Multichannel audio denominates the techniques for enriching (expanding and deepening) the sound reproduction quality, of a recorded source, with additional, recorded sound channels reproduced via additional, discrete speakers. The three-dimensional (3D) sphere of human hearing can be virtually achieved with audio channels above and below the listener. To that end, the multichannel surround sound application encircles the audience (left-surround, right-surround, back-surround), as opposed to "screen channels" (center, [front] left, and [front] right), i. e. ca. 360° horizontal plane, 2D).
The first, documented use of surround sound was in 1940, for the Disney studio's animated film Fantasia. Its multichannel audio application was called 'Fantasound', comprising three audio channels and speakers; the sound was diffused throughout the cinema, initially, by an engineer using some 54 loudspeakers; the surround sound was achieved using the sum and the difference of the phase of the sound. Fantasound was an early Stereophonic sound process developed by sound engineer William E
Surround sound technology is used in both cinema and "home theater" systems, video game consoles, and personal computers, et cetera. Cinemaaustraliajpg|thumb|A movie theater in Australia ]]A movie theater, movie theatre, picture theatre or cinema is a venue Commercial surround sound formats include videocassettes, Video DVDs, and HDTV broadcasts encoded as Dolby Pro Logic, Dolby Digital, or DTS. DVD-Video is a consumer video format used to store digital video on DVD (DVD-ROM discs and is currently the dominant form of consumer video formats in the United High-definition television (HDTV is a Digital television Broadcasting system with higher resolution than traditional television systems (standard-definition Dolby Pro Logic is a Surround sound processing technology designed to decode soundtracks encoded with Dolby Surround. Dolby Digital is the marketing name for a series of lossy audio compression technologies developed by Dolby DTS (also known as Digital Theater Systems) owned by DTS Inc ( is a multi-channel digital Surround sound format used for both commercial/theatrical Other commercial formats include the competing DVD-Audio (DVD-A) and Super Audio CD (SACD) formats; and MP3 Surround. DVD-Audio (commonly abbreviated as DVD-A) is a digital format for delivering very High-fidelity audio content on a DVD. Super Audio CD ( SACD) is a read-only optical audio disc format that can provide higher fidelity digital audio reproduction than the Red MP3 Surround is a type of MP3 that supports 51 channels of audio Cinema 5. 1 surround formats include Dolby Digital, DTS, and Sony Dynamic Digital Sound (SDDS). Dolby Digital is the marketing name for a series of lossy audio compression technologies developed by Dolby DTS (also known as Digital Theater Systems) owned by DTS Inc ( is a multi-channel digital Surround sound format used for both commercial/theatrical SDDS stands for Sony Dynamic Digital Sound which is a cinema Sound system developed by Sony
Mostly, film production companies and video game creators are the principal users of surround sound; however, some consumer camcorders have such capability, either in-built or discrete. A camcorder is a portable Consumer electronics device for recording Video and audio using a built-in recorder unit Some AV receivers, stereophonic systems, and computer soundcards contain integral digital signal processors and / or digital audio processors to simulate surround sound from a stereophonic source. AV receivers or audio-video receivers are one of the many Consumer electronics components typically found within a Home theatre system A sound card (also known as an audio card is a Computer Expansion card that facilitates the input and output of audio signals to/from a computer under A digital signal processor ( DSP or DSP micro) is a specialized Microprocessor designed specifically for Digital signal processing, generally
Surround sound is created several ways. The first, and simplest, method is using a surround sound recording microphone technique and / or mixing-in surround sound for playback on an audio system using speakers — encircling the listener — to play audio from different directions. A second approach is processing the audio with psychoacoustic sound localization methods to simulate a two-dimensional (2-D) sound field with headphones. Psychoacoustics is the study of subjective human Perception of Sounds Alternatively it can be described as the study of the Psychological correlates Sound localization is a listener's ability to identify the location or origin of a detected sound in distance and direction or the methods in Acoustical engineering to simulate A third approach, based on Huygens' principle, attempts reconstructing the recorded sound field wavefronts within the listening space, an "audio hologram" form. The Huygens–Fresnel principle (named for Dutch Physicist Christiaan Huygens, and French physicist Augustin-Jean Fresnel One form, wave field synthesis (WFS), produces a soundfield with an even error field over the entire area. Wave field synthesis (WFS is a spatial audio rendering technique characterized by creation of virtual acoustic environments Commercial WFS systems, made by the Swiss companies sonic emotion and Iosono, require a many loudspeakers and much computing power.
