In video games, a scripted sequence is a pre-defined series of events that occurs when triggered by player location or actions. A video game is a Game that involves interaction with a User interface to generate visual feedback on a video device.
Some scripted sequences are merely used to play short cut scenes which the player has little control of. A cut scene is a sequence in a Video game over which the player has little or no control often breaking up the gameplay and used to advance the plot present However, they are commonly used in games such as Half-Life or Call of Duty to bring in new enemies or challenges to the player in a seemingly surprising manner while they are still playing. Call of Duty (released October 29, 2003) is a First-person shooter Video game based on the ''Quake III Team Arena'' engine They can also present further plot points without requiring the player to take a break by watching a cut scene. The intended results of this style of presentation is to increase immersion and to maintain a smoothly-flowing experience that keeps the player's interest. Immersion is the state of Consciousness where an immersant's awareness of physical self is diminished or lost by being surrounded in an engrossing total environment often
However, games such as Call of Duty have been particularly criticised for a reliance on these sequences, as many feel they tend to guide a player through a game by the invisible hand of the developers. Also, the use of scripted sequences tends to diminish replay value as the surprise effect is negated upon subsequent play-throughs.