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The user interface (or Human Machine Interface) is the aggregate of means by which people—the usersinteract with the system—a particular machine, device, computer program or other complex tools. Users in a Computing context refers to one who uses a computer system Interaction is a kind of action that occurs as two or more objects have an Effect upon one another System (from Latin systēma, in turn from Greek systēma is a set of interacting or interdependent Entities, real or abstract A machine is any device that uses Energy to perform some activity Computer programs (also software programs, or just programs) are instructions for a Computer. A broader definition of a tool is an entity used to interface between two or more domains that facilitates more effective action of one domain upon the other The user interface provides means of:

Contents

Introduction

To work with a system, users have to be able to control the system and assess the state of the system. For example, when driving an automobile, the driver uses the steering wheel to control the direction of the vehicle, and the accelerator pedal, brake pedal and gearstick to control the speed of the vehicle. Vehicles, derived from the Latin word vehiculum, are non-living Means of transport. The driver perceives the position of the vehicle by looking through the windscreen and exact speed of the vehicle by reading the speedometer. A speedometer is a device that measures the instantaneous Speed of a land vehicle The user interface of the automobile is on the whole composed of the instruments the driver can use to accomplish the tasks of driving and maintaining the automobile.

The term user interface is often used in the context of computer systems and electronic devices. Electronics refers to the flow of charge (moving Electrons through Nonmetal conductors (mainly Semiconductors, whereas electrical The user interface of a mechanical system, a vehicle or an industrial installation is sometimes referred to as the Human-Machine Interface (HMI). A machine is any device that uses Energy to perform some activity For other uses of this term see Industry (disambiguation An industry (from Latin industrius, "diligent industrious" HMI is a modification of the original term MMI (Man-Machine Interface). In practice, the abbreviation MMI is still frequently used although some may claim that MMI stands for something different now. Another abbreviation is HCI, but is more commonly used for Human-computer interaction than Human-computer interface. Human–computer interaction or HCI is the study of interaction between people ( users and Computers It is often regarded as the intersection of Human–computer interaction or HCI is the study of interaction between people ( users and Computers It is often regarded as the intersection of Yet another term used is Operator interface console (OIC).

However it is abbreviated, the terms refer to the 'layer' that separates a human that is operating a machine from the machine itself.

In science fiction, HMI is sometimes used to refer to what is better described as direct neural interface. A brain-computer interface (BCI sometimes called a direct neural interface or a brain-machine interface, is a direct communication pathway between a human or animal However, this latter usage is seeing increasing application in the real-life use of (medical) prostheses—the artificial extension that replaces a missing body part (e. In Medicine, a prosthesis (plural prostheses) is an Artificial extension that replaces a missing Body part. g. , cochlear implants). A cochlear implant (CI is a surgically implanted electronic device that provides a sense of Sound to a person who is profoundly deaf or severely hard of hearing

The system may expose several user interfaces to serve different kinds of users. For example, a computerized library database might provide two user interfaces, one for library patrons (limited set of functions, optimized for ease of use) and the other for library personnel (wide set of functions, optimized for efficiency). A computer is a Machine that manipulates data according to a list of instructions. A library is a collection of information sources resources and services and the structure in which it is housed it is organized for use and maintained by a public body an institution A Computer Database is a structured collection of records or data that is stored in a computer system

In some circumstance computers might observe the user, and react according to their actions without specific commands. A means of tracking parts of the body is required, and sensors noting the position of the head, direction of gaze and so on have been used experimentally. This is particularly relevant to immersive interfaces. An Immersive Digital environment is an Artificial, Interactive, computer-created Scene or "world" within which a user can

Usability

The design of a user interface affects the amount of effort the user must expend to provide input for the system and to interpret the output of the system, and how much effort it takes to learn how to do this. Design is used both as a Noun and a Verb. The term is often tied to the various Applied arts and Engineering (See design disciplines Usability is the degree to which the design of a particular user interface takes into account the human psychology and physiology of the users, and makes the process of using the system effective, efficient and satisfying. Psychology (from Greek grc ψῡχή psȳkhē, "breath life soul" and grc -λογία -logia) is an Academic and Physiology (from Greek grc φύσις physis, "nature origin" and grc -λογία -logia) is the study of the mechanical physical

Usability is mainly a characteristic of the user interface, but is also associated with the functionalities of the product. It describes how well a product can be used for its intended purpose by its target users with efficiency, effectiveness, and satisfaction, also taking into account the requirements from its context of use. These functionalities or features are not always parts of the user interface (e. g. are you able to reverse with your car or not), yet they are key elements in the usability of a product.

See also mental model, human action cycle, usability testing

User interfaces in computing

In computer science and human-computer interaction, the user interface (of a computer program) refers to the graphical, textual and auditory information the program presents to the user, and the control sequences (such as keystrokes with the computer keyboard, movements of the computer mouse, and selections with the touchscreen) the user employs to control the program. A mental model is an explanation in someone's Thought process for how something works in the real world The human action cycle is a Psychological model which describes the steps Humans take when they interact with Computer systems The model was proposed by Usability testing is a technique used to evaluate a product by testing it on users Computer science (or computing science) is the study and the Science of the theoretical foundations of Information and Computation and their Human–computer interaction or HCI is the study of interaction between people ( users and Computers It is often regarded as the intersection of In Computing, a keyboard is an Input device partially modelled after the typewriter keyboard which uses an arrangement of buttons or keys In Computing, a mouse (plural mice, mouse devices, or mouses) A Touch Screen is a display which can detect the presence and location of a touch within the display area

Types

Currently (as of 2005) the following types of user interface are the most common:

User interfaces that are common in various fields outside desktop computing:

Other types of user interfaces:

See also:

History

The history of user interfaces can be divided into the following phases according to the dominant type of user interface:

Modalities and modes

A modality is a path of communication employed by the user interface to carry input and output. In Human-computer interaction, a Modality is the general class of a Sense through which the human can receive the Output of Examples of modalities:

The user interface may employ several redundant input modalities and output modalities, allowing the user to choose which ones to use for interaction. A graphics tablet (or digitizing tablet, graphics pad, drawing tablet) is a computer Input device that allows one to hand-draw images and graphics For the Marty Friedman album see Loudspeaker (album A loudspeaker, speaker, or speaker system is an electroacoustical

A mode is a distinct method of operation within a computer program, in which the same input can produce different perceived results depending of the state of the computer program. In User interface design a mode is a distinct setting within a computer program or any physical machine interface in which the same user input will produce perceived different Heavy use of modes often reduces the usability of a user interface, as the user must expend effort to remember current mode states, and switch between mode states as necessary.

Standardization

This year ISO has published its standard of ISO/IEC 24752 to specify the technical requirement of IT system.

References


Literature

See also

External links

User experience design is a subset of the field of Experience design which pertains to the creation of the architecture and interaction models which impact a user's perception User interface design or user interface engineering is the design of Computers Appliances machines mobile communication devices, Software A virtual artifact ( VA) is an immaterial object that exists in the human Mind or in a digital environment for example the Internet, Intranet

Dictionary

user interface

-noun

  1. (countable) The part of a software application that a user sees and interacts with.
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