The Ambisonics form, also based on Huygens' principle, gives an exact sound reconstruction at the central point; less accurate away from center point. Ambisonics is a series of recording and replay techniques using multichannel mixing technology that can be used live or in the studio The Huygens–Fresnel principle (named for Dutch Physicist Christiaan Huygens, and French physicist Augustin-Jean Fresnel There are many free and commercial software available for Ambisonics, which dominates most of the consumer market, especially musicians using electronic and computer music. Moreover, Ambisonics products are the standard in surround sound hardware sold by Meridian Audio, Ltd. In its simplest form, Ambisonics consumes few resources, however, this is not true for recent developments, such as Near Field Compensated Higher Order Ambisonics. Boothroyd Stuart Meridian is a British manufacturer of high-performance High-fidelity audio and video components and systems [1] Some years ago it was shown that, in the limit, WFS and Ambisonics converge. [2]
Finally, surround sound also can be achieved by mastering level, from stereophonic sources as with Penteo, which uses FFT analysis of a stereo recording to break individual sounds to component panorama positions, then positions them, accordingly, into a five-channel field. Penteo is a digital audio re-mastering process assembled by John Wheeler of Berkeley CA for professionally converting existing Stereo
In most cases, surround sound systems rely on the mapping of each source channel to its own loudspeaker. Matrix systems recover the number and content of the source channels and apply them to their respective loudspeakers. With discrete surround sound, the transmission medium allows for (at least) the same number of channels of source and destination; however, one-to-one, channel-to-speaker, mapping is not the only way of transmitting surround sound signals.
The transmitted signal might encode the information (defining the original sound field) to a greater or lesser extent; the surround sound information is rendered for replay by a decoder generating the number and configuration of loudspeaker feeds for the number of speakers available for replay. This "replay device independent" encoding is analogous to encoding and decoding an Adobe PostScript file, where the file describes the page, and is rendered per the output device's resolution capacity. PostScript ( PS) is a dynamically typed concatenative Programming language created by John Warnock and Charles Geschke in 1982 The Ambisonics and WFS systems use audio rendering; the Meridian Lossless Packing contains elements of this capability. Ambisonics is a series of recording and replay techniques using multichannel mixing technology that can be used live or in the studio Meridian Lossless Packing, also known as Packed PCM (PPCM is a proprietary Lossless compression technique for compressing PCM audio data developed by Meridian
Surround replay systems may make use of bass management, the fundamental principle of which is that bass content in the incoming signal, irrespective of channel, should be directed only to loudspeakers capable of handling it, whether the latter are the main system loudspeakers or one or more special low-frequency speakers called subwoofers. The fundamental principle of bass management in Surround sound replay systems is that bass content in the incoming signal irrespective of channel should be directed only to A subwoofer is a Woofer, or a complete Loudspeaker dedicated to the reproduction of bass audio frequencies, from perhaps 150 Hz down
There is a notation difference before and after the bass management system. Before the bass management system there is a Low Frequency Effects (LFE) channel. After the bass management system there is a subwoofer signal. A common misunderstanding is the belief that the LFE channel is the "subwoofer channel". The bass management system may direct bass to one or more subwoofers (if present) from any channel, not just from the LFE channel. Also, if there is no subwoofer speaker present then the bass management system can direct the LFE channel to one or more of the main speakers.
