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Dungeons & Dragons creature
Quori
Alignment Lawful evil
Type Outsider
Source books Eberron campaign setting
First appearance
Image Wizards.com image

In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the quori are nightmarish beings from the plane of Dal Quor, the Region of Dreams. In the Dungeons & Dragons role-playing game alignment is a categorization of the ethical and moral perspective of people creatures and societies Eberron is a Campaign setting for the Dungeons & Dragons Role-playing game, set in a period after a vast destructive war on the continent of A campaign setting is usually a Fictional world which serves as a setting for a Role-playing game or Wargame campaign Dungeons & Dragons (abbreviated as D&D or DnD) is a Fantasy Role-playing game (RPG originally designed by A role-playing game ( RPG; often roleplaying game) is a Game in which the participants assume the roles of Fictional characters. The quori lifecycle is somehow connected to Eberron, specifically each new Age on Eberron changes the nature of Dal'Quor, causing the otherwise immortal Quori to die and be reborn into a form more fitting to the new age.

Contents

History

40,000 years ago, the quori of that age invaded Eberron in an attempt to prevent the dawning of a new age but were repelled by the giants of Xen'drik, who managed to sever all connections between Eberron and Dal Quor using immensely powerful magic. In the Eberron Campaign setting for the Dungeons & Dragons Role-playing game, Xen'drik is a continent to the south of Khorvaire

The current quori are servants of a potent evil, called Il'Lashtavar or “the Dreaming Dark”, which dwells within the heart of Dal Quor. Though their power is unchallenged on their home plane, for thousands of years the quori were incapable of reaching beyond the plane of dreams and could only observe the wider world via the dreams of mortals. Possibly motivated by the escape of a rogue group of quori who opposed the Dreaming Dark to Eberron (which led the creation of the Kalashtar); the quori were able to find a way to exert direct influence on Eberron and engineer the breeding of special human vessels, capable of being possessed by a Quori spirit, that would become the Inspired. The kalashtar are a race of psionic people in the Eberron Campaign setting of the Dungeons & Dragons Role-playing game

During a period of great upheaval several hundred years ago (presumably engineered by quori) the Inspired appeared among the nations of Sarlona, and presented themselves as ambassadors of powerful and beneficient gods. They quickly established order and dominated all of the continent under the nation of Riedra save Adar where the Kalashtar and their human associates resisted their advances from fortified monasteries high in the mountains.

Over the centuries, the Quori, in the guise of the Inspired, have supervised the building of great monoliths all over Sarlona, that somehow tap into the background psionic energy of the human population and use it to slowly draw Dal'Quor closer to Eberron. It is the influence of these monoliths that has recently allowed Quori to possess any willing human, as opposed to being restricted to Inspired hosts.

Present Day Eberron

The ultimate goal of the Quori is to prevent the dawning of another new age and the death of Il'Lastavar by "establishing a static world, in which nothing ever changes and there is no light to threaten the darkness. " (extract taken from "The Shattered Land" by Keith Baker). In other words, to take over the world of Eberron and take control of the dreams of its people, in order to manipulate the dream-world of Dal'Quor.

In order to accomplish this the Quori are served by two primary organisations on Eberron, namely the government of Riedra and the secret organisation known as the Dreaming Dark.

As the divine rulers of Riedra, the Quori act openly, sending their supernaturally charming Inspired Ambassadors to the courts of Khorvaire and posing as benevolent allies. In the Eberron Campaign setting for the Dungeons & Dragons Role-playing game, Khorvaire is one of the larger continents of the The Inspired offer a portion of their vast resources at generous prices to aid the war-torn continent. They act as impartial observers and mediators in negotiations between the nations, integrating themselves with Khorvaire's political elite. The precise purpose of the Inspired's political machinations is left deliberately vague, but as tools of the Quori their ultimate purpose is to subjugate Khorvaire much as they do Riedra either by covertly or through open alliance with one of the warring nations should the Last War resume. The Inspired also show an open interest in the continent of Xen'Drik, and have established numerous bases there, though likewise the precise goals of the Inspired there are left to the discretion of the DM.

Meanwhile the Dreaming Dark serve as the more direct arm of Dal'Quor, whose agents serve the Darkness directly rather than through the Inspired. A highly secretive organisation, kept entirely separate from Riedra (so as not to damage Riedra politically should the Dreaming Dark's numerous crimes be discovered) few people in Eberron other than the Kalashtar and the Inspired are aware of their existence.

