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A Sudoku puzzle...
A Sudoku puzzle. . .
...and its solution numbers marked in red
. . . and its solution numbers marked in red

Sudoku (数独 sūdoku?) listen  is a logic-based number placement puzzle. Logic is the study of the principles of valid demonstration and Inference. A puzzle is a Problem or Enigma that challenges Ingenuity. In a basic puzzle one is intended to piece together objects in a logical way in order to The objective is to fill a 9×9 grid so that each column, each row, and each of the nine 3×3 boxes (also called blocks or regions) contains the digits from 1 to 9 only one time each. The puzzle setter provides a partially completed grid.

Completed Sudoku puzzles are usually a type of Latin square with an additional constraint on the contents of individual regions. A Latin square is an n × n table filled with n different symbols in such a way that each symbol occurs exactly once in each row and exactly once in Leonhard Euler is sometimes incorrectly cited as the source of the puzzle, based on his work with Latin squares. [1]

The modern puzzle was invented by an American architect, Howard Garns, in 1979 and published by Dell Magazines under the name "Number Place". Howard Garns ( March 2, 1905 - October 6, 1989) was an American architect who gained fame only after his death as the creator of Number Place Year 1979 ( MCMLXXIX) was a Common year starting on Monday (link displays the 1979 Gregorian calendar) This article discusses the magazine company For other uses see Dell (disambiguation. [2] It became popular in Japan in 1986, after it was published by Nikoli and given the name Sudoku, meaning single number. For a topic outline on this subject see List of basic Japan topics. Year 1986 ( MCMLXXXVI) was a Common year starting on Wednesday (link displays 1986 Gregorian calendar) Nikoli is also a village on the island of Lefkada Nikoli (ニコリ nikori) Co [3] It became an international hit in 2005. Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar.

Contents

Introduction

The name Sudoku(数独) is short for "数字は独身に限る" which is read, "Sūji wa dokushin ni kagiru", meaning "the numbers must be single", or "the numbers must occur only once". [4] The name is a trademark of puzzle publisher Nikoli Co. A trademark or trade mark, represented by the symbols ™ and ®, or mark is a distinctive sign or indicator used by an individual Nikoli is also a village on the island of Lefkada Nikoli (ニコリ nikori) Co Ltd. in Japan. For a topic outline on this subject see List of basic Japan topics. [4] In Japanese, the word is pronounced IPA[sɯːdokɯ]; in English, it is usually IPA: /səˈdoʊkuː/. is a language spoken by over 130 million people in Japan and in Japanese emigrant communities English is a West Germanic language originating in England and is the First language for most people in the United Kingdom, the United States Other Japanese publishers refer to the puzzle as Number Place, the original U. S. title, or as "Nanpure"(ナンプレ) for short. [5] Some publishers spell the title as "Su Doku".

The numerals in Sudoku puzzles are used for convenience; arithmetic relationships between numerals are irrelevant. Any set of distinct symbols will do, such as letters, shapes, or colours. In fact, ESPN published Sudoku puzzles substituting the positions on a baseball field for the numbers 1 through 9, while Viz magazine has published a Doctor Who version of the game, using images of the television series' first nine leading actors in place of the numerals. ESPN, originally an acronym for Entertainment and Sports Programming Network, is an American Cable television network dedicated to Viz is a popular British adult Comic magazine that has been running since 1979 Doctor Who is a British science fiction television programme produced by the BBC. Dell Magazines, the puzzle's originator has been using numerals for Number Place in its magazines since they first published it in 1979. This article discusses the magazine company For other uses see Dell (disambiguation. [5]

Strategies

The strategy for solving a puzzle may be regarded as comprising a combination of three processes: scanning, marking up, and analyzing. The approach to analysis may vary according to the concepts and the representations on which it is based.

The top right region must contain a 5. By hatching across and up from 5s elsewhere, the solver can eliminate all empty cells in the region which cannot contain a 5. This leaves only one possibility (shaded green).
The top right region must contain a 5. By hatching across and up from 5s elsewhere, the solver can eliminate all empty cells in the region which cannot contain a 5. This leaves only one possibility (shaded green).

Scanning

Scanning is performed at the outset and throughout the solution. Scans need be performed only once between analyses. Scanning consists of two techniques:

Advanced solvers look for "contingencies" while scanning, narrowing a numeral's location within a row, column, or region to two or three cells. When those cells lie within the same row and region, they can be used for elimination during cross-hatching and counting. Puzzles solved by scanning alone without requiring the detection of contingencies are classified as "easy"; more difficult puzzles are not readily solved by basic scanning alone.

A method for marking likely numerals in a single cell with dots. To reduce marking, this would wait until as many numbers as possible have been added via scanning. Dots are erased as the numerals are eliminated as candidates.
A method for marking likely numerals in a single cell with dots. To reduce marking, this would wait until as many numbers as possible have been added via scanning. Dots are erased as the numerals are eliminated as candidates.
The bottom middle sub-square needs a 3, 5, and 6 in the top row.  This creates a contingency which, although unresolved, reveals that the green square must be a 4.
The bottom middle sub-square needs a 3, 5, and 6 in the top row. This creates a contingency which, although unresolved, reveals that the green square must be a 4.