The Low Frequency Effects channel, or LFE, is a source of some confusion in surround sound. Low-Frequency Effects ( LFE) is the name of an audio track specifically intended for deep low-pitched sounds ranging from 3-200 Hz. The LFE channel was originally developed to carry extremely low "sub-bass" cinematic sound effects (e. g. , the loud rumble of thunder or explosions) on their own channel. When loud sub-bass effects are on a different channel, this allows theaters to control the volume of the sub-bass effects, so that it suits the size of their sound reproduction system and the acoustic environment of their cinema. Independent control of the sub-bass effects also reduced the problem of intermodulation distortion in analog movie sound reproduction.
In the original movie theater implementation, the LFE was a separate channel fed to one or more subwoofers. However, home replay systems may not have a separate bass speaker (subwoofer) that is able to handle the sub-bass effects. A subwoofer is a Woofer, or a complete Loudspeaker dedicated to the reproduction of bass audio frequencies, from perhaps 150 Hz down As a result, modern home surround decoders and systems often include a bass management system that allows bass on any channel (main or LFE) to be fed only to the loudspeakers that can handle low-frequency signals. The salient point here is that the LFE channel is not the "subwoofer channel"; there may not even be a subwoofer, and if there is it may be handling a good deal more than effects. [3]
Some record labels such as Telarc and Chesky have argued that LFE channels are not needed in a modern digital multichannel entertainment system. They argue that all available channels have a full frequency range and, as such, there is no need for an LFE in surround music production, because all the frequencies are available in all the main channels. These labels sometimes use the LFE channel to carry a height channel, underlining its redundancy for its original purpose.
LFE is sometimes expanded as Low-frequency Enhancment. [4]
The descriptions of surround sound specifications below distinguish between the number of discrete channels encoded in the original signal and the number of channels reproduced for playback. The number of channels reproduced for playback can be changed by using matrix decoding. Matrix decoder is an audio technology where a finite number of discrete audio channels (e A distinction is also made between the number of channels reproduced for playback and the number of speakers used to reproduce (each channel may refer to a group of speakers). The graphics to the right of each specification description represent the number of channels, not the number of speakers.
Extracts 3 audio channels from a specially encoded two-channel source:
Placement: (three speakers in total) Three identical speakers placed equidistant around a central listening position. If two rear speakers are used they should also be placed at ear height, slightly behind the listening position, and should be of bi-polar construction.
Extracts four audio channels from either a specially encoded two-channel source or a four-channel source:
Placement: Quadraphonics is a system designed for music only. All speakers should be at an ±45˚. All speakers should be at ear height.
Extracts four audio channels from a specially encoded two-channel source:
Placement: (Five speakers in total) The front speakers should be placed at the edges of the screen, toed in to face the central listening location, and the tweeters should be ear height. The center speaker should be placed behind the screen (when using projection) or over or under a TV, and as close to ear-high as possible. Surround channel speakers should be placed at ear height, slightly behind the listening position, and should be of bi-pole construction.
Extracts Five audio channels from either a specially encoded two-channel or a stereo source:
5. 1 surround sound may also be referred to as 3-2 stereo. This defines the configuration that has been standardised for numerous surround sound applications. The term 3-2 refers to 3 front speakers and 2 rear speakers. [5]
Placement: 5. 1 speaker layouts should conform to the ITU-R BS. 775 standard, despite the myth that music and video content require different placements. The ITU standard states that the left and right speakers are located at ±30˚, while the rear speakers should be positioned approximately ±110˚. There is speculation that rear loudspeakers at ±150˚ provide "more exciting surround effects". [6]
Delivers six audio channels from a 6 channel source:
Delivers five audio channels and 1 LFE channel from a 6 channel source:
Delivers Five discrete audio channels and 1 LFE channel from a 6 channel source:
5. 1 surround sound may also be referred to as 3-2 stereo. This defines the configuration that has been standardised for numerous surround sound applications. The term 3-2 refers to 3 front speakers and 2 rear speakers. [7]
Placement: 5. 1 speaker layouts should conform to the ITU-R BS. 775 standard, despite the myth that music and video content require different placements. The ITU standard states that the left and right speakers are located at ±30˚, while the rear speakers should be positioned approximately ±110˚. There is speculation that rear loudspeakers at ±150˚ provide "more exciting surround effects". [8]
Extracts six audio channels and one low-frequency channel from either a specially encoded two-channel or stereo source. Expands a back surround channel from a 5. 1 channel source:
Placement: The front speakers should be placed at the edges of the screen, toed in to face the central listening location. The center speaker should be placed behind the screen (when using projection) or over or under a TV. Side channel speakers should be placed to the left and right of the listening position, equidistant from the front speakers and the rear speakers. Rear channel speakers should be placed slightly behind the listening position, and should have a normal high-quality monopolar construction. All speakers should be at ear height.
