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In Dungeons & Dragons, the fantasy role-playing game, an Outer Plane is one of a number of general types of planes of existence. Dungeons & Dragons (abbreviated as D&D or DnD) is a Fantasy Role-playing game (RPG originally designed by Fantasy is a Genre that uses magic and other Supernatural forms as a primary element of plot, theme, and/or setting A role-playing game ( RPG; often roleplaying game) is a Game in which the participants assume the roles of Fictional characters. In the standard cosmology of the Dungeons & Dragons Roleplaying game, the planes of existence are alternate dimensions. They can also be referred to as godly planes, spiritual planes or divine planes. The Outer Planes are home to beings such as deities and otherworldly creatures such as demons, celestials and devils. See also List of deities A deity is a Postulated Preternatural or Supernatural Being, who is always In the Dungeons & Dragons Fantasy Role-playing game, demons are the most widespread race of fiends. In the Dungeons & Dragons Fantasy Role-playing game, celestials are outsiders of wholly good alignment and hail In the Dungeons & Dragons Roleplaying game, devils are a powerful group of monsters used as a high-level challenge for players of the game Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. A moral is a message conveyed or a lesson to be learned from a story or event Ethics is a major branch of Philosophy, encompassing right conduct and good life In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters

The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. An ideal is a Principle or value that one actively pursues as a goal. Philosophy is the study of general problems concerning matters such as existence knowledge truth beauty justice validity mind and language God is the principal or sole Deity in Religions and other belief systems that worship one deity. The Inner Planes are the innermost planes of existence in the standard cosmology of the Dungeons & Dragons Role-playing game. Materials are physical Substances used as inputs to production or Manufacturing. Reality, in everyday usage means "the state of things as they actually exist" In Physics and other Sciences energy (from the Greek grc ἐνέργεια - Energeia, "activity operation" from grc ἐνεργός Matter is commonly defined as being anything that has mass and that takes up space.

All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split in to a collection of further infinites called layers, which are essentially sub-planes that represent one particular facet or theme of the plane. For example, Baator's geography is reminiscent of Hell as depicted in Dante's The Divine Comedy. For Ulan Bator, capital of Mongolia, see Ulaanbaatar. Cania redirects here Hell, according to many Religious beliefs, is a location in the Afterlife, which may be described as a place of suffering The Divine Comedy In addition, each layer may also contain a number of realms. Each realm is the home to an individual deity, or occasionally a collection of deities.

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Standard D&D cosmology

The standard Dungeons & Dragons (D&D) cosmology contains seventeen Outer Planes. Cosmologically, they are arranged in a ring of sixteen planes with the Good-aligned planes, or Upper Planes at the top, and the Evil-aligned planes, or Lower Planes at the bottom. In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters The Lawful planes (or Planes of Law) sit to the left, and the Chaotic planes (or Planes of Chaos) to the right. In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters Between all of these sit the Neutral planes, or the Planes of Conflict. In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters One further plane sits in the centre of the ring, The Outlands, being neutral in alignment. At the center of the Outlands is a Spire of infinite height; the city of Sigil floats above the Spire's pinnacle. Planescape is a Campaign setting The standard D&D cosmology is the official cosmology used in the Planescape and Greyhawk campaign settings. Planescape is a Campaign setting Greyhawk, also known as the World A campaign setting is usually a Fictional world which serves as a setting for a Role-playing game or Wargame campaign Many of the alternative names derive from the 1st-edition Manual of the Planes (1987, ISBN 0-88038-399-2), and portrayed in the Planescape setting as the incorrect names used by the "Clueless", or characters from the Prime Material unfamiliar with the planes.

Outer Planes
Celestia Bytopia Elysium Beastlands Arborea
Arcadia ↑Good↑ Ysgard
Mechanus ←Lawful Outlands Chaotic→ Limbo
Acheron ↓Evil↓ Pandemonium
Baator Gehenna Hades Carceri Abyss