Marking up

Scanning stops when no further numerals can be discovered, making it necessary to engage in logical analysis. One method to guide the analysis is to mark candidate numerals in the blank cells.

Subscript notation

In subscript notation, the candidate numerals are written in subscript in the cells. Because puzzles printed in a newspaper are too small to accommodate more than a few subscript digits of normal handwriting, solvers may create a larger copy of the puzzle. Using two colours, or mixing pencil and pen marks can be helpful.

Dot notation

The dot notation uses a pattern of dots in each square, where the dot position indicates a number from 1 to 9. The dot notation can be used on the original puzzle. Dexterity is required in placing the dots, since misplaced dots or inadvertent marks lead to confusion and may not be easily erased. However, confusion can arise as to whether a number has been excluded from a cell, or whether a number has been analyzed in the first place. Because at the start of the puzzle all numbers have not yet been excluded, the correct way to begin a puzzle using this method would be to dot all 9 numbers in each cell.

Another technique is to mark the numerals that a cell cannot be. The cell starts empty and as more constraints become known, it slowly fills until only one mark is missing. Assuming no mistakes are made and the marks can be overwritten with the value of a cell, there is no longer a need for any erasures.

The most efficient means to record analysis is to record both numbers that have been excluded, and numbers that are in the solution locus. This can be accommodated by using circles to document numbers in the solution locus, and an 'x' to document excluded numbers. The position of the character indicates a number from 1 to 9 (similar to Dot Notation), and an X can easily be written over a circle once a number has been excluded from the solution locus.

(click to enlarge) An analysis in superscript notation, with all possible values written in. There are three squares which contain only three values: 4, 6, and 8. If these numbers were written in any square where they are red, it would be impossible to complete the squares where they are blue. Therefore, the numbers in red can be erased.
(click to enlarge) An analysis in superscript notation, with all possible values written in. There are three squares which contain only three values: 4, 6, and 8. If these numbers were written in any square where they are red, it would be impossible to complete the squares where they are blue. Therefore, the numbers in red can be erased.


Analysis

The two main approaches to analysis are "candidate elimination"[6] and "what-if". [7]

Candidate elimination

In "candidate elimination", progress is made by successively eliminating candidate numerals to leave one choice for a given cell. After each answer is found, another scan may be performed—usually checking to see the effect on contingencies. In general, if entering a numeral prevents completion of other empty cells, then the numeral can be eliminated as a candidate.

One method of candidate elimination works by identifying "matched cell groups". For instance, if precisely two cells within a scope (a particular row, column, or region) contain the same two candidate numerals (p,q), or if precisely three cells within a scope contain the same three candidate numerals (p,q,r), these cells are said to be matched. The placement of those candidate numerals anywhere else within the same scope would make a solution impossible, allowing the numbers to be eliminated as candidates from those other cells.

What-if

In the "what-if" approach (also called "guess-and-check", "bifurcation", "backtracking" and "Ariadne's thread"), a cell with two candidate numerals is selected, and a guess is made. Backtracking is a type of Algorithm that is a refinement of Brute force search. Ariadne's thread, named for the legend of Ariadne, is the term used to describe the solving of a problem with multiple apparent means of proceeding - such as a physical The results are followed until a duplication is found or a cell is left without a candidate, in which case the alternative must have been the solution. For each cell's candidate, the question is posed: 'will entering a particular numeral prevent completion of the other placements of that numeral?' If 'yes', then that candidate can be eliminated. If the "what-if" exercises show that either candidate is possible, then another pair should be tried. Alternatively, if the "what-if" exercises for both candidates imply an identical result, then that result is known. The what-if approach is essentially a more difficult approach, because it requires the rembering of only the specific moves made after the descision to conduct a "what-if," so a pencil and eraser is handy. Also using this method can lead to finding alternative solutions, which can temporarilly lead to confusion as to whether what has been imputed is correct.

There are three kind of conflicts, which can appear during puzzle solving:

  1. basic conflicts - there are only N-1 different candidates in N cell in the area
  2. fish conflicts - when eliminating number from N rows/columns, it will disappear also from N+1 columns/rows.
  3. unique conflicts - this pattern means multiple solutions, all numbers in the pattern exist exactly two times in every area, row and column. If there is only one candidate in the cell, any virtual candidate can be added.

Encountering any of those would indicate that the puzzle is not uniquely solvable. Encountering any of them as a consequence of "what-if" indicates that an untried alternative is correct.

Computer solutions

There are three general approaches taken in the creation of serious Sudoku-solving programs: human solving methods, rapid-style methods, and pure brute-force algorithms. Human-style solvers will typically operate by maintaining a mark-up matrix, and search for contingencies, matched cells, and other elements that a human solver can use to determine and exclude cell values.

