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A vector going from A to B.
A vector going from A to B.

A spatial vector, or simply vector, is a geometric object which has both a magnitude and a direction. The magnitude of a mathematical object is its size a property by which it can be larger or smaller than other objects of the same kind in technical terms an Ordering A vector is frequently represented by a line segment connecting the initial point A with the terminal point B and denoted

\overrightarrow{AB}.

The magnitude is the length of the segment and the direction characterizes the displacement of B relative to A: how much one should move the point A to "carry" it to the point B. In Geometry, a line segment is a part of a line that is bounded by two distinct end points, and contains every point on the line between its end points [1]

Many algebraic operations on real numbers have close analogues for vectors. In its simplest meaning in Mathematics and Logic, an operation is an action or procedure which produces a new value from one or more input values In Mathematics, the real numbers may be described informally in several different ways Vectors can be added, subtracted, multiplied by a number, and flipped around so that the direction is reversed. Addition is the mathematical process of putting things together Subtraction is one of the four basic Arithmetic operations it is the inverse of Addition, meaning that if we start with any number and add any number and then subtract These operations obey the familiar algebraic laws: commutativity, associativity, distributivity. In Mathematics, commutativity is the ability to change the order of something without changing the end result In Mathematics, associativity is a property that a Binary operation can have In Mathematics, and in particular in Abstract algebra, distributivity is a property of Binary operations that generalises the distributive law The sum of two vectors with the same initial point can be found geometrically using the parallelogram law. In Mathematics, the simplest form of the parallelogram law belongs to elementary Geometry. Multiplication by a positive number, commonly called a scalar in this context, amounts to changing the magnitude of vector, that is, stretching or compressing it while keeping its direction; multiplication by -1 preserves the magnitude of the vector but reverses its direction.

Cartesian coordinates provide a systematic way of describing vectors and operations on them. In Mathematics, the Cartesian coordinate system (also called rectangular coordinate system) is used to determine each point uniquely in a plane A vector becomes a triple of real numbers, its scalar components. Addition of vectors and multiplication of a vector by a scalar are simply done component by component, see coordinate vector. In Linear algebra, a coordinate vector is an explicit representation of a vector in an abstract vector space as an ordered list of numbers or equivalently as an

Vectors play an important role in physics: velocity and acceleration of a moving object and forces acting on a body are all described by vectors. Physics (Greek Physis - φύσις in everyday terms is the Science of Matter and its motion. In Physics, velocity is defined as the rate of change of Position. In Physics, a force is whatever can cause an object with Mass to Accelerate. Many other physical quantities can be usefully thought of as vectors. One has to keep in mind, however, that the components of a physical vector depend on the coordinate system used to describe it. In Mathematics and its applications a coordinate system is a system for assigning an n - Tuple of Numbers or scalars to each point Other vector-like objects that describe physical quantities and transform in a similar way under changes of the coordinate system include pseudovectors and tensors. In Physics and Mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under a proper rotation but gains an History The word tensor was introduced in 1846 by William Rowan Hamilton to describe the norm operation in a certain type of algebraic system (eventually

Contents

Overview

Informally, a vector is a quantity characterized by a magnitude (in mathematics a number, in physics a number times a unit) and a direction, often represented graphically by an arrow. The magnitude of a mathematical object is its size a property by which it can be larger or smaller than other objects of the same kind in technical terms an Ordering Sometimes, one speaks of bound or fixed vectors, which are vectors whose initial point is the origin. In Mathematics, the origin of a Euclidean space is a special point, usually denoted by the letter O, used as a fixed point of reference This is in contrast to free vectors, which are vectors whose initial point is not necessarily the origin.

Use in physics and engineering

Vectors are fundamental in the physical sciences. They can be used to represent any quantity that has both a magnitude and direction, such as velocity, the magnitude of which is speed. In Physics, velocity is defined as the rate of change of Position. Speed is the rate of motion, or equivalently the rate of change in position often expressed as Distance d traveled per unit of For example, the velocity 5 meters per second upward could be represented by the vector (0,5). Another quantity represented by a vector is force, since it has a magnitude and direction. In Physics, a force is whatever can cause an object with Mass to Accelerate. Vectors also describe many other physical quantities, such as displacement, acceleration, electric and magnetic fields, momentum, and angular momentum. In Physics, displacement is the vector that specifies the position of a point or a particle in reference to a previous position or to the origin of the chosen In Physics, the space surrounding an Electric charge or in the presence of a time-varying Magnetic field has a property called an electric field (that can In Classical mechanics, momentum ( pl momenta SI unit kg · m/s, or equivalently N · s) is the product In Physics, the angular momentum of a particle about an origin is a vector quantity equal to the mass of the particle multiplied by the Cross product of the position

Vectors in Cartesian space

In the Cartesian coordinate system, a vector can be represented by identifying the coordinates of its initial and terminal point. In Mathematics, the Cartesian coordinate system (also called rectangular coordinate system) is used to determine each point uniquely in a plane For instance, the points A = (1,0,0) and B = (0,1,0) in space determine the free vector \overrightarrow{AB} pointing from the point x=1 on the x-axis to the point y=1 on the y-axis.

