| UFO: Afterlight | |
|---|---|
| Developer(s) | Altar Games |
| Publisher(s) | Cenega |
| Distributor(s) | TopWare Interactive |
| Platform(s) | Windows |
| Release date | February 9, 2007 |
| Genre(s) | Turn-based strategy Real-time tactics |
| Mode(s) | Single player |
| Rating(s) | ESRB: T (Teen) PEGI: 12+ |
UFO: Afterlight is a 2007 strategy computer game and the third in Altar's UFO series. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video TopWare Interactive is a software publisher located in Las Vegas Nevada. In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows Microsoft Windows is a series of Software Operating systems and Graphical user interfaces produced by Microsoft. Events 474 - Zeno crowned as co-emperor of the Byzantine Empire. Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A turn-based strategy ( TBS) game is a Strategy game (usually some type of wargame, especially a strategic-level wargame that is Real-time tactics ( RTT) is a computer game Genre of Tactical wargames played in Real-time simulating the considerations and In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session A video game content rating system is a system used for the classification of Video games into suitability-related groups The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that applies and enforces ratings, Advertising guidelines and Pan European Game Information ( PEGI) is a European Video game content rating system. A strategy game is a Game (eg computer, video or Board game) in which the players' decision-making skills have a high significance A personal computer Game (also known as a computer game or simply PC game) is a Video game played on a Personal computer, rather Like its predecessors UFO: Aftermath and UFO: Aftershock, it combines squad-level tactical combat with overlying strategic elements in a manner that's deliberately very much like the major 1994 classic X-COM: UFO Defense. UFO Aftermath, is a 2003 Real-time strategy game with Real-time tactical battles from ALTAR Interactive, being a homage to the X-Com UFO Aftershock is a computer real-time tactical Strategy game created by Altar and released in 2005.
In Aftermath, the few human survivors of an alien attack were forced into a devil's deal to preserve their race and abandoned the Earth's surface to the invaders. In return, some of humanity was moved off-planet to orbital colonies and to a small Mars colony. A space habitat, also called space colony, orbital colony, space city, or space settlement is a Space station intended as a Mars is the focus of much speculation and serious study about possible human colonization which might be possible Aftershock features the subsequent events on Earth a half-century later while Afterlight focuses on the hitherto ignored inhabitants of Mars concurrently with Aftershock.
Time has passed largely uneventfully in the high-tech yet rudimentary Mars base. Over 10,000 colonists remain in cryonic suspension, waiting for a time when the desert planet can support them. Suspended animation is the slowing of life processes by external means without termination Among the less than thirty people awake, two new generations have risen and only the oldest now remember Earth. Contact with the increasingly authoritarian Council of Earth has become strained and recently cut altogether. Automation is very advanced and researchers are nearing the point where they can start terraforming Mars. The terraforming of Mars is the hypothetical process by which the climate, surface and known properties of Mars would be deliberately changed with the goal of making Then an archaeological dig disturbs something that should have been left alone. .
In Aftermath, as well as in all games of the UFO series base management is of vital importance. The base management may be divided into research, production, construction and personnel assignment. Diplomacy also has its part in this game. Again, as in previous series, there is the option to trade materials and resources with other parties.
Research has many fields to develop and there are some field specializations available for researchers as they gain experience. Production has, as well, field specializations available for engineers.
Personnel assignment includes a slight variation on the previous games in the series: for the first time, double role agents are available. These may be soldier-scientist, soldier-engineer and scientist-engineer. To carry this change through to the game there are some materials specific to scientists and engineers. These items are not mandatory for all missions, but are highly recommended in the later stages in the game, e. g. the use of a mine disabling kit, only available to engineers. Much of the training that can be undertaken by your staff requires the relevant structure to be built in the base.
Your base holds many structures that are vital to increasing equipment, research capacity and training of staff. Structures may also be upgraded to increase their capabilities.
On the strategic screen Mars is initially covered by fog until it is explored. Each area or territory can be probed by your survey team and once this is complete it can be built upon by your survey technicians (in the form of terraforming, excavation installations), or your engineering team (in the form of resource mines, radar etc). Both your survey technicians and engineering technicians move around the strategic map via ground vehicles.