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A quest in role playing games, including massively multiplayer online role-playing games (MMORPGs), is a task that a player controlled character or group of characters may complete in order to gain a reward. A role-playing game ( RPG; often roleplaying game) is a Game in which the participants assume the roles of Fictional characters. A massively multiplayer online role-playing game ( MMORPG) is a genre of Computer role-playing games (CRPGs in which a large number of players interact with A player character or playable character (PC is a Fictional character in a Video game or Role playing game who is controlled or controllable [1] Rewards may include an increase in the character's experience in order to learn new skills and abilities, loot or treasure, in-game currency such as gold coins, access to new locations or areas, or any combination of the above. Looting in a gaming context specifically in Massively multiplayer online games (MMOGs is the process by which a Player character obtains items (or

Quests are typically grouped in to one of four categories: Kill quests, gather quests, delivery quests and escort quests. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have.

Contents

Overview

In the most general sense, a quest is a "hunt for a specific outcome", in contrast to simply winning a game. [2] Typical quests involve killing a set number of creatures or collecting a list of specific items. A mob or MOB is a Non-player character (NPC or monster in a computer game for example a Role-playing video game or MMORPG or Some quests may take only a few minutes or hours to complete, while others may take several days or weeks. Often, the larger the reward, the longer the quest takes to finish, and it is common for a quest to require characters to have met a certain set of pre-conditions before they are allowed to begin.

Questing is a tool used in role-playing games to avoid putting players in a position where they have to perform a repetitive action such as killing creatures. Players may be performing this activity in order to gain new skills and progress to new areas, or in-game money in order to buy new items such as armour and equipment. This process, commonly known as "grinding", can slow down a character's progression in the game and ultimately limit the player's enjoyment. Grinding is a term used in Computer gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within [3] Having a number of quests for characters to tackle is seen as a way to provide variety and to counter the need to grind in these types of games.

A side-quest is an optional section of a video game, and is commonly found in role-playing games. A video game is a Game that involves interaction with a User interface to generate visual feedback on a video device. A computer role-playing game ( CRPG) is a broad Video game genre originally developed for personal computers and other home computers It is a smaller mission within a larger storyline, and can be used as a means to provide non-linear structures to an otherwise linear plot. [4] As a general rule, the completion of side-quests are not essential for the game to be finished, but can bring various benefits to the player characters. A player character or playable character (PC is a Fictional character in a Video game or Role playing game who is controlled or controllable

Types of quests

A kill quest sends the character out to kill either a specific number of named creatures, or a specific non-player character or NPC. These types of quests often require the character to bring back proof of their work, such as animal fangs for a creature kill quest, or the head of an NPC. [5]

Another type of quest is the delivery quest, also known as a FedEx quest or fetch-carry quest. This involves the character being sent to deliver an item from one location to another. [6] Sometimes the character may need to collect the item first instead of being handed the item to deliver when starting the quest. These quests are made challenging by asking the character to journey through unfamiliar or dangerous terrain, sometimes while facing a time limit. [5]

Gather quests, also known as collection quests, require a character to collect a number of items. These can either be gathered from a location or environment, or require the character to kill creatures in order to collect the required items. The quest may also require the character to collect a number of different items, for example to assemble a device. [5]

The final quest type is the Escort quest. This type of quest is a combination of slaying monsters to maintain the well-being of a non-player character all while exploring an area alongside that NPC. A non-player character, often shortened to NPC, is a character that is controlled by the Gamemaster in Role-playing games or one that is not A non-player character, often shortened to NPC, is a character that is controlled by the Gamemaster in Role-playing games or one that is not A typical escort quest would involve protecting a character as he or she moves through a monster-infested area. A majority of the time the quest will demand of the player to slay multiple monsters to ensure the safety of the NPC. [7][5] Escort quests can be beneficial, in forcing the player's focus to a particular area in order to play out a scene or reveal a section of the plot. They can also be used to funnel a character from one location to another, leading the player along a route or path. However, problems with this type of quest can occur if the artificial intelligence controlling the NPC causes them to behave in unexpected or unmanageable ways. [8]

A quest chain is a group of quests that are completed in sequence. Completion of each quest is a prerequisite to beginning the next quest in the chain. Quests usually increase in difficulty as a player progresses through the chain. The quests typically reveal a single plotline in stages that explain the reason for the quests. [5] Quest chains can also start with opening or breadcrumb quests, in order to encourage characters to journey to a new area, where further elements of the quest chain are revealed. Through mechanisms like these, the setting of a particular location is explained to the player, with the plot or storyline being disclosed as the character progresses. [9]

References

  1. ^ "Effective Quest Design in MMORPG Environment", Game Developers Conference 2005, March 11, 2005
  2. ^ Ryan, Marie-Laure (2004). Events 1425 BC - Thutmose III, Pharaoh of Egypt, dies (according to the Low Chronology of the 18th Dynasty Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar. "Quest Games as Post-Narrative Discourse", Narrative Across Media: The Languages of Storytelling. U of Nebraska Press. ISBN 0803239440.  
  3. ^ Tom McNamara (2004-12-10). "MMIV" redirects here For the Modest Mouse album see " Baron von Bullshit Rides Again " Events 1041 - Empress Zoe of Byzantium elevates her adoptive son to the throne of the Eastern Roman Empire as Michael V World of Warcraft Review. IGN. IGN (abbreviated and formerly known as I magine G ames N etwork is a multimedia news and reviews Website that focuses heavily on Video Retrieved on 2008-04-28. 2008 ( MMVIII) is the current year in accordance with the Gregorian calendar, a Leap year that started on Tuesday of the Common Events 1192 - Assassination of Conrad of Montferrat (Conrad I King of Jerusalem, in Tyre, two days after his title
  4. ^ Freeman, David (2004). Creating Emotion in Games: The Craft and Art of Emotioneering. New York: New Riders. ISBN 1592730078.  
  5. ^ a b c d e Michael Lummis (2004). "What is a Quest?", World of Warcraft: Official Strategy Guide. BradyGames. BradyGames is a publishing company in the United States operating as an Imprint of Dorling Kindersley, which specialises in Video game ISBN 0774004055.  
  6. ^ Schwab, Brian (2004). AI Game Engine Programming. Charles River Media. ISBN 1584503440.  
  7. ^ Walker, Jill. "A Network of Quests in World of Warcraft. " Second Person: Role-Playing and Story in Games and Playable Media. 2007 308.
  8. ^ Russ Pitts (2007-11-20). Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Events 284 - Diocletian was chosen as Roman Emperor. 762 - Bögü Khan of the Uyghurs, Escort Missions Suck. The Escapist. Retrieved on 2008-04-29. 2008 ( MMVIII) is the current year in accordance with the Gregorian calendar, a Leap year that started on Tuesday of the Common Events 1429 - Joan of Arc arrives to relieve the Siege of Orleans.
  9. ^ Allen Rausch (2004-12-07). "MMIV" redirects here For the Modest Mouse album see " Baron von Bullshit Rides Again " Events 43 BC - Marcus Tullius Cicero assassinated 1696 - Connecticut Route 108, one of the oldest highways World of Warcraft review. GameSpy. GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related Retrieved on 2008-04-29. 2008 ( MMVIII) is the current year in accordance with the Gregorian calendar, a Leap year that started on Tuesday of the Common Events 1429 - Joan of Arc arrives to relieve the Siege of Orleans.

See also

A MacGuffin (sometimes McGuffin) is a Plot device that motivates the characters or advances the story but the details of which are of little or no importance This article is about the word for other meanings see Quest (disambiguation A quest is a journey towards a goal used in Mythology
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