Typically in Cartesian coordinates, one considers primarily bound vectors. A bound vector is determined by the coordinates of the terminal point, its initial point always having the coordinates of the origin O = (0,0,0). Thus the bound vector represented by (1,0,0) is a vector of unit length pointing from the origin up the positive x-axis.

The coordinate representation of vectors allows the algebraic features of vectors to be expressed in a convenient numerical fashion. For example, the sum of the vectors (1,2,3) and (-2,0,4) is the vector

(1,\, 2,\, 3) + (-2,\, 0,\, 4)=(1-2,\, 2+0,\, 3+4)=(-1,\, 2,\, 7).\,

Euclidean vectors and affine vectors

In the geometrical and physical settings, sometimes it is possible to associate, in a natural way, a length to vectors as well as the notion of an angle between two vectors. When the length of vectors is defined, it is possible to also define a dot product — a scalar-valued product of two vectors — which gives a convenient algebraic characterization of both length and angle. In three-dimensions, it is further possible to define a cross product which supplies an algebraic characterization of area.

However, it is not always possible or desirable to define the length of a vector in a natural way. This more general type of spatial vector is the subject of vector spaces (for bound vectors) and affine spaces (for free vectors). In Mathematics, a vector space (or linear space) is a collection of objects (called vectors) that informally speaking may be scaled and added In Mathematics, an affine space is an abstract structure that generalises the affine-geometric properties of Euclidean space.

Generalizations

In more general sorts of coordinate systems, rotations of a vector (and also of tensors) can be generalized and categorized to admit an analogous characterization by their covariance and contravariance under changes of coordinates. History The word tensor was introduced in 1846 by William Rowan Hamilton to describe the norm operation in a certain type of algebraic system (eventually

In mathematics, a vector is considered more than a representation of a physical quantity. Mathematics is the body of Knowledge and Academic discipline that studies such concepts as Quantity, Structure, Space and In general, a vector is any element of a vector space over some field. In Mathematics, a vector space (or linear space) is a collection of objects (called vectors) that informally speaking may be scaled and added In Abstract algebra, a field is an Algebraic structure in which the operations of Addition, Subtraction, Multiplication and division The spatial vectors of this article are a very special case of this general definition (they are not simply any element of Rd in d dimensions), which includes a variety of mathematical objects (algebras, the set of all functions from a given domain to a given linear range, and linear transformations). In Mathematics, the real numbers may be described informally in several different ways In Mathematics, an algebra over a field K, or a K -algebra, is a Vector space A over K equipped with The Mathematical concept of a function expresses dependence between two quantities one of which is given (the independent variable, argument of the function In Mathematics, the domain of a given function is the set of " Input " values for which the function is defined In Mathematics, the range of a function is the set of all "output" values produced by that function In Mathematics, a linear map (also called a linear transformation, or linear operator) is a function between two Vector spaces that Note that under this definition, a tensor is a special vector. History The word tensor was introduced in 1846 by William Rowan Hamilton to describe the norm operation in a certain type of algebraic system (eventually

Representation of a vector

Vectors are usually denoted in boldface, as a. Other conventions include \vec{a} or a, especially in handwriting. Alternately, some use a tilde (~) or a wavy underline drawn beneath the symbol, which is a convention for indicating boldface type. The tilde (~ (/ˈtɪldə/ is a Grapheme with several uses The name of the character comes from Spanish, from the Latin titulus

Vectors are usually shown in graphs or other diagrams as arrows, as illustrated below:

Vector arrow pointing from A to B

Here the point A is called the initial point, tail, or base; point B is called the head, tip, or endpoint. The length of the arrow represents the vector's magnitude, while the direction in which the arrow points represents the vector's direction.

In the figure above, the arrow can also be written as \overrightarrow{AB} or AB.

On a two-dimensional diagram, sometimes a vector perpendicular to the plane of the diagram is desired. In Geometry, two lines or planes (or a line and a plane are considered perpendicular (or orthogonal) to each other if they form congruent These vectors are commonly shown as small circles. A circle with a dot at its centre (Unicode U+2299 ⊙) indicates a vector pointing out of the front of the diagram, towards the viewer. A circle with a cross inscribed in it (Unicode U+2295 ⊕) indicates a vector pointing into and behind the diagram. These can be thought of as viewing the tip an arrow front on and viewing the vanes of an arrow from the back. An arrow is a pointed Projectile that is shot with a bow. It predates recorded history and is common to most Cultures.