Name Alternative Name(s) Alignment Description Notable native inhabitants
Elysium Blessed Fields Neutral good The plane of peace and unadulterated goodness. In Dungeons & Dragons, the Fantasy Role-playing game, Mount Celestia or more fully the Seven Mounting Heavens of Celestia, or even In the Dungeons & Dragons Fantasy Role-playing game, Bytopia, the Twin Paradises (bi- + utopia or more fully the Twin Paradises In the Dungeons & Dragons Fantasy Role-playing game, Elysium, or more fully the Blessed Fields In Dungeons & Dragons, Fantasy Role-playing game, Arborea or more fully the Olympian Glades of Arborea, is a chaotic good In the Dungeons & Dragons fantasy Role-playing game, Arcadia or more fully the Peaceable Kingdoms of Arcadia, is a lawful neutral Ysgard is the Outer Plane of Chaotic Neutral / Chaotic Good alignment in the Dungeons & Dragons Role-playing game In the Dungeons & Dragons Fantasy Roleplaying game, Mechanus, also known as The Clockwork Nirvana of Mechanus (or simply Nirvana In the Dungeons & Dragons Fantasy Role-playing game Cosmology, the Concordant Domain of the Outlands, also known as the In Dungeons and Dragons, Fantasy Role-playing game, Limbo or more fully the Ever-Changing Chaos of Limbo, is a chaotic neutral In the Dungeons & Dragons Fantasy Role-playing game, Acheron, also known as The Infernal Battlefield of Acheron, is a Lawful Alternate meanings See Pandæmonium In the standard Cosmology of the Dungeons & Dragons Fantasy Role-playing For Ulan Bator, capital of Mongolia, see Ulaanbaatar. Cania redirects here In the Dungeons and Dragons Fantasy Role-playing game, Gehenna (in the current edition of the game the Bleak Eternity of Gehenna; In the Dungeons & Dragons Fantasy Role-playing game, the Gray Waste (more fully the Gray Wastes of Hades; also Hades In the Dungeons and Dragons Fantasy Role-playing game, Carceri (more fully the Tarterian Depths of Carceri; also Tarterus In the Dungeons & Dragons Fantasy Role-playing game, the Abyss or more fully the Infinite Layers of the Abyss, is a chaotic In the Dungeons & Dragons Fantasy Role-playing game, Elysium, or more fully the Blessed Fields In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters
  • Guardinals - noble immortal humanoids with bestial features
  • Pelor - The sun-deity
The Beastlands Happy Hunting Grounds Neutral good / Chaotic good The plane of idealized nature. Guardinals are a type of celestial from the Dungeons & Dragons Role playing game. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, Pelor is the god In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters
Arborea Arvandor, Olympus, Olympian Glades Chaotic good Fey realm of passion, abundance and nature's caprice. In the Dungeons & Dragons Fantasy Roleplaying game, the Animals Lords are powerful creatures of neutral good alignment that live In Biology, a species is one of the basic units of Biological classification and a Taxonomic rank. In the World of Greyhawk Campaign setting and in the default pantheon of deities for the third edition of the Dungeons & Dragons In Dungeons & Dragons, Fantasy Role-playing game, Arborea or more fully the Olympian Glades of Arborea, is a chaotic good
Ysgard Asgard, Gladsheim, Heroic Domains Chaotic neutral / Chaotic good The eternal battleground where true heroes prove their valor. The Eladrin appear in various editions of the Dungeons & Dragons Fantasy Role-playing game. In the Dungeons & Dragons Fantasy Role-playing game, a titan is an enormous powerful and godly outsider. Greek mythology is the body of stories belonging to the ancient Greeks concerning their gods and Heroes the nature of the world and the origins and significance The Seldarine ( Tel'Seldarine in the elvish language is the name of the pantheon of the good and neutral elven gods in Ysgard is the Outer Plane of Chaotic Neutral / Chaotic Good alignment in the Dungeons & Dragons Role-playing game In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters
Limbo Plane of Ever-Changing Chaos Chaotic neutral An alien, anarchistic and unpredictable plane. Norse mythology comprises the indigenous pre-Christian religion, beliefs and Legends of the Scandinavian peoples including those who settled on Iceland In the World of Greyhawk Campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons In the World of Greyhawk Campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons In Dungeons and Dragons, Fantasy Role-playing game, Limbo or more fully the Ever-Changing Chaos of Limbo, is a chaotic neutral
Pandemonium Plane of Windswept Depths Chaotic evil / Chaotic neutral An infinite network of pitch-black catacombs, with winds that drive men mad. In the Dungeons & Dragons Role-playing game, slaad (pluralized as slaadi, or more recently as slaads) are a fictional race In the Dungeons & Dragons Roleplaying game, githzerai are extraplanar humanoid creatures that reside on the Plane of Limbo Alternate meanings See Pandæmonium In the standard Cosmology of the Dungeons & Dragons Fantasy Role-playing In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters
