Stimulation is the action of various agents (stimuli) on muscles, nerves, or a sensory end organ, by which activity is evoked; especially, the nervous impulse produced by various agents on nerves, or a sensory end organ, by which the part connected with the nerve is thrown into a state of activity. In Physiology, a stimulus is a detectable change in the internal or external environment Muscle (from Latin musculus, diminutive of mus "mouse" is contractile tissue of the body and is derived from the A nerve is an enclosed cable-like bundle of peripheral Axons (the long slender projections of Neurons. In Classical mechanics, an impulse is defined as the Integral of a Force with respect to Time: \mathbf{I} = \int \mathbf{F}\

The word is also often used metaphorically. For example, an interesting or fun activity can be described as "stimulating," regardless of its physical effects on nerves.

It is also used in simulation technology to describe a synthetically-produced signal that triggers (stimulates) real equipment, see below.

## Overview

Stimulation in general refers to how organisms perceive incoming stimuli. As such it is part of the stimulus-response mechanism. The stimulus - Response model describes a Statistical unit as making a quantitative response to a quantitative stimulus administered by the researcher Simple organisms broadly react in three ways to stimulation: too little stimulation causes them to stagnate, too much to die from stress or inability to adapt, and a medium amount causes them to adapt and grow as they overcome it. Similar categories or effect are noted with psychological stress with people. Thus, stimulation may be described as how external events provoke a response by an individual in the attempt to cope. A coping skill is a behavioral tool which may be used by individuals to offset or overcome Adversity, Disadvantage, or Disability without correcting or

Use in Simulators and Simulation Technology Stimulation describes a type of simulation whereby artificially-generated signals are fed to real equipment in order to Stimulate it to produce the result required for training, maintenance or for R&D. The real equipment can be radar, sonics, instruments and so on. In some cases the Stimulation equipment can be carried in the real platform or carriage vehicle (that is the Ship, AFV or Aircraft) and be used for so-called embedded training' during its operation, by the generation of simulated scenarios which can be dealt with in a realistic manner by use of the normal controls and displays. In the overall definition of simulation, the alternative method is called emulation' which is the simulation of equipment by entirely artificial means by physical and software modelling

## Over-stimulation

Psychologically, it is possible to become habituated to a degree of stimulation, and then find it uncomfortable to have significantly more or less. See also Habit (psychology In Psychology, habituation is the psychological process in humans and animals in which there is a decrease in behavioral Thus one can become used to an intense life, or television, and suffer withdrawal when they are removed, from lack of stimulation, and it is possible to also be unhappy and stressed due to additional abnormal stimulation. Television ( TV) is a widely used Telecommunication medium for sending ( Broadcasting) and receiving moving Images, either monochromatic Withdrawal, also known as withdrawal/abstinence syndrome, refers to the characteristic signs and symptoms that appear when a drug that causes Physical dependence is

It is hypothesized and commonly believed by some that psychological habituation to a high level of stimulation ("over-stimulation") can lead to psychological problems. For example, some food additives can result in children becoming prone to over-stimulation, and ADHD is, theoretically, a condition in which over-stimulation is a part. Attention-Deficit Hyperactivity Disorder (ADHD is a neurobehavioral developmental disorder affecting about 3-5% of the world's population It is also hypothesized that long term over stimulation can result eventually in a phenomenon called "adrenal exhaustion" over time, but this is not medically accepted or proven at this time. Hypoadrenia is a term for a hypothesised condition of the Adrenal glands The terms adrenal exhaustion or adrenal fatigue are often used (and connected

What is sure is that ongoing, long term stimulation, can for some individuals prove harmful, and a more relaxed and less stimulated life may be beneficial. See also; sensory overload and burnout. For the record label see Sensory Overload Records Sensory overload (sometimes abbreviated to SO) is a condition where one or Burnout is a psychological term for the experience of long-term exhaustion and diminished interest ( Depersonalization or Cynicism) usually in the work

In Physiology, a stimulus is a detectable change in the internal or external environment Stimming is a Jargon term for a particular form of stereotypy, a repetitive body movement (often done unconsciously that self-stimulates one or more senses in a regulated Irritation or exacerbation, in Biology and Physiology, is a state of Inflammation or painful reaction to Allergy or cell-lining damage Hypoadrenia is a term for a hypothesised condition of the Adrenal glands The terms adrenal exhaustion or adrenal fatigue are often used (and connected Stress management encompasses techniques intended to equip a person with effective coping mechanisms for dealing with psychological stress, with stress defined as a person's Sexual stimulation is any stimulus that leads to sexual arousal or Orgasm.

## stimulation

### -noun

1. A pushing or goading toward action.
2. An activity causing excitement or pleasure.
3. (biology): Any action or condition that creates a response; sensory input.
© 2009 citizendia.org; parts available under the terms of GNU Free Documentation License, from http://en.wikipedia.org
network: | |