In computer science, a type system defines how a programming language classifies values and expressions into types, how it can manipulate those types and how they interact. Computer science (or computing science) is the study and the Science of the theoretical foundations of Information and Computation and their A programming language is an Artificial language that can be used to write programs which control the behavior of a machine particularly a Computer. In Computer science, a value is a sequence of Bits that is interpreted according to some Data type. An expression in a Programming language is a combination of values Variables operators and functions that are interpreted ( A data type in Programming languages is an attribute of a datum which tells the computer (and the programmer something about the kind of datum it is A type identifies a value or set of values as having a particular meaning or purpose (although some types, such as abstract types and function types, might not be represented as values in the running computer program). Type systems vary significantly between languages with, perhaps, the most important variations being their compile-time syntactic and run-time operational implementations.
A compiler may use the static type of a value to optimize the storage it needs and the choice of algorithms for operations on the value. A compiler is a Computer program (or set of programs that translates text written in a computer language (the source language) into another For example, in many C compilers the "float" data type is represented in 32 bits, in accordance with the IEEE specification for single-precision floating point numbers. tags please moot on the talk page first! --> In Computing, C is a general-purpose cross-platform block structured A data type in Programming languages is an attribute of a datum which tells the computer (and the programmer something about the kind of datum it is A bit is a binary digit, taking a value of either 0 or 1 Binary digits are a basic unit of Information storage and communication The IEEE Standard for Binary Floating-Point Arithmetic ( IEEE 754) is the most widely-used standard for floating-point computation and is followed by many Thus, C uses floating-point-specific operations on those values (floating-point addition, multiplication, etc. ).
The depth of type constraints and the manner of their evaluation affect the typing of the language. Further, a programming language may associate an operation with varying concrete algorithms on each type in the case of type polymorphism. In Computer science, polymorphism is a Programming language feature that allows values of different Data types to be handled using a Type theory is the study of type systems, although the concrete type systems of programming languages originate from practical issues of computer architecture, compiler implementation, and language design. In Mathematics, Logic and Computer science, type theory is any of several Formal systems that can serve as alternatives to Naive set theory
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Assigning data types (typing) gives meaning to collections of bits. A bit is a binary digit, taking a value of either 0 or 1 Binary digits are a basic unit of Information storage and communication Types usually have associations either with values in memory or with objects such as variables. In its simplest embodiment an object is an allocated region of storage A variable (ˈvɛərɪəbl is an Attribute of a physical or an abstract System which may change its Value while it is under Observation. Because any value simply consists of a set of bits in a computer, hardware makes no distinction even between memory addresses, instruction code, characters, integers and floating-point numbers. A computer is a Machine that manipulates data according to a list of instructions. In Computer science, a memory address is an identifier for a memory location at which a Computer program or a hardware device can store a piece of data In computer technology an opcode ( op eration code) is the portion of a Machine language instruction that specifies the operation to be performed For other uses see Character. In Computer and machine-based Telecommunications terminology a character is a unit of The integers (from the Latin integer, literally "untouched" hence "whole" the word entire comes from the same origin but via French In Computing, floating point describes a system for numerical representation in which a string of digits (or Bits represents a Real number. Assignment to a type informs programs and programmers how those bit collections should be treated.