Many rapid-style solvers employ backtracking searches, with various pruning techniques in order to help reduce the size of the search tree. Backtracking is a type of Algorithm that is a refinement of Brute force search. The term rapid-style may be misleading: Most human-style solvers run considerably faster than a rapid-style solver, although the latter takes less time to write and is more easily adapted to larger grids. A purely brute-force algorithm is very simple and finds a solution to a puzzle essentially by "counting" upward until a string of eighty-one digits is constructed which satisfies the row, column, and box constraints of the puzzle.

Rapid solvers are preferred for trial-and-error puzzle-creation algorithms, which allow for testing large numbers of partial problems for validity in a short time; human-style solvers can be employed by hand-crafting puzzlesmiths for their ability to rate the difficulty of a created puzzle and show the actual solving process their target audience can be expected to follow.

Although typical Sudoku puzzles (with 9×9 grid and 3×3 regions) can be solved quickly by computer, the generalization to larger grids is known to be NP-complete. In Computational complexity theory, the Complexity class NP-complete (abbreviated NP-C or NPC) is a class of problems having two properties Various optimization methods have been proposed for large grids.

Details of computer solutions may be found on the page on the Algorithmics of Sudoku. The class of Sudoku Puzzles consists of a partially completed row-column grid of cells partitioned into N regions or zones

Difficulty ratings

The difficulty of a puzzle is based on the relevance and the positioning of the given numbers rather than their quantity. Surprisingly, the number of givens do not reflect a puzzle's difficulty. Computer solvers can estimate the difficulty for a human to find the solution based on the complexity of the solving techniques required. Some online versions offer several difficulty levels.

Another approach is to rely on the experience of a group of human test solvers. Puzzles can be published with a median solving time rather than an algorithmically defined difficulty level.

Many publications sort their Sudoku puzzles into three or five rating levels. An easy puzzle can be solved using only scanning; an intermediate puzzle may take markup to solve; a hard puzzle will usually take analysis.

Difficulty is a very complex topic because it may depend on the concepts and visual representations one is ready to use.

Construction

Building a Sudoku puzzle can be performed by predetermining the locations of the givens and assigning them values only as needed to make deductive progress. This technique gives the constructor greater control over the flow of puzzle solving, leading the solver along the same path the compiler used in building the puzzle. Great caution is required, however, as failing to recognize where a number can be logically deduced at any point in construction—regardless of how torturous that logic may be—can result in an unsolvable puzzle when defining a future given contradicts what has already been built. Building a Sudoku with symmetrical givens is a simple matter of placing the undefined givens in a symmetrical pattern to begin with.

Nikoli Sudoku are hand-constructed, with the author being credited; the givens are always found in a symmetrical pattern. Nikoli is also a village on the island of Lefkada Nikoli (ニコリ nikori) Co [8] Dell Number Place Challenger (see Variants below) puzzles also list authors. The Sudoku puzzles printed in most UK newspapers are apparently computer-generated but employ symmetrical givens; The Guardian famously claimed that because they were hand-constructed, their puzzles would contain "imperceptible witticisms" that would be very unlikely in computer-generated Sudoku. Wit is a form of intellectual Humour. A wit (person is someone skilled in making witty remarks

Construction algorithm. Construction of a sudoku is fairly straightforward when a fast solver program is available: Start with an empty grid. Fill in candidate clues one by one, either randomly or according to some design rule. If a candidate leads to an illegal puzzle, discard it and try a different candidate. When the set of clues (or givens) define a valid puzzle, that is a puzzle with exactly one solution, the process is finished. This process will always result in a valid puzzle. However, the puzzles found may not have the desired qualities, where quality means anything like difficulty level, pattern symmetry, number of given clues, minimality, etc. In order to achieve a certain quality, it is often possible to improve the puzzle. Alternatively, just make new ones until the quality is satisfactory.

Variants

A nonomino Sudoku puzzle, sometimes also known as a Jigsaw Sudoku, for instance in the Sunday Telegraph
A nonomino Sudoku puzzle, sometimes also known as a Jigsaw Sudoku, for instance in the Sunday Telegraph
Solution numbers in red for above puzzle
Solution numbers in red for above puzzle

Although the 9×9 grid with 3×3 regions is by far the most common, variations abound. For The Rolling Stones song see " Jigsaw Puzzle " A jigsaw puzzle is a tiling Puzzle that requires the The Sunday Telegraph is a British Broadsheet newspaper, founded in 1961 Sample puzzles can be 4×4 grids with 2×2 regions; 5×5 grids with pentomino regions have been published under the name Logi-5; the World Puzzle Championship has featured a 6×6 grid with 2×3 regions and a 7×7 grid with six heptomino regions and a disjoint region. A pentomino is a Polyomino composed of five ( Greek πέντε / pente) congruent squares connected orthogonally. The World Puzzle Championship is an annual international Puzzle competition run by the World Puzzle Federation. A heptomino (or 7-omino) is a Polyomino of order 7 that is a Polygon in the plane made of 7 equal-sized squares connected edge-to-edge Larger grids are also possible. The Times offers a 12×12-grid Dodeka sudoku with 12 regions of 4×3 squares. Dell regularly publishes 16×16 Number Place Challenger puzzles (the 16×16 variant often uses 1 through G rather than the 0 through F used in hexadecimal). In Mathematics and Computer science, hexadecimal (also base -, hexa, or hex) is a Numeral system with a Nikoli offers 25×25 Sudoku the Giant behemoths.