A vector in the Cartesian plane, with endpoint (2,3).  The vector itself is identified with its endpoint.
A vector in the Cartesian plane, with endpoint (2,3). The vector itself is identified with its endpoint.

In order to calculate with vectors, the graphical representation may be too cumbersome. Vectors in an n-dimensional Euclidean space can be represented in a Cartesian coordinate system. In Mathematics, the Cartesian coordinate system (also called rectangular coordinate system) is used to determine each point uniquely in a plane The endpoint of a vector can be identified with a list of n real numbers, sometimes called a row vector or column vector. In Linear algebra, a row vector or row matrix is a 1 × n matrix, that is a matrix consisting of a single row \mathbf In Linear algebra, a column vector or column matrix is an m × 1 matrix, i As an example in two dimensions (see image), the vector from the origin O = (0,0) to the point A = (2,3) is simply written as

\overrightarrow{OA} = (2,3).

In three dimensional Euclidean space (or R3), vectors are identified with triples of numbers corresponding to the Cartesian coordinates of the endpoint (a,b,c). These numbers are often arranged into a column vector or row vector, particularly when dealing with matrices, as follows:

\mathbf{a} = \begin{bmatrix}
 a\\
 b\\
 c\\
\end{bmatrix}
\mathbf{a} = ( a\ b\ c ).

Another way to express a vector in three dimensions is to introduce the three basic coordinate vectors, sometimes referred to as unit vectors:

{\mathbf e}_1 = (1,0,0), {\mathbf e}_2 = (0,1,0), {\mathbf e}_3 = (0,0,1).

These have the intuitive interpretation as vectors of unit length pointing up the x, y, and z axis, respectively. In Mathematics, a matrix (plural matrices) is a rectangular table of elements (or entries) which may be Numbers or more generally In terms of these, any vector in R3 can be expressed in the form:

(a,b,c) = a(1,0,0) + b(0,1,0) + c(0,0,1) = a{\mathbf e}_1 + b{\mathbf e}_2 + c{\mathbf e}_3.

Note: In introductory physics classes, these three special vectors are often instead denoted i, j, k (or \boldsymbol{\hat{x}}, \boldsymbol{\hat{y}}, \boldsymbol{\hat{z}} when in Cartesian coordinates), but such notation clashes with the index notation and the summation convention commonly used in higher level mathematics, physics, and engineering. In Mathematics, the Cartesian coordinate system (also called rectangular coordinate system) is used to determine each point uniquely in a plane Index notation is used in Mathematics to refer to the elements of matrices or the components of a vector. In Mathematics, especially in applications of Linear algebra to Physics, the Einstein notation or Einstein summation convention is a notational This article will choose to use e1, e2, e3.

The use of Cartesian unit vectors \boldsymbol{\hat{x}}, \boldsymbol{\hat{y}}, \boldsymbol{\hat{z}} as a basis in which to represent a vector, is not mandated. Basis vector redirects here For basis vector in the context of crystals see Crystal structure. Vectors can also be expressed in terms of cylindrical unit vectors \boldsymbol{\hat{r}}, \boldsymbol{\hat{\theta}}, \boldsymbol{\hat{z}} or spherical unit vectors \boldsymbol{\hat{r}}, \boldsymbol{\hat{\theta}}, \boldsymbol{\hat{\phi}}. The cylindrical coordinate system is a three-dimensional Coordinate system which essentially extends circular polar coordinates by adding a third coordinate (usually In Mathematics, the spherical coordinate system is a Coordinate system for representing geometric figures in three dimensions using three coordinates the radial The latter two choices are more convenient for solving problems which possess cylindrical or spherical symmetry respectively.

Addition and scalar multiplication

Vector equality

Two vectors are said to be equal if they have the same magnitude and direction. However if we are talking about free vectors, then two free vectors are equal if they have the same base point and end point.

For example, the vector e1 + 2e2 + 3e3 with base point (1,0,0) and the vector e1+2e2+3e3 with base point (0,1,0) are different free vectors, but the same (displacement) vector.