Major functions type systems provide include:
3 / "Hello, World" as invalid because one cannot divide (in any usual sense) an integer by a string. The integers (from the Latin integer, literally "untouched" hence "whole" the word entire comes from the same origin but via French In Computer programming and some branches of Mathematics, a string is an ordered Sequence of Symbols. As discussed below, strong typing offers more safety, but does not necessarily guarantee complete safety (see type-safety for more information). In Computer science, type safety is a property of some Programming languages that is defined differently by different communities but most definitions involve Notice, however, that type safety is not equivalent to program correctness. A program may give the wrong result and be safely typed, producing no compiler errors. Other methods are needed to ensure a program is correct. Software testing is an Empirical investigation conducted to provide stakeholders with information about the quality of the product or service under test, with respect to the
A program typically associates each value with one particular type (although a type may have more than one subtype). In Computer science, a subtype is a Datatype that is generally related to another datatype (the supertype) by some notion of Substitutability Other entities, such as objects, modules, communication channels, dependencies, or even types themselves, can become associated with a type. In its simplest embodiment an object is an allocated region of storage Modular programming is a software design technique that increases the extent to which software is composed from separate parts called modules In Computer science, coupling or dependency is the degree to which each program module relies on each one of the other modules For example:
A type system, specified in for each programming language, controls the ways typed programs may behave, and makes behavior outside these rules illegal. A data type in Programming languages is an attribute of a datum which tells the computer (and the programmer something about the kind of datum it is In Object-oriented programming, a class is a Programming language construct that is used as a blueprint to create objects This blueprint includes attributes An effect system typically provides more fine-grained control than does a type system. An effect system is a Formal system which describes the computational effects of computer programs such as side effects An effect system can be used to provide a
More formally, type theory studies type systems. In Mathematics, Logic and Computer science, type theory is any of several Formal systems that can serve as alternatives to Naive set theory
The process of verifying and enforcing the constraints of types – type checking – may occur either at compile-time (a static check) or run-time (a dynamic check). In Computer science, compile time refers to either the operations performed by a Compiler (the "compile-time operations" or Programming language In Computer science, runtime or run time describes the operation of a Computer program, the duration of its execution from beginning to termination If a language specification requires its typing rules strongly (ie, more or less allowing only those automatic type conversions which do not lose information), one can refer to the process as strongly typed, if not, as weakly typed. The terms are not used in a strict sense.
A programming language is said to use static typing when type checking is performed during compile-time as opposed to run-time. Examples of languages that use static typing include C, C++, C#, Java, Fortran, Pascal, and Haskell. Fortran (previously FORTRAN) is a general-purpose, procedural, imperative Programming language that is especially suited to Static typing allows many errors to be caught earlier, and so allows for program execution to be more efficient (ie, faster or taking reduced memory). Fail-fast is a property of a System or module with respect to its response to Failures A fail-fast system is designed to immediately report at its interface any
A programming language is said to use dynamic typing when type checking is performed at run-time (also known as "late-binding") as opposed to compile-time. Examples of languages that use dynamic typing include Lisp, Perl, Python, and Smalltalk. Lisp (or LISP) is a family of Computer Programming languages with a long history and a distinctive fully parenthesized syntax NOTES FOR EDITORS "Perl" is not an acronym (read the "Name" section below Python is a general-purpose High-level programming language. Its design philosophy emphasizes programmer productivity and code readability Smalltalk is an object-oriented, dynamically typed, reflective programming language. Compared to static typing (or 'early-binding'), dynamic typing is more flexible because of theoretical limitations on the decidability of certain static program analysis problems; these prevent the same level of flexibility from being achieved with static typing. There is also less code to write for a given functionality, but dynamic typing is slower at execution time as type checking, done then, takes time. However in practice, for many types of problem, these speed differences may not be significant or noticeable.
When used by itself, dynamic typing relies much more on testing for the discovery of errors. If code is not executed then only interpreter checks for syntax may be done, as opposed to the additional type checks done in a statically typed language. These static type checks are necessarily simpler than those which can be applied at run time, since less information is available to the language system then. Infrequently executed code such as error handlers, may take more effort to test in a dynamic typing context, but equally, there is no illusion that parts of a dynamic program are fit for purpose without them being tested as opposed to being merely type-checked.
Some statically typed languages have a "back door" in the language specification that enables programmers to write code that does not statically type check. For example, Java and most C-style languages have "casting"; such operations may be unsafe at runtime, in that they can cause unwanted behavior due to incorrect typing of values when the program runs. In Computer science, type conversion or typecasting refers to changing an entity of one Data type into another
The presence of static typing in a programming language does not necessarily imply the absence of all dynamic typing mechanisms. For example, Java uses static typing, but certain operations require the support of runtime type tests, a form of dynamic typing. See programming language for more discussion of the interactions between static and dynamic typing. A programming language is an Artificial language that can be used to write programs which control the behavior of a machine particularly a Computer.