Another common variant is to add restrictions on the placement of numbers beyond the usual row, column, and region requirements. Often the restriction takes the form of an extra "dimension"; the most common is to require the numbers in the main diagonals of the grid also to be unique. The aforementioned Number Place Challenger puzzles are all of this variant, as are the Sudoku X puzzles in the Daily Mail, which use 6×6 grids. The Daily Mail is a British newspaper currently published in a tabloid format

A variant named "Mini Sudoku" appears in the American newspaper USA Today, which is played on a 6x6 grid with 3x2 regions. USA TODAY is a national American daily Newspaper published by the Gannett Company. The object is the same as standard Sudoku, but the puzzle only uses the numbers 1 through 6.

Another variant is the combination of Sudoku with Kakuro on a 9 x 9 grid, called Cross Sums Sudoku, in which clues are given in terms of cross sums. Kakuro or Kakkuro (カックロ is a kind of Logic puzzle that is often referred to as a mathematical Transliteration of the Crossword The clues can also be given by cryptic alphametics in which each letter represents a single digit from 0 to 9. Verbal arithmetic, also known as alphametics, cryptarithmetic, crypt-arithmetic, or cryptarithm, is a type of Mathematical game consisting An excellent example is NUMBER+NUMBER=KAKURO which has a unique solution 186925+186925=373850. Another example is SUDOKU=IS*FUNNY whose solution is 426972=34*12558.

Killer Sudoku combines elements of Sudoku with Kakuro - usually no initial numbers are given, but the 9*9 grid is divided into regions, each with a number that the sum of all numbers in the region must add up to, with no repeated numerals. Killer sudoku (also killer su doku, sumdoku, sum doku, addoku, or samunamupure) is a Puzzle that combines elements of These must be filled in while obeying the standard rules of Sudoku.

Hypersudoku puzzle. As seen in The Age
Hypersudoku puzzle. Hypersudoku, also known as "hyper-sudoku" "hyper sudoku" " NRC sudoku " "windoku" or four square sudoku" is another variant As seen in The Age
Solution to Hypersudoku puzzle.
Solution to Hypersudoku puzzle. The Age is a Broadsheet daily Newspaper, which has been published in Melbourne, Australia since 1854 Hypersudoku, also known as "hyper-sudoku" "hyper sudoku" " NRC sudoku " "windoku" or four square sudoku" is another variant

Many newspapers include the popular Hypersudoku such as The Age. Hypersudoku, also known as "hyper-sudoku" "hyper sudoku" " NRC sudoku " "windoku" or four square sudoku" is another variant The Age is a Broadsheet daily Newspaper, which has been published in Melbourne, Australia since 1854 The layout is identical to a normal Sudoku, but with additional interior areas defined in which the numbers 1 to 9 must appear. The solving algorithm is slightly different from the normal Sudoku puzzles because of the leverage on the overlapping squares. This overlap gives you more information to logically reduce the possibilities in the remaining squares. The approach to playing is still similar to sudoku but with possibly more emphasis on scanning the squares and overlap rather than columns and rows.

Puzzles constructed from multiple Sudoku grids are common. Five 9×9 grids which overlap at the corner regions in the shape of a quincunx is known in Japan as Gattai 5 (five merged) Sudoku. For Sir Francis Galton 's machine for demonstrating the Normal distribution named "quincunx" see Bean machine. In The Times, The Age and The Sydney Morning Herald this form of puzzle is known as Samurai SuDoku. The Times is a daily national Newspaper published in the United Kingdom since 1785 when it was known as The Daily Universal Register. The Age is a Broadsheet daily Newspaper, which has been published in Melbourne, Australia since 1854 The Sydney Morning Herald ( SMH) is a daily Broadsheet Newspaper published by Fairfax Media in Sydney, Australia The Baltimore Sun publishes a puzzle of this variant (titled High Five) in their sunday edition. The Baltimore Sun (officially just The Sun) is Maryland ’s largest general circulation daily newspaper and provides comprehensive coverage Puzzles with twenty or more overlapping grids can be found in some Japanese publications. Often, no givens are to be found in overlapping regions. Sequential grids, as opposed to overlapping, are also published, with values in specific locations in grids needing to be transferred to others.