Delivers five audio channels, one extracted audio channel and one LFE channel from a six channel source:
Placement: The front speakers should be placed at the edges of the screen, toed in to face the central listening location. The center speaker should be placed behind the screen (when using projection) or over or under a TV. Side channel speakers should be placed to the left and right of the listening position, equidistant from the front speakers and the rear speakers. Rear channel speakers should be placed slightly behind the listening position, and should have a normal high-quality monopolar construction. All speakers should be at ear height.
Delivers six discrete audio channels and 1 LFE channel from a seven channel source:
Placement: The front speakers should be placed at the edges of the screen, toed in to face the central listening location. The center speaker should be placed behind the screen (when using projection) or over or under a TV. Side channel speakers should be placed to the left and right of the listening position, equidistant from the front speakers and the rear speakers. Rear channel speakers should be placed slightly behind the listening position, and should have a normal high-quality monopolar construction. All speakers should be at ear height.
Delivers seven audio channels and one LFE channel from an 8 channel source:
Layout variation for 7. 1 widescreen cinema format:
This variation is becoming increasingly popular in home entertainment systems, as well as for large cinema auditoria where the screen width is such that the additional channels are needed to cover all angles between the loudspeakers satisfactorily for all seats in the auditorium. [10]
For music, speaker placement is unknown.
Placement: The front speakers should be placed at the edges of the screen, toed in to face the central listening location, and the tweeters should be ear height. The center speaker should be placed behind the screen (when using projection) or over or under a TV, and as close to ear height as possible. Side channel speakers should be placed on side walls, to the left and right of the listening position, equidistant from the front speakers and the rear speakers. Rear channel speakers should be placed on side walls, slightly behind the listening position, and should have a normal high-quality monopolar construction.
10. 2 is the surround sound format developed by THX creator Tomlinson Holman of TMH Labs and University of Southern California (schools of Cinema/Television and Engineering). THX is a trade name of a high-fidelity sound reproduction standard for movie theaters screening rooms home theaters computer speakers gaming consoles and car audio systems Tomlinson Holman is an American Film theorist audio engineer and inventor of film technologies notably the Lucasfilm THX sound system The University of Southern California (commonly referred to as USC, SC, Southern California, and incorrectly Developed along with Chris Kyriakakis of the USC Viterbi School of Engineering, 10. The Viterbi School of Engineering (formerly the USC School of Engineering is located at the University of Southern California in the United States. 2 refers to the format's promotional slogan: "Twice as good as 5. 1". Advocates of 10. 2 argue that it is the audio equivalent of IMAX. IMAX (short for Image MAXimum is a Film format created by Canada 's IMAX Corporation that has the capacity to display images of far greater size and
10. 2 augments the LS (left surround) and RS (right surround) channels by two point surround channels that can more finely manipulate sound—allowing the mixer to shift sounds in a distinct 360° circle around the movie watcher.
The 14 discrete channels are:
The . 2 of the 10. 2 refers to the addition of a second subwoofer. The system is bass managed such that all the speakers on the left side use the left sub and all the speakers on the right use the right sub. The Center and Back Surround speaker are split among the two subs. The two subs also serve as two discrete LFE (Low Frequency Effects) channels. Low-Frequency Effects ( LFE) is the name of an audio track specifically intended for deep low-pitched sounds ranging from 3-200 Hz. Although low frequencies are not localizable, it was found that splitting the bass on either side of the audience increases the sense of envelopment.