The choice between static and dynamic typing requires trade-offs. A trade-off (or tradeoff) is a situation that involves losing one quality or aspect of something in return for gaining another quality or aspect
Static typing can find type errors reliably at compile time. This should increase the reliability of the delivered program. However, programmers disagree over how commonly type errors occur, and thus what proportion of those bugs which are written would be caught by static typing. Static typing advocates believe programs are more reliable when they have been well type-checked, while dynamic typing advocates point to distributed code that has proven reliable and to small bug databases. The value of static typing, then, presumably increases as the strength of the type system is increased. Advocates of strongly typed languages such as ML and Haskell have suggested that almost all bugs can be considered type errors, if the types used in a program are properly declared by the programmer or correctly inferred by the compiler. ML is a general-purpose Functional programming language developed by Robin Milner and others in the late 1970s at the University of Edinburgh, whose syntax Haskell is a standardized Purely functional Programming language with non-strict semantics, named after the Logician Haskell Curry [1]
Static typing usually results in compiled code that executes more quickly. When the compiler knows the exact data types that are in use, it can produce optimized machine code. Further, compilers for statically typed languages can find assembler shortcuts more easily. Some dynamically-typed languages such as Common Lisp allow optional type declarations for optimization for this very reason. Common Lisp, commonly abbreviated CL, is a dialect of the Lisp Programming language, published in ANSI standard document Information Static typing makes this pervasive. See optimization. In Computing, optimization is the process of modifying a system to make some aspect of it work more efficiently or use fewer resources
By contrast, dynamic typing may allow compilers and interpreters to run more quickly, since changes to source code in dynamically-typed languages may result in less checking to perform and less code to revisit. This too may reduce the edit-compile-test-debug cycle.
Statically-typed languages which lack type inference (such as Java) require that programmers declare the types they intend a method or function to use. Type inference, or implicit typing, refers to the ability to deduce automatically the type of a value in a Programming language. This can serve as additional documentation for the program, which the compiler will not permit the programmer to ignore or permit to drift out of synchronization. However, a language can be statically typed without requiring type declarations (examples include Scala and C#3. Scala ( Scalable Language) is a multi-paradigm Programming language designed to integrate features of Object-oriented programming and 0), so this is not a necessary consequence of static typing.
Dynamic typing allows constructs that some static type checking would reject as illegal. For example, eval functions, which execute arbitrary data as code, become possible (however, the typing within that evaluated code might remain static). In some Programming languages eval is a function which eval uates a string as though it were an expression and returns a result in others it executes Furthermore, dynamic typing accommodates transitional code and prototyping, such as allowing a string to be used in place of a data structure. Recent enhancements to statically typed languages (e. g. Haskell Generalized algebraic data types) have allowed eval functions to be written in a type-safe way. Generalized Algebraic Data Types are generalizations of the Algebraic data types of Haskell and ML, applying to parametric types
Dynamic typing typically makes metaprogramming more effective and easier to use. Metaprogramming is the writing of Computer programs that write or manipulate other programs (or themselves as their data or that do part of the work at Compile time For example, C++ templates are typically more cumbersome to write than the equivalent Ruby or Python code. C++ (" C Plus Plus " ˌsiːˌplʌsˈplʌs is a general-purpose Programming language. The Standard Template Library ( STL) is a software library partially included in the C++ Standard Library. Ruby is a dynamic, reflective, general purpose Object-oriented programming language that combines syntax inspired by Perl with Smalltalk Python is a general-purpose High-level programming language. Its design philosophy emphasizes programmer productivity and code readability More advanced run-time constructs such as metaclasses and introspection are often more difficult to use in statically-typed languages. In object-oriented programming, a metaclass is a class whose instances are classes In Computing, type introspection is a capability of some Object-oriented programming languages to determine the type of an object at Runtime
One definition of strongly typed involves preventing success for an operation on arguments which have the wrong type. In Computer science and Computer programming, the term strong typing is used to describe those situations where Programming languages specify one or more A C cast gone wrong exemplifies the problem of absent strong typing; if a programmer casts a value from one type to another in C, not only must the compiler allow the code at compile time, but the runtime must allow it as well. tags please moot on the talk page first! --> In Computing, C is a general-purpose cross-platform block structured In Computer science, type conversion or typecasting refers to changing an entity of one Data type into another This may permit more compact and faster C code, but it can make debugging more difficult.