Alphabetical variations have emerged; there is no functional difference in the puzzle unless the letters spell something. Some variants, such as in the TV Guide, include a word reading along a main diagonal, row, or column once solved; determining the word in advance can be viewed as a solving aid. TV Guide is the name of a North American weekly magazine about television programming A more loose variant on the sudoku concept is seen in Squaro, wherein circles at the vertices of a grid are filled in to meet the requirements of numbers in that grid in a combination of sudoku and minesweeper. SquarO is a Logic puzzle possibly inspired by Minesweeper. It was invented by Marc Lebel a devoted Sudoku fan from France Minesweeper is a single-player computer game The object of the game is to clear an abstract minefield without detonating a mine.

A tabletop version of Sudoku can be played with a standard 81-card Set deck (see Set game). Set! redirects here Set! is also a special form in the Scheme programming language. A three-dimensional Sudoku puzzle was invented by Dion Church and published in the Daily Telegraph in May 2005. For "The Daily Telegraph" in Australia see The Daily Telegraph (Australia. There is a Sudoku version of the Rubik's Cube named Sudokube. The Rubik's Cube is a Mechanical puzzle invented in 1974 by Hungarian Sculptor and Professor of Architecture Ernő Rubik

The 2005 U. S. Puzzle Championship included a variant called Digital Number Place: rather than givens, most cells contain a partial given—a segment of a number, with the numbers drawn as if part of a seven-segment display. A seven-segment display (abbreviation " 7-seg (ment display" less commonly known as a seven-segment indicator, is a form of electronic Display device This version has also appeared in GAMES magazine. This article is about a US puzzle magazine For the UK computer and video games magazine see GamesTM.

One more variant of Sudoku is Greater Than Sudoku (GT Sudoku). In this a 3x3 grid of the Sudoku is given with 12 symbols of Greater Than (>) or Less Than (<) on the common line of the two adjacent numbers. Depending on difficulty this type of Sudoku may or may not be given with numbers.

An example of Greater Than Sudoku
An example of Greater Than Sudoku

Sudoku-Ball is a patented variant which was invented by the Dutch mathematician Hans van Briemen and developed by his partner Marcel Lennartz. The sumarai Sudoku-Ball contains 6 or more sudokus on a ball, networked together via a so called closed network. The first ball was shown to the public at the Spielwarenmesse in Nürnberg, Germany early 2008.

Mathematics of Sudoku

Main article: Mathematics of Sudoku

A completed Sudoku grid is a special type of Latin square with the additional property of no repeated values in any partition of the 9×9 block into contiguous 3×3 blocks. The class of Sudoku Puzzles consists of a partially completed row-column grid of cells partitioned into N regions each of size N cells A Latin square is an n × n table filled with n different symbols in such a way that each symbol occurs exactly once in each row and exactly once in The relationship between the two theories is now completely known, after Denis Berthier has proven in his recent book, "The Hidden Logic of Sudoku", that a first order formula that does not mention blocks (also called boxes or regions) is valid for Sudoku if and only if it is valid for Latin Squares (this property is trivially true for the axioms and it can be extended to any formula).

The first known calculation of the number of classic 9×9 Sudoku solution grids was posted on a USENET newsgroup rec. Usenet, a Portmanteau of "user" and "network" is a world-wide distributed Internet discussion system puzzles in September of 2003[9] and is 6,670,903,752,021,072,936,960 (sequence A107739 in OEIS). The On-Line Encyclopedia of Integer Sequences ( OEIS) also cited simply as Sloane's, is an extensive searchable Database of Integer sequences This is roughly 0. 00012% the number of 9×9 Latin squares. A detailed calculation of this figure was provided by Bertram Felgenhauer and Frazer Jarvis in 2005[10]. Various other grid sizes have also been enumerated—see the main article for details. The class of Sudoku Puzzles consists of a partially completed row-column grid of cells partitioned into N regions each of size N cells The number of essentially different solutions, when symmetries such as rotation, reflection and relabelling are taken into account, was shown by Ed Russell and Frazer Jarvis to be just 5,472,730,538[11] (sequence A109741 in OEIS). Symmetry generally conveys two primary meanings The first is an imprecise sense of harmonious or aesthetically-pleasing proportionality and balance such that it reflects beauty or The On-Line Encyclopedia of Integer Sequences ( OEIS) also cited simply as Sloane's, is an extensive searchable Database of Integer sequences

The maximum number of givens provided while still not rendering a unique solution is four short of a full grid; if two instances of two numbers each are missing and the cells they are to occupy form the corners of an orthogonal rectangle, and exactly two of these cells are within one region, there are two ways the numbers can be assigned. Since this applies to Latin squares in general, most variants of Sudoku have the same maximum. The inverse problem—the fewest givens that render a solution unique—is unsolved, although the lowest number yet found for the standard variation without a symmetry constraint is 17, a number of which have been found by Japanese puzzle enthusiasts,[12][13] and 18 with the givens in rotationally symmetric cells. This article lists some unsolved problems in Mathematics. See individual articles for details and sources Over 47,000 examples of Sudokus with 17 givens resulting in a unique solution are known.