Vector addition and subtraction

Let a=a1e1 + a2e2 + a3e3 and b=b1e1 + b2e2 + b3e3, where e1, e2, e3 are orthogonal unit vectors (Note: they only need to be linearly independent, i. e. not parallel and not in the same plane, for these algebraic addition and subtraction rules to apply)

The sum of a and b is:

\mathbf{a}+\mathbf{b}
=(a_1+b_1)\mathbf{e_1}
+(a_2+b_2)\mathbf{e_2}
+(a_3+b_3)\mathbf{e_3}

The addition may be represented graphically by placing the start of the arrow b at the tip of the arrow a, and then drawing an arrow from the start of a to the tip of b. The new arrow drawn represents the vector a + b, as illustrated below:

The addition of two vectors a and b

This addition method is sometimes called the parallelogram rule because a and b form the sides of a parallelogram and a + b is one of the diagonals. In Geometry, a parallelogram is a Quadrilateral with two sets of Parallel sides If a and b are free vectors, then the addition is only defined if a and b have the same base point, which will then also be the base point of a + b. One can check geometrically that a + b = b + a and (a + b) + c = a + (b + c).

The difference of a and b is:

\mathbf{a}-\mathbf{b}
=(a_1-b_1)\mathbf{e_1}
+(a_2-b_2)\mathbf{e_2}
+(a_3-b_3)\mathbf{e_3}

Subtraction of two vectors can be geometrically defined as follows: to subtract b from a, place the ends of a and b at the same point, and then draw an arrow from the tip of b to the tip of a. That arrow represents the vector ab, as illustrated below:

The subtraction of two vectors a and b

If a and b are free vectors, then the subtraction is only defined if they share the same base point which will then also become the base point of their difference. This operation deserves the name "subtraction" because (ab) + b = a.


Scalar multiplication

A vector may also be multiplied, or re-scaled, by a real number r. In Mathematics, the real numbers may be described informally in several different ways In the context of spatial vectors, these real numbers are often called scalars (from scale) to distinguish them from vectors. The operation of multiplying a vector by a scalar is called scalar multiplication. The resulting vector is:

r\mathbf{a}=(ra_1)\mathbf{e_1}
+(ra_2)\mathbf{e_2}
+(ra_3)\mathbf{e_3}
Scalar multiplication of a vector by a factor of 3 stretches the vector out.
Scalar multiplication of a vector by a factor of 3 stretches the vector out.

Intuitively, multiplying by a scalar r stretches a vector out by a factor of r. Geometrically, this can be visualized (at least in the case when r is an integer) as placing r copies of the vector in a line where the endpoint of one vector is the initial point of the next vector.

If r is negative, then the vector changes direction: it flips around by an angle of 180°. Two examples (r = -1 and r = 2) are given below:

The scalar multiplications 2a and −a of a vector a

Scalar multiplication is distributive over vector addition in the following sense: r(a + b) = ra + rb for all vectors a and b and all scalars r. In Mathematics, and in particular in Abstract algebra, distributivity is a property of Binary operations that generalises the distributive law One can also show that a - b = a + (-1)b.

The set of all geometrical vectors, together with the operations of vector addition and scalar multiplication, satisfies all the axioms of a vector space. In Mathematics, a vector space (or linear space) is a collection of objects (called vectors) that informally speaking may be scaled and added Similarly, the set of all bound vectors with a common base point forms a vector space. This is where the term "vector space" originated.

In physics, scalars may also have a unit of measurement associated with them. For instance, Newton's second law is

{\mathbf F} = m{\mathbf a}

where F has units of force, a has units of acceleration, and the scalar m has units of mass. Newton's laws of motion are three Physical laws which provide relationships between the Forces acting on a body and the motion of the In one possible physical interpretation of the above diagram, the scale of acceleration is, for instance, 2 m/s2 : cm, and that of force 5 N : cm. Thus a scale ratio of 2. 5 kg : 1 is used for mass. Similarly, if displacement has a scale of 1:1000 and velocity of 0. 2 cm : 1 m/s, or equivalently, 2 ms : 1, a scale ratio of 0. 5 : s is used for time.

Length and the dot product

Length of a vector

The length or magnitude or norm of the vector a is denoted by ||a|| or, less commonly, |a|, which is not to be confused with the absolute value (a scalar "norm"). Length is the long Dimension of any object The length of a thing is the distance between its ends its linear extent as measured from end to end The magnitude of a mathematical object is its size a property by which it can be larger or smaller than other objects of the same kind in technical terms an Ordering In Mathematics, with 2- or 3-dimensional vectors with real -valued entries the idea of the "length" of a vector is intuitive and can easily be extended to In Mathematics, the absolute value (or modulus) of a Real number is its numerical value without regard to its sign.