Some observers use the term memory-safe language (or just safe language) to describe languages that do not allow undefined operations to occur. For example, a memory-safe language will check array bounds, or else statically guarantee (i. In Computer programming, bounds checking is any method of detecting whether a variable is within some bounds before its use e. , at compile time before execution) that array accesses out of the array boundaries will cause compile-time and perhaps runtime errors.
Weak typing means that a language implicitly converts (or casts) types when used. Revisiting the previous example, we have:
var x := 5; // (1) (two integers) var y := "37"; // (2) (a string and an integer) x + y; // (3) (?)
It is not clear what result one would get in a weakly typed language. Some languages, such as Visual Basic, would produce runnable code producing the result 42: the system would convert the string "37" into the number 37 to forcibly make sense of the operation. Visual Basic ( VB) is the third-generation event-driven programming language and associated development environment (IDE from Other languages like JavaScript would produce the result "537": the system would convert the number 5 to the string "5" and then concatenate the two. JavaScript is a Scripting language most often used for Client-side web development In both Visual Basic and JavaScript, the resulting type is determined by rules that take both operands into consideration. In Mathematics, an operand is one of the inputs (arguments of an Operator. In some languages, such as AppleScript, the type of the resulting value is determined by the type of the left-most operand only. AppleScript is a Scripting language devised by Apple Inc, and built into Mac OS.
Careful language design has also allowed languages to appear weakly-typed (through type inference and other techniques) for usability while preserving the type checking and protection offered by strongly-typed languages. Type inference, or implicit typing, refers to the ability to deduce automatically the type of a value in a Programming language. Examples include VB.Net, C#, and Java. Visual Basic.NET ( VBNET) is an object-oriented Computer language that can be viewed as an evolution of Microsoft's Visual Basic C# (pronounced C Sharp is a Multi-paradigm
Reduction of operator overloading, such as not using "+" for string concatenation in addition to arithmetic addition, can reduce some of the confusion caused by weak typing. In Computer programming, operator overloading (less commonly known as operator Ad-hoc polymorphism) is a specific case of polymorphism in For example, PHP uses periods (. PHP is a computer Scripting language. Originally designed for producing Dynamic web pages it has evolved to include a Command line interface capability ) for string concatenation, and similarly Ada uses the ampersand (&). Ada is a structured, Statically typed, imperative, and object-oriented high-level computer Programming language
A third way of categorizing the type system of a programming language uses the safety of typed operations and conversions. In Computer science, type safety is a property of some Programming languages that is defined differently by different communities but most definitions involve Computer scientists consider a language "type-safe" if it does not allow operations or conversions which lead to erroneous conditions.
Let us again have a look at the pseudocode example:
var x := 5; // (1) var y := "37"; // (2) var z := x + y; // (3)
In languages like Visual Basic variable z in the example acquires the value 42. Visual Basic ( VB) is the third-generation event-driven programming language and associated development environment (IDE from While the programmer may or may not have intended this, the language defines the result specifically, and the program does not crash or assign an ill-defined value to z. In this respect, such languages are type-safe.