History

Page from La France newspaper, July 6, 1895
Page from La France newspaper, July 6, 1895

Number puzzles first appeared in newspapers in the late 19th century, when French puzzle setters began experimenting with removing numbers from magic squares. In Recreational mathematics, a magic square of order n is an arrangement of n ² numbers usually distinct Integers in a square, such Le Siècle, a Paris-based daily, published a partially completed 9×9 magic square with 3×3 sub-squares in 1892. [14] It was not a Sudoku because it contained double-digit numbers and required arithmetic rather than logic to solve, but it shared key characteristics: each row, column and sub-square added up to the same number.

Within three years Le Siècle's rival, La France, refined the puzzle so that it was almost a modern Sudoku. It simplified the 9×9 magic square puzzle so that each row and column contained only the numbers 1–9, but did not mark the sub-squares. Although they are unmarked, each 3×3 sub-square does indeed comprise the numbers 1–9. However, the puzzle cannot be considered the first Sudoku because, under modern rules, it has two solutions. The puzzle setter ensured a unique solution by requiring 1–9 to appear in both diagonals.

These weekly puzzles were a feature of newspaper titles including L'Echo de Paris for about a decade but disappeared about the time of the First World War. World War I (abbreviated WWI; also known as the First World War, the Great War, and the War to End All [15]

According to Will Shortz, the modern Sudoku was most likely designed anonymously by Howard Garns, a 74-year-old retired architect and freelance puzzle constructor from Indiana, and first published in 1979 by Dell Magazines as Number Place (the earliest known examples of modern Sudoku). Will Shortz (born August 26, 1952) is an American puzzle creator and editor Howard Garns ( March 2, 1905 - October 6, 1989) was an American architect who gained fame only after his death as the creator of Number Place The State of Indiana ( was the 19th US state admitted into the union This article discusses the magazine company For other uses see Dell (disambiguation. Garns's name was always present on the list of contributors in issues of Dell Pencil Puzzles and Word Games that included Number Place, and was always absent from issues that did not. [5] He died in 1989 before getting a chance to see his creation as a worldwide phenomenon. [5] It is unclear if Garns was familiar with any of the French newspapers listed above.

The puzzle was introduced in Japan by Nikoli in the paper Monthly Nikolist in April 1984[5] as Suuji wa dokushin ni kagiru (数字は独身に限る?), which can be translated as "the digits must be single" or "the digits are limited to one occurrence. Nikoli is also a village on the island of Lefkada Nikoli (ニコリ nikori) Co " At a later date, the name was abbreviated to Sudoku by Maki Kaji (鍜治 真起 Kaji Maki?), taking only the first kanji of compound words to form a shorter version. is the president of Nikoli Co Ltd a Japanese Puzzle manufacturer are the Chinese characters that are used in the modern Japanese logographic writing system along with Hiragana (ひらがな 平仮名 Katakana [5] In 1986, Nikoli introduced two innovations: the number of givens was restricted to no more than 32, and puzzles became "symmetrical" (meaning the givens were distributed in rotationally symmetric cells). [4] Knowing that British newspapers have a long history of publishing crosswords and other puzzles, he promoted Sudoku to The Times in Britain, which launched it on 12 November 2004 (calling it Su Doku). The Times is a daily national Newspaper published in the United Kingdom since 1785 when it was known as The Daily Universal Register. Events 764 - Tibetan troops occupy Chang'an, the capital of the Chinese Tang Dynasty, for fifteen days "MMIV" redirects here For the Modest Mouse album see " Baron von Bullshit Rides Again "

The rapid rise of Sudoku in Britain from relative obscurity to a front-page feature in national newspapers attracted commentary in the media and parody (such as when The Guardian's G2 section advertised itself as the first newspaper supplement with a Sudoku grid on every page[16]). Recognizing the different psychological appeals of easy and difficult puzzles, The Times introduced both side by side on 20 June 2005. Events 451 - Battle of Chalons: Flavius Aetius ' defeats Attila the Hun. Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar. From July 2005, Channel 4 included a daily Sudoku game in their Teletext service. Channel 4 is a public-service Television and Radio broadcaster in the United Kingdom centred around a television channel of the same name which began Teletext (or "broadcast Teletext" is a Television information retrieval service developed in the United Kingdom in the early On 2 August, the BBC's programme guide Radio Times featured a weekly Super Sudoku which features a 16x16 grid. Events 338 BC - A Macedonian army led by Philip II defeated the combined forces of Athens and Thebes in the For the US radio series see WHYY-FM. Radio Times is the BBC 's weekly Television and Radio programme

Even the Greeks owe the publication of their first Sudoku magazine to British influence. It was at Heathrow airport in the middle of 2005 that a Greek computer magazine publisher first laid eyes on a British Sudoku magazine and - realizing the opportunity - proceeded to purchase the necessary software and quickly launch the first local Sudoku magazine that became an instant success. Compupress is a Greek publishing company formed in 1982 Originally the company was formed in order to publish computer magazines and books through the years though it developed into an

In the United States, the first newspaper to publish a Sudoku puzzle by Wayne Gould was The Conway Daily Sun (New Hampshire), in 2004. The Conway Daily Sun is a six-day (Monday through Saturday Free daily newspaper published in the town of Conway New Hampshire, U [17]

The world's first live TV Sudoku show, 1 July 2005, Sky One.
The world's first live TV Sudoku show, 1 July 2005, Sky One. "July 1st" redirects here For the Ayumi Hamasaki song see H (song. Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar.