The length of the vector a = a1e1 + a2e2+ a3e3 in a three-dimensional Euclidean space, where e1, e2, e3 are orthogonal unit vectors, can be computed with the Euclidean norm

\left\|\mathbf{a}\right\|=\sqrt{{a_1}^2+{a_2}^2+{a_3}^2}

which is a consequence of the Pythagorean theorem since the basis vectors e1 , e2 , e3 are orthogonal unit vectors. In Linear algebra, Functional analysis and related areas of Mathematics, a norm is a function that assigns a strictly positive length In Mathematics, the Pythagorean theorem ( American English) or Pythagoras' theorem ( British English) is a relation in Euclidean geometry

This happens to be equal to the square root of the dot product of the vector with itself:

\left\|\mathbf{a}\right\|=\sqrt{\mathbf{a}\cdot\mathbf{a}}

Vector length and units

If a vector is itself spatial, the length of the arrow depends on a dimensionless scale. In Mathematics, the dot product, also known as the scalar product, is an operation which takes two vectors over the Real numbers R In Dimensional analysis, a dimensionless quantity (or more precisely a quantity with the dimensions of 1) is a Quantity without any Physical units The concept of scale is applicable if a system is represented proportionally by another system If it represents e. g. a force, the "scale" is of physical dimension length/force. Dimensional analysis is a conceptual tool often applied in Physics, Chemistry, Engineering, Mathematics and Statistics to understand Thus there is typically consistency in scale among quantities of the same dimension, but otherwise scale ratios may vary; for example, if "1 newton" and "5 m" are both represented with an arrow of 2 cm, the scales are 1:250 and 1 m:50 N respectively. Equal length of vectors of different dimension has no particular significance unless there is some proportionality constant inherent in the system that the diagram represents. This article is about proportionality the mathematical relation Also length of a unit vector (of dimension length, not length/force, etc. ) has no coordinate-system-invariant significance.

Unit vector

Main article: Unit vector

A unit vector is any vector with a length of one; geometrically, it indicates a direction but no magnitude. In Mathematics, a unit vector in a Normed vector space is a vector (often a spatial vector) whose length is 1 (the unit length If you have a vector of arbitrary length, you can divide it by its length to create a unit vector. This is known as normalizing a vector. A unit vector is often indicated with a hat as in â.

The normalization of a vector a into a unit vector â

To normalize a vector a = [a1, a2, a3], scale the vector by the reciprocal of its length ||a||. That is:

\mathbf{\hat{a}} = \frac{\mathbf{a}}{\left\|\mathbf{a}\right\|} = \frac{a_1}{\left\|\mathbf{a}\right\|}\mathbf{e_1} + \frac{a_2}{\left\|\mathbf{a}\right\|}\mathbf{e_2} + \frac{a_3}{\left\|\mathbf{a}\right\|}\mathbf{e_3}

Null vector

Main article: Null vector

The null vector (or zero vector) is the vector with length zero. In Linear algebra, the null vector or zero vector is the vector (0 0 &hellip 0 in Euclidean space, all of whose components are zero Written out in coordinates, the vector is (0,0,0), and it is commonly denoted \vec{0}, or 0, or simply 0. Unlike any other vector, it does not have a direction, and cannot be normalized (i. e. , there is no unit vector which is a multiple of the null vector). The sum of the null vector with any vector a is a (i. e. , 0+a=a).

Dot product

Main article: Dot product

The dot product of two vectors a and b (sometimes called the inner product, or, since its result is a scalar, the scalar product) is denoted by a ∙ b and is defined as:

\mathbf{a}\cdot\mathbf{b}
=\left\|\mathbf{a}\right\|\left\|\mathbf{b}\right\|\cos\theta

where ||a|| and ||b|| denote the norm (or length) of a and b, and θ is the measure of the angle between a and b (see trigonometric function for an explanation of cosine). In Mathematics, the dot product, also known as the scalar product, is an operation which takes two vectors over the Real numbers R In Mathematics, an inner product space is a Vector space with the additional Structure of inner product. In Linear algebra, Functional analysis and related areas of Mathematics, a norm is a function that assigns a strictly positive length In Geometry and Trigonometry, an angle (in full plane angle) is the figure formed by two rays sharing a common Endpoint, called Geometrically, this means that a and b are drawn with a common start point and then the length of a is multiplied with the length of that component of b that points in the same direction as a.

The dot product can also be defined as the sum of the products of the components of each vector:

\mathbf{a} \cdot \mathbf{b} = (a_1, a_2, \dots, a_n ) \cdot ( b_1, b_2, \dots, b_n ) = a_1 b_1 + a_2 b_2 + \dots + a_n b_n

where a and b are vectors of n dimensions; a1, a2, …, an are coordinates of a; and b1, b2, …, bn are coordinates of b.