Now let us look at the same example in C:
int x = 5; char y[] = "37"; char* z = x + y;
In this example z will point to a memory address five characters beyond y, equivalent to two characters after the terminating zero character of the string pointed to by y. The content of that location is undefined, and might lie outside addressable memory. The mere computation of such a pointer may result in undefined behavior (including the program crashing) according to C standards, and in typical systems dereferencing z at this point could cause the program to crash. In Computer science, a reference is an object containing information which refers to data stored elsewhere as opposed to containing the data itself We have a well-typed, but not memory-safe program — a condition that cannot occur in a type-safe language.
The term "polymorphism" refers to the ability of code (in particular, methods or classes) to act on values of multiple types, or to the ability of different instances of the same data-structure to contain elements of different types. In Computer science, polymorphism is a Programming language feature that allows values of different Data types to be handled using a Type systems that allow polymorphism generally do so in order to improve the potential for code re-use: in a language with polymorphism, programmers need only implement a data structure such as a list or an associative array once, rather than once for each type of element with which they plan to use it. An associative array (also associative container, map, mapping, hash, dictionary, finite map, and in query-processing an For this reason computer scientists sometimes call the use of certain forms of polymorphism generic programming. Generic programming is a style of Computer programming in which algorithms are written in terms of to-be-specified-later types that are then instantiated The type-theoretic foundations of polymorphism are closely related to those of abstraction, modularity and (in some cases) subtyping. In Computer science, abstraction is a mechanism and practice to reduce and factor out details so that one can focus on a few concepts at a time Modular programming is a software design technique that increases the extent to which software is composed from separate parts called modules In Computer science, a subtype is a Datatype that is generally related to another datatype (the supertype) by some notion of Substitutability
In "duck typing," a statement calling a method on an object does not rely on the type of the object; only that the object, of whatever type, must implement the method called. In Computer programming, duck typing is a style of Dynamic typing in which an object's current set of methods and properties determines the valid Duck typing is a dynamically-typed, object-oriented manifestation of structural type systems, as opposed to a nominative type systems. A structural type system is a major class of Type system, in which type compatibility and equivalence are determined by the type's structure and not through explicit declarations In Computer science nominative type system is a major class of Type system, in which type compatibility and equivalence is determined by explicit declarations and/or
Initially coined by Alex Martelli in the Python community, duck typing uses the premise that (referring to a value) "if it walks like a duck, and quacks like a duck, then it is a duck". Alex Martelli (born October 5, 1955) is an Italian computer scientist and member of the Python Software Foundation. Python is a general-purpose High-level programming language. Its design philosophy emphasizes programmer productivity and code readability
Many type systems have been created that are specialized for use in certain environments, with certain types of data, or for out-of-band static program analysis. Frequently these are based on ideas from formal type theory and are only available as part of prototype research systems. In Mathematics, Logic and Computer science, type theory is any of several Formal systems that can serve as alternatives to Naive set theory
Dependent types are based on the idea of using scalars or values to more precisely describe the type of some other value. In Computer science and Logic, a dependent type is a Type which depends on a value For example, "matrix(3,3)" might be the type of a 3×3 matrix. We can then define typing rules such as the following rule for matrix multiplication:
where k, m, n are arbitrary positive integer values. A variant of ML called Dependent ML has been created based on this type system, but because type-checking conventional dependent types is undecidable, not all programs using them can be type-checked without some kind of limitations. ML is a general-purpose Functional programming language developed by Robin Milner and others in the late 1970s at the University of Edinburgh, whose syntax Dependent ML is an experimental Functional programming language proposed by Frank Pfenning and Hongwei Xi In Computability theory, a set of Natural numbers is called recursive, computable or decidable if there is an Algorithm Dependent ML limits the sort of equality it can decide to Presburger arithmetic; other languages such as Epigram make the value of all expressions in the language decidable so that type checking can be decidable. Presburger arithmetic is the first-order theory of the Natural numbers with Addition, named in honor of Mojżesz Presburger, who published it Epigram is the name of a Functional programming language with Dependent types and of the IDE usually packaged with it