The world's first live TV Sudoku show, Sudoku Live, was a puzzle contest first broadcast on 1 July 2005 on Sky One. Puzzle contests are popular competitions in which the objective is to solve a Puzzle within a given time limit and to obtain the best possible score among all players "July 1st" redirects here For the Ayumi Hamasaki song see H (song. Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar. It was presented by Carol Vorderman. Carol Jean Vorderman MBE (born 24 December 1960 is a British Television personality best known for being a long-standing co-presenter of Channel Nine teams of nine players (with one celebrity in each team) representing geographical regions competed to solve a puzzle. Each player had a hand-held device for entering numbers corresponding to answers for four cells. Phil Kollin of Winchelsea, England was the series grand prize winner taking home over £23,000 over a series of games. The audience at home was in a separate interactive competition, which was won by Hannah Withey of Cheshire.

Later in 2005, the BBC launched SUDO-Q, a game show that combines Sudoku with general knowledge. SUDO-Q was a BBC quiz show hosted by Eamonn Holmes for four series between 2005 and 2007. However, it uses only 4x4 and 6x6 puzzles.

Sudoku software is now also very popular on PCs, websites, and mobile phones. It comes with many distributions of Linux. It has also been released on portable video game handhelds such as the Nintendo DS, PlayStation Portable, the Game Boy Advance, and even on several iPod models. The is a dual-screen Handheld game console developed and manufactured by Nintendo. The PlayStation Portable (officially abbreviated PSP) is a Handheld game console manufactured and marketed by Sony Computer Entertainment. The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed manufactured and marketed by Nintendo. iPod is a popular brand of Portable media players designed and marketed by Apple Inc One of the most popular video games featuring Sudoku is Brain Age: Train Your Brain in Minutes a Day!. Brain Age Train Your Brain in Minutes a Day!, also known as Dr Critically and commercially well received, it generated particular praise for its Sudoku implementation[1][2][3] and sold more than 8 million copies worldwide. [4] Due to its popularity, Nintendo made a second Brain Age game titled Brain Age2, which has over 100 new sudoku puzzles and other activities.

In June 2008 an Australian drugs-related jury trial costing over $1 000 000 was aborted when it was discovered that five of the twelve jurors had been playing Sudoku instead of listening to evidence. For a topic outline on this subject see List of basic Australia topics. [18]