This operation is often useful in physics; for instance, work is the dot product of force and displacement. Physics (Greek Physis - φύσις in everyday terms is the Science of Matter and its motion. In Physics and other Sciences energy (from the Greek grc ἐνέργεια - Energeia, "activity operation" from grc ἐνεργός In Physics, a force is whatever can cause an object with Mass to Accelerate. In Physics, displacement is the vector that specifies the position of a point or a particle in reference to a previous position or to the origin of the chosen

Cross product

Main article: Cross product

The cross product (also called the vector product or outer product) differs from the dot product primarily in that the result of the cross product of two vectors is a vector. In Mathematics, the cross product is a Binary operation on two vectors in a three-dimensional Euclidean space that results in another vector which While everything that was said above can be generalized in a straightforward manner to more than three dimensions, the cross product is only meaningful in three dimensions, although the seven dimensional cross product is similar in some respects. In Mathematics, the seven-dimensional cross product is a Binary operation on vectors in a seven-dimensional Euclidean space. The cross product, denoted a × b, is a vector perpendicular to both a and b and is defined as:

\mathbf{a}\times\mathbf{b}
=\left\|\mathbf{a}\right\|\left\|\mathbf{b}\right\|\sin(\theta)\,\mathbf{n}

where θ is the measure of the angle between a and b, and n is a unit vector perpendicular to both a and b. In Geometry, two lines or planes (or a line and a plane are considered perpendicular (or orthogonal) to each other if they form congruent The problem with this definition is that there are two unit vectors perpendicular to both b and a.

An illustration of the cross product.
An illustration of the cross product.

The vector basis e1, e2 , e3 is called right-handed, if the three vectors are situated like the thumb, index finger and middle finger (pointing straight up from your palm) of your right hand. Graphically the cross product can be represented by the figure on the right.

The cross product a × b is defined so that a, b, and a × b also becomes a right-handed system (but note that a and b are not necessarily orthogonal). This is the right-hand rule. For the related yet different principle relating to electromagnetic coils see Right hand grip rule.

The length of a × b can be interpreted as the area of the parallelogram having a and b as sides.

For arbitrary choices of spatial orientation (i. e. , allowing for left-handed as well as right-handed coordinate systems) the cross product of two vectors is a pseudovector instead of a vector (see below). In Physics and Mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under a proper rotation but gains an

Scalar triple product

Main article: Triple product

The scalar triple product (also called the box product or mixed triple product) is not really a new operator, but a way of applying the other two multiplication operators to three vectors. This article is about mathematics See Lawson criterion for the use of the term triple product in relation to Nuclear fusion. The scalar triple product is sometimes denoted by (a b c) and defined as:

(\mathbf{a}\ \mathbf{b}\ \mathbf{c})
=\mathbf{a}\cdot(\mathbf{b}\times\mathbf{c}).

It has three primary uses. First, the absolute value of the box product is the volume of the parallelepiped which has edges that are defined by the three vectors. Properties Any of the three pairs of parallel faces can be viewed as the base planes of the prism Second, the scalar triple product is zero if and only if the three vectors are linearly dependent, which can be easily proved by considering that in order for the three vectors to not make a volume, they must all lie in the same plane. In Linear algebra, a family of vectors is linearly independent if none of them can be written as a Linear combination of finitely many other vectors Third, the box product is positive if and only if the three vectors a, b and c are right-handed.

In components (with respect to a right-handed orthonormal basis), if the three vectors are thought of as rows (or columns, but in the same order), the scalar triple product is simply the determinant of the 3-by-3 matrix having the three vectors as rows. In Algebra, a determinant is a function depending on n that associates a scalar, det( A) to every n × n In Mathematics, a matrix (plural matrices) is a rectangular table of elements (or entries) which may be Numbers or more generally The scalar triple product is linear in all three entries and anti-symmetric in the following sense:

(\mathbf{a}\ \mathbf{b}\ \mathbf{c}) =(\mathbf{c}\ \mathbf{a}\ \mathbf{b})
=(\mathbf{b}\ \mathbf{c}\ \mathbf{a})
=-(\mathbf{a}\ \mathbf{c}\ \mathbf{b})
=-(\mathbf{b}\ \mathbf{a}\ \mathbf{c})
=-(\mathbf{c}\ \mathbf{b}\ \mathbf{a})

Vector components

Illustration of tangential and normal components of a vector to a surface.
Illustration of tangential and normal components of a vector to a surface.

A component of a vector is the influence of that vector in a given direction. [1] Components are themselves vectors.