While the Dreaming Dark is assigned to carry out any task advantageous to Il'Lashtavar that would be too impractical or politically damaging for Riedra, the Dreaming Dark's primary tasks are the hunting down of the Kalashtar all over the world (in order to harvest their Quori spirits and reincarnate them as servants of the darkness) and the domination of Khorvaire through covert means. The Dreaming Dark makes frequent use of 'Mind Seeds' people who have been subjected to powerful psionic techniques and had their minds wiped and replaced with personalities loyal to the Dreaming Dark. Using this technique they brainwash highly placed nobles, politicians, generals, merchants and other valuable pawns and use their influence to subvert the organisations under their command, in order to prepare for the domination of Khorvaire by either the Inspired or a new breed of Quori hosts.

Physical Description and Subspecies Quori

All Quori have bizarre forms that are sort of a nightmarish cross between a worm, insect, crustacean and humanoid. A worm is a common name given to a diverse group of invertebrate animals that have a long soft body and no legs Insects ( Class Insecta) are a major group of Arthropods and the most diverse group of Animals on the Earth with over a million described Structure of crustaceans As Arthropods crustaceans have a stiff Exoskeleton, which must be shed to allow the animal to grow ( Ecdysis or molting Pincers or blades, and a red and black coloration seem to be among the common features. Of the Quori, 6 subspecies are known. The Tsucora is the most common, and is the only one presented in the basic Eberron Campaign Setting sourcebook. The Dream Master and Tsoreva feature in Magic of Eberron, whilst the Du'Lora, Hashalaq and Kalaraq appear in Dragon Magazine. Dragon is one of the two official Magazines for source material for the Dungeons & Dragons Role-playing game and associated products

Dream Master

Snakelike creatures with four-armed humanoid torsos. Each arm ends in a pincer. A void of darkness sits where its head should be. The dream masters dedicate themselves to preparing for the return of Quori to the material world. To that end they visit many mortal dreams, planting the necessary dream seeds that will usher in a new age of Quori rule.

Du'Lora

Du'Lora are a whirlwind of eyes, wings, and shadow wreathed in smoky shadows. They are spirits of rage, capable of driving mortals mad by their very presence. They act as guardians and sentinels of the Quori.

Hashalaq

Hashalaq serve as loremasters of the Quori. They spend a great deal of time studying mortal worlds, magic, and psionic powers. They also serve as inquisitors. In its natural form they are composed of hundreds of translucent tendrils that surround a point of blue light.

Kalaraq

Kalaraq are the brilliant and ruthless princes of nightmare who guide the quori race. They are masters of manipulation, capable of twisting the thoughts of mortals and spirits. They can consume and trap souls, preserving their knowledge in their essence.

Tsoreva

Having a segmented, many-legged body which ends in a powerful scaled, headless torso that has two handless arms from which blades of energy erupt, these enforcers of Dal Quor are bred for battle. Like most quori, a tsoreva typically acts through its human host rather than by a physical presence of its own, though the tsoreva are very capable warriors in their own right.

Tsucora

Tsucoras are among the weakest and most numerous of the Quori. In their own world they appear as great red and black worms with two massive pincered arms and lots of smaller, useless arms beneath them, and chitinous armor plates.

The Inspired

The Inspired are the psionically gifted rulers of Sarlona and willing hosts of their quori overlords. They are human-like in appearance, possessed of great physical beauty and were created over hundreds of years through the mixing of human stock with blood of demons and elves by the quori. As the ruling caste of the nations of Sarlona, the Inspired are loved and respected by the overwhelming majority of their subjects. To be selected as a host is a tremendous honor and the sole goal of virtually all Inspired.

Though they have recently acquired the ability to possess willing hosts of any type quori find the Inspired to be their preferred hosts; likewise an Inspired can never resist possession of the quori it was bred to host (in game terms Inspired are never allowed to make saving throws against possession attempts by their master). In Role-playing games a saving throw is a roll of Dice used to determine whether magic, Poison, or various other types of attacks are effective Over the decades that an Inspired is possessed, it develops a portion of the quori’s considerable psionic power (represented by gaining levels in psychic classes) even as its personality shifts to completely match that of its master. This article is about a concept in role-playing games For character classes specific to Dungeons and Dragons see Character class (Dungeons & Dragons.

While the recent trend in Dungeons & Dragons has been towards allowing players to play any race the Inspired are strongly discouraged as player characters, due to their utter domination by the near universally evil Quori. Players who wish to play a psionic race or focus on the quori/kalashtar conflict are encouraged to play kalashtar. The kalashtar are a race of psionic people in the Eberron Campaign setting of the Dungeons & Dragons Role-playing game



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