Competitions

See also

References

  1. ^ Leonhard Euler. The class of Sudoku Puzzles consists of a partially completed row-column grid of cells partitioned into N regions each of size N cells The class of Sudoku Puzzles consists of a partially completed row-column grid of cells partitioned into N regions or zones This is a list of Sudoku terms and jargon. List organization and conventions This list provides a brief glossary of Sudoku terminology Killer sudoku (also killer su doku, sumdoku, sum doku, addoku, or samunamupure) is a Puzzle that combines elements of A Latin square is an n × n table filled with n different symbols in such a way that each symbol occurs exactly once in each row and exactly once in A logic puzzle is a Puzzle deriving from the Mathematics field of Deduction. This is a list of major puzzles published by Nikoli. Terms in parentheses are published English titles for the various puzzle types Kakuro or Kakkuro (カックロ is a kind of Logic puzzle that is often referred to as a mathematical Transliteration of the Crossword Nonograms or Paint by Numbers are picture Logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the or Unequal is a Logic puzzle game from Japan. Its name means "not equal" KenKen ™ is a mathematical and Logical Puzzle loosely similar to Sudoku. On magic squares.
  2. ^ Sudoku Variations.
  3. ^ Brian Hayes (2006), Unwed Numbers, vol. 94, American Scientist, pp. pp. 12-15 
  4. ^ a b c Nikoli. History of Sudoku in our site. Official Nikoli website. Retrieved on September 24, 2006.
  5. ^ a b c d e f Pegg, Ed, Jr. (2005-09-15). Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar. Events 668 - Eastern Roman Emperor Constans II is assassinated in his bath at Syracuse Italy. Ed Pegg Jr.'s Math Games: Sudoku Variations. MAA Online. The Mathematical Association of America. Retrieved on October 3, 2006.
  6. ^ Goals of Sukoku-Grok (2005).
  7. ^ Play Sudoku. Online Learning Haven. Retrieved on October 1, 2006.
  8. ^ Rules and history of Sudoku from Nikoli.
  9. ^ Combinatorial question on 9x9. Google newsgroups archive. Retrieved on September, 2003.
  10. ^ Jarvis, Frazer (2006-07-31). Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Events 30 BC - Battle of Alexandria: Mark Antony achieves a minor victory over Octavian 's forces but most of his army subsequently Sudoku enumeration problems. Frazer Jarvis's home page. Retrieved on September 16, 2006.
  11. ^ Jarvis, Frazer; Ed Russell (2005-09-07). Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar. Events 1251 BC - A Solar eclipse on this date might mark the birth of legendary Heracles at Thebes Greece. There are 5472730538 essentially different Sudoku grids ... and the Sudoku symmetry group. Frazer Jarvis's home page. Retrieved on September 16, 2006.
  12. ^ プログラミングパズルに関心のある人は雑談しましょう (Japanese). プログラミングパズル雑談コーナー / Programming Puzzle Idle Talk Corner. Retrieved on September 16, 2006.
  13. ^ Royle, Gordon. Minimum Sudoku. Retrieved on September 16, 2006.
  14. ^ Boyer, Christian (May 2006). "Supplément de l’article « Les ancêtres français du sudoku »" (PDF). Pour la Science: 1-6.  
  15. ^ Malvern, Jack. "Les fiendish French beat us to Su Doku", Times Online, 2006-06-03. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Events 350 - Roman usurper Nepotianus, of the Constantinian dynasty, proclaims himself Roman Emperor, entering Retrieved on 2006-09-16. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Events 1400 - Owain Glyndŵr is declared Prince of Wales by his followers  
  16. ^ "G2, home of the discerning Sudoku addict", The Guardian, Guardian Newspapers Limited, 2005-05-13. Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar. Events 1497 - Pope Alexander VI excommunicates Girolamo Savonarola. Retrieved on 2006-09-16. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Events 1400 - Owain Glyndŵr is declared Prince of Wales by his followers  
  17. ^ New York Times corrections column, April 2, 2007, p. Events 68 - Galba, Governor of Hispania, names himself legatus senatus populique Romani, breaking the line of A2
  18. ^ Knox, Malcolm. "The game's up: jurors playing Sudoku abort trial", The Sydney Morning Herald, 2008-06-11. The Sydney Morning Herald ( SMH) is a daily Broadsheet Newspaper published by Fairfax Media in Sydney, Australia 2008 ( MMVIII) is the current year in accordance with the Gregorian calendar, a Leap year that started on Tuesday of the Common Events 1184 BC - Trojan War: Troy is sacked and burned according to the calculations of Eratosthenes. Retrieved on 2008-06-11. 2008 ( MMVIII) is the current year in accordance with the Gregorian calendar, a Leap year that started on Tuesday of the Common Events 1184 BC - Trojan War: Troy is sacked and burned according to the calculations of Eratosthenes.  
  19. ^ "Sudoku title for Czech accountant" (Free), BBC NEWS, 2006-03-11. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Events 1425 BC - Thutmose III, Pharaoh of Egypt, dies (according to the Low Chronology of the 18th Dynasty Retrieved on 2006-09-11. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Events 9 - The Battle of the Teutoburg Forest ends 506 - The Bishops of Visigothic Gaul  
  20. ^ World Sudoku Championship 2006 Instructions Booklet (PDF).
  21. ^ "Report on the 8th General Assembly of the World Puzzle Federation" (Free), WPF, 2006-10-30. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Events 637 - Antioch surrenders to the Muslim forces under Rashidun Caliphate after the Battle of Iron bridge. Retrieved on 2006-11-15. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Events 655 - Battle of Winwaed: Penda of Mercia is defeated by Oswiu of Northumbria.  
  22. ^ "Thomas Snyder wins World Sudoku Championship", US Puzzle Team, 2007-03-31. Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Events 307 - After divorcing his wife Minervina, Constantine marries Fausta, the daughter of the retired Roman Emperor Retrieved on 2008-04-18. 2008 ( MMVIII) is the current year in accordance with the Gregorian calendar, a Leap year that started on Tuesday of the Common Events 1025 - Bolesław Chrobry is crowned in Gniezno, becoming the first King of Poland.  
  23. ^ "Thomas Snyder, World Sudoku champion" (Free), Philadelphia Inquirer, 2007-10-21. Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Events 1512 - Martin Luther joins the theological faculty of the University of Wittenberg. Retrieved on 2007-10-21. Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Events 1512 - Martin Luther joins the theological faculty of the University of Wittenberg.  
  24. ^ "It’s a puzzle but sun, sea and beer can’t compete with Sudoku for British team", TimesOnline, 2008-04-17. 2008 ( MMVIII) is the current year in accordance with the Gregorian calendar, a Leap year that started on Tuesday of the Common Events 69 - After the First Battle of Bedriacum, Vitellius becomes Roman Emperor. Retrieved on 2008-04-18. 2008 ( MMVIII) is the current year in accordance with the Gregorian calendar, a Leap year that started on Tuesday of the Common Events 1025 - Bolesław Chrobry is crowned in Gniezno, becoming the first King of Poland.  

External links

Dictionary

sudoku

-noun

  1. (games, puzzles) A type of puzzle whose completion requires each of typically nine rows and columns and each of as many usually square subregions to contain, without duplication, 1 up to 9 or the grid dimension.
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