A vector is often described by a fixed number of components that sum up into this vector uniquely and totally. When used in this role, the choice of their constituting directions is dependent upon the particular coordinate system being used, such as Cartesian coordinates, spherical coordinates or polar coordinates. In Mathematics, the Cartesian coordinate system (also called rectangular coordinate system) is used to determine each point uniquely in a plane In Mathematics, the spherical coordinate system is a Coordinate system for representing geometric figures in three dimensions using three coordinates the radial In Mathematics, the polar coordinate system is a two-dimensional Coordinate system in which each point on a plane is determined by For example, axial component of a vector is such that its component whose direction is determined by one of the Cartesian coordinate axes, whereas radial and tangential components relate to the radius of rotation of an object as their direction of reference. In Mathematics and its applications a coordinate system is a system for assigning an n - Tuple of Numbers or scalars to each point In Mathematics, given a vector at a point on a Surface, that vector can be decomposed uniquely as a sum of two vectors one Tangent to the surface called Remote Authentication Dial In User Service ( RADIUS) is a networking protocol that provides centralized access authorization and accounting management for people or computers A rotation is a movement of an object in a circular motion A two- Dimensional object rotates around a center (or point) of rotation The former is parallel to the radius and the latter is orthogonal to it. In Geometry, two lines or planes (or a line and a plane are considered perpendicular (or orthogonal) to each other if they form congruent [2] Both remain orthogonal to the axis of rotation at all times. (In two dimensions this requirement becomes redundant as the axis degenerates to a point of rotation. In mathematics the dimension of a Space is roughly defined as the minimum number of Coordinates needed to specify every point within it for the degeneracy of a Graph, see Arboricity#Related_concepts. ) The choice of a coordinate system doesn't affect properties of a vector or its behaviour under transformations.

Vectors as directional derivatives

A vector may also be defined as a directional derivative: consider a function f(xα) and a curve xα(τ). In Mathematics, the directional derivative of a multivariate Differentiable function along a given vector V at a given point P intuitively represents the The Mathematical concept of a function expresses dependence between two quantities one of which is given (the independent variable, argument of the function Then the directional derivative of f is a scalar defined as

\frac{df}{d\tau} = \sum_{\alpha=1}^n \frac{dx^\alpha}{d\tau}\frac{\partial f}{\partial x^\alpha}.

where the index α is summed over the appropriate number of dimensions (e. In Mathematics, especially in applications of Linear algebra to Physics, the Einstein notation or Einstein summation convention is a notational g. from 1 to 3 in 3-dimensional Euclidian space, from 0 to 3 in 4-dimensional spacetime, etc. ). Then consider a vector tangent to xα(τ):

t^\alpha = \frac{dx^\alpha}{d\tau}.

We can rewrite the directional derivative in differential form (without a given function f) as

\frac{d}{d\tau} = \sum_\alpha t^\alpha\frac{\partial}{\partial x^\alpha}.

Therefore any directional derivative can be identified with a corresponding vector, and any vector can be identified with a corresponding directional derivative. We can therefore define a vector precisely:

\mathbf{a} \equiv a^\alpha \frac{\partial}{\partial x^\alpha}.

Vectors, pseudovectors, and transformations

An alternative characterization of spatial vectors, especially in physics, describes vectors as lists of quantities which behave a certain way under a coordinate transformation. In Mathematics and its applications a coordinate system is a system for assigning an n - Tuple of Numbers or scalars to each point A vector is required to have components that "transform like the coordinates" under coordinate rotations. In Geometry and Linear algebra, a rotation is a transformation in a plane or in space that describes the motion of a Rigid body around a fixed In other words, if all of space were rotated, the vector would rotate in exactly the same way. Mathematically, if the coordinate system undergoes a rotation described by a rotation matrix R, so that a coordinate vector x is transformed to x′ = Rx, then any other vector v must be similarly transformed via v′ = Rv. In Matrix theory, a rotation matrix is a real Square matrix whose Transpose is its inverse and whose Determinant is +1 This important requirement is what distinguishes a spatial vector from any other triplet of physically meaningful quantities. For example, if v consists of the x, y, and z-components of velocity, then v is a vector because the components of the velocity transform under coordinate changes. In Physics, velocity is defined as the rate of change of Position. On the other hand, for instance, a triplet consisting of the length, width, and height of a rectangular box could be regarded as the three components of an abstract vector, but not a spatial vector, since rotating the box does not correspondingly transform these three components. In Mathematics, a vector space (or linear space) is a collection of objects (called vectors) that informally speaking may be scaled and added Examples of vectors include displacement, velocity, electric field, momentum, force, and acceleration. In Physics, displacement is the vector that specifies the position of a point or a particle in reference to a previous position or to the origin of the chosen In Physics, velocity is defined as the rate of change of Position. In Physics, the space surrounding an Electric charge or in the presence of a time-varying Magnetic field has a property called an electric field (that can In Classical mechanics, momentum ( pl momenta SI unit kg · m/s, or equivalently N · s) is the product In Physics, a force is whatever can cause an object with Mass to Accelerate.