Linear types, based on the theory of linear logic, and closely related to uniqueness types, are types assigned to values having the property that they have one and only one reference to them at all times. A linear type system is a particular form of Type system used in a Programming language. In Mathematical logic, linear logic is a type of Substructural logic that denies the Structural rules of weakening and contraction. In Computing, a unique type guarantees that an object is used in a single-threaded way with at most a single reference to it These are valuable for describing large immutable values such as strings, files, and so on, because any operation that simultaneously destroys a linear object and creates a similar object (such as 'str = str + "a"') can be optimized "under the hood" into an in-place mutation. In object-oriented and functional programming an immutable object is an object whose state cannot be modified after it is created Normally this is not possible because such mutations could cause side effects on parts of the program holding other references to the object, violating referential transparency. They are also used in the prototype operating system Singularity for interprocess communication, statically ensuring that processes cannot share objects in shared memory in order to prevent race conditions. Singularity is an experimental Operating system being built by Microsoft Research since 2003 The Clean language (a Haskell-like language) uses this type system in order to gain a lot of speed while remaining safe. In Computer science, Clean is a general-purpose Purely functional Computer programming language. Haskell is a standardized Purely functional Programming language with non-strict semantics, named after the Logician Haskell Curry
Intersection types are types describing values that belong to both of two other given types with overlapping value sets. For example, in C the signed char has range -128 to 127 and the unsigned char has range 0 to 255, so the intersection type of these two types would have range 0 to 127. Such an intersection type could be safely passed into functions expecting either signed or unsigned chars, because it is compatible with both types.
Intersection types are useful for describing overloaded function types: For example, if "int → int" is the type of functions taking an integer argument and returning an integer, and "float → float" is the type of functions taking a float argument and returning a float, then the intersection of these two types can be used to describe functions that do one or the other, based on what type of input they are given. Such a function could be passed into another function expecting an "int → int" function safely; it simply would not use the "float → float" functionality.
In a subclassing hierarchy, the intersection of a type and an ancestor type (such as its parent) is the most derived type. The intersection of sibling types is empty.
The Forsythe language includes a general implementation of intersection types. A restricted form is refinement types.
Union types are types describing values that belong to either of two types. In Computer science, a union is a Data structure that stores one of several types of data at a single location For example, in C, the signed char has range -128 to 127, and the unsigned char has range 0 to 255, so the union of these two types would have range -128 to 255. Any function handling this union type would have to deal with integers in this complete range. More generally, the only valid operations on a union type are operations that are valid on both types being unioned. C's "union" concept is similar to union types, but is not typesafe because it permits operations that are valid on either type, rather than both. Union types are important in program analysis, where they are used to represent symbolic values whose exact nature (eg, value or type) is not known.
In a subclassing hierarchy, the union of a type and an ancestor type (such as its parent) is the ancestor type. The union of sibling types is a subtype of their common ancestor (that is, all operations permitted on their common ancestor are permitted on the union type, but they may also have other valid operations in common).
Existential types are frequently used to represent modules and abstract data types because of their ability to separate implementation from interface. In Computing, an abstract data type ( ADT) is a specification of a set of data and the set of operations that can be performed on the data For example, in C pseudocode, the type "T = ∃X { X a; int f(X); }" describes a module interface that has a data member of type X and a function that takes a parameter of the same type X and returns an integer. This could be implemented in different ways; for example:
These types are both subtypes of the more general existential type T and correspond to concrete implementation types, so any value of one of these types is a value of type T. Given a value "t" of type "T", we know that "t. f(t. a)" is well-typed, regardless of what the abstract type X is. This gives flexibility for choosing types suited to a particular implementation while clients that use only values of the interface type — the existential type — are isolated from these choices.
Many static type systems, such as C's and Java's, require type declarations: The programmer must explicitly associate each variable with a particular type. Others, such as Haskell's, perform type inference: The compiler draws conclusions about the types of variables based on how programmers use those variables. Type inference, or implicit typing, refers to the ability to deduce automatically the type of a value in a Programming language. For example, given a function f(x,y) which adds x and y together, the compiler can infer that x and y must be numbers – since addition is only defined for numbers. Therefore, any call to f elsewhere in the program that specifies a non-numeric type (such as a string or list) as an argument would signal an error.