22. 222 or Hamasaki 222 (named after Kimio Hamasaki a Senior Research Engineer at NHK Science & Technical Research Laboratories in Japan is the Surround sound component 2 is the surround sound component of Ultra High Definition Video (Super Hi-vision TV with 4320 scanning lines), and has been developed by NHK Science & Technical Research Laboratories. As its name suggests, it uses 24 speakers. These are arranged in three layers: A middle layer of ten speakers, an upper layer of nine speakers, and a lower layer of three speakers and two sub-woofers. The system was demonstrated at Expo 2005, Aichi, Japan, the NAB 2006 conference, Las Vegas, and at IBC 2006, Amsterdam, Netherlands. Expo 2005 was the World's Fair held in Aichi Prefecture, Japan, east of the city of Nagoya. WikipediaWikiProject Japanese prefectures for guidelines --> is a prefecture of Japan located in the Chūbu region. For a topic outline on this subject see List of basic Japan topics. The NAB Show is an annual Trade show produced by the National Association of Broadcasters. The Las Vegas metropolitan area includes the Las Vegas Valley a 600-square-mile (1600 km² basin and surrounding areas that is part of Clark County in southern The International Broadcasting Convention, more commonly known by its acronym IBC, is an annual Trade show for broadcasters, content creators/providers Amsterdam (pronounced) is the capital and largest city of the Netherlands, located in the province of North Holland in the west The Netherlands ( Dutch:, ˈnedərlɑnt is the European part of the Kingdom of the Netherlands, which consists of the Netherlands the Netherlands
Ambisonics is a series of recording and replay techniques using multichannel mixing technology that can be used live or in the studio. Ambisonics is a series of recording and replay techniques using multichannel mixing technology that can be used live or in the studio Any number of speakers in any physical arrangement can be used to recreate a sound field. With 6 or more speakers arranged around a listener, a 3-dimensional ("periphonic", or full-sphere) sound field can be presented. Ambisonics was invented by Michael Gerzon (among other researchers) of the Mathematical Institute, Oxford. Michael Anthony Gerzon (b 4 Dec 1945 d 6 May 1996 is probably best known for his work on Ambisonics and for his work on digital audio
PanAmbio combines a stereo dipole and crosstalk cancellation in front and a second set in back of the listener (total of four speakers) for 360° 2D surround reproduction. Ambiophonics (not to be confused with Ambisonics) is a method in the public domain that employs digital signal processing (DSP and two loudspeakers directly in front of Four channel recordings, especially those containing binaural cues, create speaker-binaural surround sound. 5. 1 channel recordings, including movie DVDs, are compatible by mixing C-channel content to the front speaker pair. 6. 1 can be played by mixing SC to the back pair.
This notation, e. g. "5. 1", reflects the number of full range channels; including a ". 1" to reflect the limited range of the LFE channel.
E. g. 5 full-range channels + 1 LFE channel = 5. 1
It can also be expressed as the number of full-range channels in front of the listener, separated by a slash from the number of full-range channels beside or behind the listener, separated by a decimal point from the number of limited-range LFE channels.
E. g. 3 front channels + 2 side channels + an LFE channel = 3/2. 1
This notation can then be expanded to include the notation of Matrix Decoders. Matrix decoder is an audio technology where a finite number of discrete audio channels (e Dolby Digital EX, for example, has a sixth full-range channel incorporated into the two rear channels with a matrix. Matrix decoder is an audio technology where a finite number of discrete audio channels (e This would be expressed:
3 front channels + 2 rear channels + 3 channels reproduced in the rear in total + 1 LFE channel = 3/2:3. 1
Note: The term stereo, although popularised in reference to two channel audio, can also be properly used to refer to surround sound, as it strictly means "solid" sound. Stereophonic sound, commonly called stereo, is the reproduction of Sound, using two or more independent audio channels through a Symmetrical However this is no longer a common usage and "stereo sound" is almost exclusively used to describe two channel left and right sound.