In the language of differential geometry, the requirement that the components of a vector transform according to the same matrix of the coordinate transition is equivalent to defining a vector to be a tensor of contravariant rank one. Differential geometry is a mathematical discipline that uses the methods of differential and integral Calculus to study problems in Geometry History The word tensor was introduced in 1846 by William Rowan Hamilton to describe the norm operation in a certain type of algebraic system (eventually For other uses of "covariant" or "contravariant" see Covariance and contravariance. However, in differential geometry and other areas of mathematics such as representation theory, the "coordinate transitions" need not be restricted to rotations. Mathematics is the body of Knowledge and Academic discipline that studies such concepts as Quantity, Structure, Space and In the mathematical field of Representation theory, group representations describe abstract groups in terms of Linear transformations of Other notions of spatial vector correspond to different choices of symmetry group. The Symmetry group of an object ( Image, signal, etc eg in 1D 2D or 3D is the group of all Isometries under which it is

As a particular case where the symmetry group is important, all of the above examples are vectors which "transform like the coordinates" under both proper and improper rotations. In 3D Geometry, an improper rotation, also called rotoreflection or rotary reflection is depending on context a Linear transformation or An example of an improper rotation is a mirror reflection. In Mathematics, a reflection (also spelled reflexion) is a map that transforms an object into its Mirror image. That is, these vectors are defined in such a way that, if all of space were flipped around through a mirror (or otherwise subjected to an improper rotation), that vector would flip around in exactly the same way. Vectors with this property are called true vectors, or polar vectors. However, other vectors are defined in such a way that, upon flipping through a mirror, the vector flips in the same way, but also acquires a negative sign. These are called pseudovectors (or axial vectors), and most commonly occur as cross products of true vectors. In Physics and Mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under a proper rotation but gains an In Mathematics, the cross product is a Binary operation on two vectors in a three-dimensional Euclidean space that results in another vector which

One example of an axial vector is angular momentum. In Physics, the angular momentum of a particle about an origin is a vector quantity equal to the mass of the particle multiplied by the Cross product of the position Driving in a car, and looking forward, each of the wheels has an angular momentum vector pointing to the left. A wheel is a circular device that is capable of rotating on its axis facilitating movement or transportation whilst supporting a load ( Mass) or performing labour in machines If the world is reflected in a mirror which switches the left and right side of the car, the reflection of this angular momentum vector points to the right, but the actual angular momentum vector of the wheel still points to the left, corresponding to the minus sign. Other examples of pseudovectors include magnetic field, torque, or more generally any cross product of two (true) vectors. In Physics, a magnetic field is a Vector field that permeates space and which can exert a magnetic force on moving Electric charges A torque (τ in Physics, also called a moment (of force is a pseudo- vector that measures the tendency of a force to rotate an object about

This distinction between vectors and pseudovectors is often ignored, but it becomes important in studying symmetry properties. Symmetry generally conveys two primary meanings The first is an imprecise sense of harmonious or aesthetically-pleasing proportionality and balance such that it reflects beauty or See parity (physics). In Physics, a parity transformation (also called parity inversion) is the flip in the sign of one Spatial Coordinate.

References

  1. ^ Indeed in Latin the word vector means "one who carries"; Latin veho = "I carry". For historical development of the word vector, see "vector n. ". Oxford English Dictionary. Oxford University Press. 2nd ed. 1989. and Jeff Miller. Earliest Known Uses of Some of the Words of Mathematics. Retrieved on 2007-05-25. Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Events 1085 - Alfonso VI of Castile takes Toledo Spain back from the Moors. .

Mathematical treatments of spatial vectors

Physical treatments

See also

External links

In Mathematics, an affine space is an abstract structure that generalises the affine-geometric properties of Euclidean space. In Geometry, Topology and related branches of mathematics a spatial point describes a specific point within a given space that consists of neither Volume In relativity, a four-vector is a vector in a four-dimensional real Vector space, called Minkowski space. This page is about the scientific concept of relativity for philosophical or sociological theories about relativity see Relativism. In Linear algebra, the null vector or zero vector is the vector (0 0 &hellip 0 in Euclidean space, all of whose components are zero In Physics and Mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under a proper rotation but gains an In Mathematics, given a vector at a point on a Surface, that vector can be decomposed uniquely as a sum of two vectors one Tangent to the surface called In Mathematics, a unit vector in a Normed vector space is a vector (often a spatial vector) whose length is 1 (the unit length Vector calculus (also called vector analysis) is a field of Mathematics concerned with multivariable Real analysis of vectors in an Inner In Mathematics, a vector bundle is a topological construction which makes precise the idea of a family of Vector spaces parameterized by another space This page is an overview of the common notations used when working with vectors which may be spatial or more abstract members of Vector spaces The common typographic
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