trilogy. (In each trilogy, there is a sense of assumed continuity; that is, the player's character in Zork III is assumed to have experienced the events of Zork I and Zork II. Similarly, events from Enchanter are referenced in Sorcerer and Spellbreaker; but the Enchanter character is not assumed to be the same one from the Zork trilogy. In fact, in Enchanter the player's character encounters the Adventurer from Zork, who helps the player's character solve a puzzle in the game. ) Although Wishbringer was never officially linked to the Zork series, the game is generally agreed to be "Zorkian" due to its use of magic and several terms and names from established Zork games.

Later compilations and current availability

Among the games bundled in The Lost Treasures of Infocom, published in 1991 by Activision under the Infocom brand, were the original Zork trilogy, the Enchanter trilogy, Beyond Zork and Zork Zero. The Lost Treasures of Infocom is a collection of 20 Computer games from Interactive fiction pioneer Infocom, released in 1991 A second bundle published in 1992, The Lost Treasures of Infocom II, contained Wishbringer and ten other non-Zork-related games.

Activision's 1996 compilation, Classic Text Adventure Masterpieces of Infocom, includes all the text-based Zork games; the Zork and Enchanter trilogies, Wishbringer, Beyond Zork and Zork Zero. Classic Text Adventure Masterpieces of Infocom is a collection of 33 Computer games from Interactive fiction pioneer Infocom, and the top 6 winners

Activision briefly offered free downloads of Zork I as part of the promotion of Zork: Nemesis, and Zork II and Zork III as part of the promotion for Zork Grand Inquisitor, as well as a new adventure: Zork: The Undiscovered Underground. This led many to believe that the games had been released as freeware, even though the included license explicitly prohibited redistribution. Activision's legal department has recently stated that the promotion relating to those games has ended and that it is not legal to distribute the games or make them available for download.

Of six novels published as "Infocom Books" by Avon Books between 1989-1991, two were directly based on Zork: The Zork Chronicles by George Alec Effinger (1990) and The Lost City of Zork by Robin W. Avon Publications was an American paperback book and Comic book publisher George Alec Effinger ( January 10, 1947 &ndash April 27, 2002) was an American science fiction author, born in 1947 Bailey (1991). Two further novels in the same series are based on the same universe: Wishbringer by Craig Shaw Gardner and Enchanter, also by Bailey. Craig Shaw Gardner (born July 2, 1949) is an American Author, best known for producing fantasy parodies similar to those of Terry Pratchett

A parody series known as 'Pork' was released also starting in 1988. As of 2006 an over-the-phone version of Zork entitled Zasterisk entered beta testing. Programmed by Simon Ditner using Asterisk and the Festival Speech Synthesis System, players can call in and play Zork over the phone by speaking voice commands. Asterisk is a Software implementation of a telephone Private branch exchange (PBX originally created in 1999 by Mark Spencer of Digium. Festival is a general multi-lingual Speech synthesis system originally developed at Centre for Speech Technology Research (CSTR at the University of Edinburgh. The results are read back by the automated text-to-voice synthesis system. It is now known as Zoip, a reference to VoIP. Voice-over-Internet protocol ( VoIP, vɔɪp is a protocol optimized for the transmission of voice through the Internet [1]

Commands

In the Zork games, the player is not limited to verb-noun commands, such as "take lamp", "open mailbox", and so forth. Instead, the parser supports more sophisticated sentences such as "put the lamp and sword in the case", "look under the rug", and "drop all except lantern". The game understands a good number of common verbs, including "take", "drop", "examine", "attack", "climb", "open", "close", "count", and many more. The games also support commands to the game (rather than in the game) such as "save" and "restore", "script" and "unscript" (which begin and end a text transcript of the game text), "restart", and "quit".

In all of the Zork text adventures, the following commands apply:

> n, s, e, w

Short for "go north", "go south", etc.

> nw, ne, sw, se

Short for "go northwest", "go southwest", etc.

> u and d

Short for "go up" and "go down"

> i

Reveals a player's inventory

> verbose

Gives full descriptions after each command (rather than omitting details already given to the player)

> score

Displays the player's current score, number of moves, and ranking

Fortran version of Dungeon

While the authors of Dungeon (as it was then known) were at MIT, a programmer from Digital Equipment Corporation translated part of Dungeon from MDL to Fortran and crammed it into a 56KB PDP-11. Digital Equipment Corporation was a pioneering American company in the Computer industry MDL (the MIT Design Language is a descendant of the Lisp Programming language Fortran (previously FORTRAN) is a general-purpose, procedural, imperative Programming language that is especially suited to The PDP-11 was a series of 16-bit Minicomputers sold by Digital Equipment Corp (Dungeon was at the time playable on PDP-10's but not on smaller systems. ) The game's authors were surprised that such a small system could run the game and provided sources for a more complete translation. When Dungeon became the commercial product Zork at Infocom, Infocom agreed that if an Infocom copyright notice was put on the Fortran version, noncommercial distribution would be allowed. This Fortran version, and C translations thereof, have been included in several Linux distributions. tags please moot on the talk page first! --> In Computing, C is a general-purpose cross-platform block structured Linux (commonly pronounced ˈlɪnəks

The Fortran version of Dungeon was widely available on DEC VAXes, being one of the most popular items distributed by DECUS. Name "VAX" was originally an Acronym for V irtual A ddress e' X' tension, both because the VAX was seen as a 32-bit DECUS is an independent association of users of Hewlett-Packard and HP Partners It went through multiple modifications both to incorporate more features from the original and to track changes in the MDL version. In the late 1980s, the Fortran version was extensively rewritten for VAX Fortran and became fully compatible with the last MDL release. It had one extra joke: an apparent entrance to the Mill (a reference to DEC's headquarters) that was, in fact, impassable.

It also had a gdt command (game debugging technique, a reference to the DDT debugger) which enabled the player to move any object (including the player) to any room. For other expansions of "DDT" see DDT (disambiguation. Use of gdt required answering a random question requiring deep knowledge of the game. The game's response to a wrong answer (“A booming voice says ‘Wrong, cretin!’ and you notice that you have turned into a pile of dust”) appears in many "fortune cookie" databases. fortune is a simple program that displays a random message from a database of quotations

See also

Notes

  1. ^ Kerner, Sean Michael (2007-05-04). Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Events 1256 - The Augustinian monastic order is constituted at the Lecceto Monastery when Pope Alexander IV Zork Returns! Thanks to Open Source Asterisk PBX (English). internetnews. Retrieved on 2007-05-05. Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Events 553 - The Second Council of Constantinople begins 1215 - Rebel Barons renounce their allegiance to King John

References

External links


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