Parrondo's paradox is a paradox in game theory and is often described as: A losing strategy that wins. A paradox is a true statement or group of statements that leads to a Contradiction or a situation which defies intuition; or inversely Game theory is a branch of Applied mathematics that is used in the Social sciences (most notably Economics) Biology, Engineering, It is named after its creator Juan Parrondo, a Spanish physicist. J M R Parrondo also Juan Manuel Rodríguez Parrondo, (b January 9, 1964) is a Spanish Physicist best known for the strikingly counterintuitive Spain () or the Kingdom of Spain (Reino de España is a country located mostly in southwestern Europe on the Iberian Peninsula. A physicist is a Scientist who studies or practices Physics. Physicists study a wide range of physical phenomena in many branches of physics spanning Mathematically a more involved statement is given as:
The paradox is inspired by the mechanical properties of ratchets, the familiar saw-tooth tools used in automobile jacks and in self-winding watches. In Mechanical engineering, a ratchet is a device that allows linear or rotary motion in only one direction while preventing motion in the opposite direction
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Consider an example in which there are two points A and B having the same altitude, as shown in Figure 1. In the first case, we have a flat profile connecting them. Here if we leave some round marbles in the middle that move back and forth in a random fashion, they will roll around randomly but towards both ends with an equal probability. Now consider the second case where we have a saw-tooth like region between them. Here also, the marbles will roll towards either ends with equal probability. Now if we tilt the whole profile towards the right, as shown in Figure 2, it is quite clear that both these cases will become biased towards B.
Now consider the game in which we alternate the two profiles while judiciously choosing the time between altering from one profile to the other in the following way.
When we leave a few marbles on the first profile at point E, they distribute themselves on the plane showing preferential movements towards point B. However, if we apply the second profile when some of the marbles have crossed the point C, but none have crossed point D, we will end up having most marbles back at point E (where we started from initially) but some also in the valley towards point A given sufficient time for the marbles to roll to the valley. Then again we apply the first profile and repeat the steps. If no marbles cross point C before the first marble crosses point D, we must apply the second profile shortly before the first marble crosses point D, to start over.
It easily follows that eventually we will have marbles at point A, but none at point B. Hence for a problem defined with having marbles at point A being a win and having marbles at point B a loss, we clearly win by playing two losing games.
A second example of Parrondo's Paradox is drawn from the field of gambling. Consider playing two games, Game A and Game B with following rules. For convenience, define Ct to be our capital at time t, immediately before we play a game.
It is clear that by playing Game A, we will almost surely lose in the long run. Harmer and Abbott [1] show via simulation that if M = 3 and ε = 0. 005, Game B is an almost surely losing game as well. In fact, Game B is a Markov chain, and an analysis of its state transition matrix shows that the steady state probability of using coin 2 is 0. 3836, and that of using coin 3 is 0. 6164. As coin 2 is selected nearly 40% of the time, it has a disproportionate influence on the payoff from Game B, and results in it being a losing game.
However, when these two losing games are played in some alternating sequences - e. g two games of A followed by two games of B (AABBAABB. . . . ), the combination of the two games is, paradoxically, a winning game. Not all alternating sequences of A and B result in winning games. For example, one game of A followed by one game of B (ABABAB. . . ) is a losing game, while one game of A followed by two games of B (ABBABB. . . . ) is a winning game. This coin-tossing example has become the canonical illustration of Parrondo’s Paradox – two games, both losing when played indvidually, become a winning game when played in a particular alternating sequence. The paradox has been resolved using a number of sophisticated approaches, including Markov Chains [2], Flashing Ratchets [3], Simulated Annealing [4] and Information Theory [5]. However, there is less to this paradox than meets the eye. Observe that:
The role of M now comes into sharp focus. It serves solely to to induce a dependence between Games A and B, so that a player is more likely to enter states in which Game B has a positive expectation, allowing it to overcome the losses from Game A. With this understanding, the paradox resolves itself: The individual games are losing only under a distribution that differs from that which is actually encountered when playing the compound game. In summary, Parrondo’s paradox is not a paradox, but a shining example of how dependence can wreak havoc with probabilistic computations made under an incorrect assumption of independence. A more detailed exposition of this point, along with several related examples, can be found in [6],
Parrondo's paradox is used extensively in game theory, and its application in engineering, population dynamics, financial risk, etc. Game theory is a branch of Applied mathematics that is used in the Social sciences (most notably Economics) Biology, Engineering, are also being looked into.
It is of little use in most practical situations e. g. investing in stock markets, as the paradox specifically requires the payoff from at least one of the interacting games to depend on the player's capital. A stock market, or (equity market is a private or public market for the trading of company Stock and derivatives of company This is unrealistic, and would constitute a free lunch for an observant gambler if it did indeed exist.