Numerical and string constants and expressions in code can and often do imply type in a particular context. For example, an expression 3. 14 might imply a type of floating-point, while [1, 2, 3] might imply a list of integers – typically an array. In Computing, floating point describes a system for numerical representation in which a string of digits (or Bits represents a Real number. In Computer science an array is a Data structure consisting of a group of elements that are accessed by indexing.
Type inference is only possible if it is decidable in the type theory in question. Haskell's type system, a version of Hindley-Milner, is a restriction of System Fω to so-called rank-1 polymorphic types, in which type inference is decidable. Type inference, or implicit typing, refers to the ability to deduce automatically the type of a value in a Programming language. System F, also known as the polymorphic lambda calculus or the second-order lambda calculus, is a Typed lambda calculus. Most Haskell compilers allow arbitrary-rank polymorphism as an extension, but this makes type inference undecidable. (Type checking is decidable, however, and rank-1 programs still have type inference; higher rank polymorphic programs are rejected unless given explicit type annotations. )
A type of types is a kind. Kinds appear explicitly in typeful programming, such as a type constructor in the Haskell programming language. In Computer science typeful programming is a programming style identified by widespread use of type information handled through mechanical typechecking techniques Haskell is a standardized Purely functional Programming language with non-strict semantics, named after the Logician Haskell Curry
Types fall into several broad categories:
A type-checker for a statically typed language must verify that the type of any expression is consistent with the type expected by the context in which that expression appears. In Predicate logic, universal quantification is an attempt to formalize the notion that something (a Logical predicate) is true for everything, or every In Predicate logic, an existential quantification is the predication of a property or relation to at least one member of the domain Modular programming is a software design technique that increases the extent to which software is composed from separate parts called modules In Computer science and Logic, a dependent type is a Type which depends on a value An expression in a Programming language is a combination of values Variables operators and functions that are interpreted ( For instance, in an assignment statement of the form x := e, the inferred type of the expression e must be consistent with the declared or inferred type of the variable x. In Computer science the assignment statement sets or re-sets the value stored in the storage location(s denoted by a Variable Name. This notion of consistency, called compatibility, is specific to each programming language.
If the type of e and the type of x are the same and assignment is allowed for that type, then this is a valid expression. In the simplest type systems, therefore, the question of whether two types are compatible reduces to that of whether they are equal (or equivalent). Different languages, however, have different criteria for when two type expressions are understood to denote the same type. These different equational theories of types vary widely, two extreme cases being structural type systems, in which any two types are equivalent that describe values with the same structure, and nominative type systems, in which no two syntactically distinct type expressions denote the same type (i. A structural type system is a major class of Type system, in which type compatibility and equivalence are determined by the type's structure and not through explicit declarations In Computer science nominative type system is a major class of Type system, in which type compatibility and equivalence is determined by explicit declarations and/or e. , types must have the same "name" in order to be equal).
In languages with subtyping, the compatibility relation is more complex. In Computer science, a subtype is a Datatype that is generally related to another datatype (the supertype) by some notion of Substitutability In particular, if A is a subtype of B, then a value of type A can be used in a context where one of type B is expected, even if the reverse is not true. Like equivalence, the subtype relation is defined differently for each programming language, with many variations possible. The presence of parametric or ad hoc polymorphism in a language may also have implications for type compatibility. In Computer science, polymorphism is a Programming language feature that allows values of different Data types to be handled using a
There are often conflicts between those who prefer strong and/or statically-typed languages and those who prefer dynamic or free-form typing. The first group advocates for the early detection of errors during compilation and increased runtime performance, while the latter group advocates for rapid prototyping that is possible with a more dynamic typing system and that type errors are only a small subset of errors in a program. [2][3]. Related to this is the consideration that often there is no need to manually declare types in a programming language with type inference; thus, the overhead is automatically lowered for some languages.