The Abyss Plane of Infinite Layers Chaotic evil Evil lands of shocking perversity and unpredictable horror. In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons role-playing In the Dungeons & Dragons Fantasy Role-playing game, the Abyss or more fully the Infinite Layers of the Abyss, is a chaotic
  • Tanar'ri (Demons) - Mortal enemies of the Baatezu
  • Lolth - Spider Goddess of the Drow
Carceri Tarterus, Tartarus Neutral evil / Chaotic evil Liars, cheats and traitors are imprisoned here by their own deceptions. In the Dungeons & Dragons Fantasy Role-playing game, demons are the most widespread race of fiends. Lolth is a fictional Goddess in the Dungeons and Dragons fantasy Role-playing game. In the Dungeons and Dragons Fantasy Role-playing game, Carceri (more fully the Tarterian Depths of Carceri; also Tarterus In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters
  • Nerull - God of murder and darkness
  • Titans exiled from Olympus
  • Demodands
  • Yugoloths - presence largely confined to Othrys
The Gray Waste Hades Neutral evil Here, all emotion and compassion is drained away, until only hopelessness, selfishness and apathy remain as baatezu and tanar'ri meet and clash in a colorless expanse. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, as well as in the game's default Demodands ( gehreleth s in 2nd Edition D&D) are a race of fiends native to the Tarterian Depths of Carceri in the Dungeons & Dragons In the Dungeons & Dragons Role-playing game, yugoloths (formerly known as daemons) are neutral evil natives of the lower planes of In the Dungeons & Dragons Fantasy Role-playing game, the Gray Waste (more fully the Gray Wastes of Hades; also Hades
  • Yugoloths (Daemons)
  • Tanar'ri and Baatezu fight the Blood War on this plane
  • Abbathor - God of dwarven greed. In the Dungeons & Dragons Role-playing game, yugoloths (formerly known as daemons) are neutral evil natives of the lower planes of In the Dungeons & Dragons Fantasy Role-playing game, demons are the most widespread race of fiends. In the Dungeons & Dragons Roleplaying game, devils are a powerful group of monsters used as a high-level challenge for players of the game In the Dungeons & Dragons Fantasy Roleplaying game, the Blood War is an eternal conflict between the fiends of the Lower Planes In many Campaign settings for the Dungeons & Dragons Role-playing game, Abbathor is the dwarven deity of greed
  • Hades - Greek god of death and the underworld. Hades (from Greek, Hadēs, originally, Haidēs or, Aidēs, probably from Indo-European *n̥-wid- 'unseen' refers both to the ancient Believed to be the most powerful deity on the plane.
  • Hel - Norse goddess of death.
  • Mydianchlarus - Current Oinoloth of Khin-Oin.
Gehenna Plane of Bleak Eternity Neutral evil / Lawful evil Volcanic realm of evil schemes and merciless cliffs. In the Dungeons and Dragons Fantasy Role-playing game, Gehenna (in the current edition of the game the Bleak Eternity of Gehenna; In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters
Baator Hell; The Nine Hells Lawful evil A realm of oppression, torment, and diabolical plots
Acheron The Infernal Battlefield Lawful neutral / Lawful evil A plane of constant, pointless war, where identity is forever lost. In the Dungeons & Dragons Role-playing game, yugoloths (formerly known as daemons) are neutral evil natives of the lower planes of For Ulan Bator, capital of Mongolia, see Ulaanbaatar. Cania redirects here In the Dungeons & Dragons Roleplaying game, devils are a powerful group of monsters used as a high-level challenge for players of the game Tiamat is the name of a powerful draconic Goddess in the Dungeons & Dragons Role-playing game. In the Dungeons & Dragons Roleplaying game, Kurtulmak is the chief deity worshipped by the kobold race In the Dungeons & Dragons Fantasy Role-playing game, Acheron, also known as The Infernal Battlefield of Acheron, is a Lawful In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters
Mechanus Clockwork Nirvana Lawful neutral This clockwork plane is the ultimate in order; scholars and constructs live here. In the Dungeons & Dragons fantasy role-playing game goblins are a very common and fairly weak race of evil humanoid monsters In the Dungeons & Dragons roleplaying game orcs are a primitive race of barbaric humanoid. In the Dungeons & Dragons Role-playing game, Gruumsh, also known as Gruumsh One-Eye is the patron Deity of orcs, who regard Maglubiyet is the fictional god of goblins and hobgoblins in the Dungeons & Dragons Role-playing game. In the World of Greyhawk Campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons role-playing In the Dungeons & Dragons Fantasy Roleplaying game, Mechanus, also known as The Clockwork Nirvana of Mechanus (or simply Nirvana
Arcadia The Land of Perfect Order, Plane of Peaceable Kingdoms Lawful neutral / Lawful good A peaceful place where all live in harmony; consequently, it is quite dull. In the Dungeons & Dragons Fantasy Role-playing game, Modrons are constructs native to Mechanus /Nirvana the In the Dungeons & Dragons Role-playing game, formians are extraplanar insectoid outsiders. In the Dungeons & Dragons fantasy Role-playing game, Arcadia or more fully the Peaceable Kingdoms of Arcadia, is a lawful neutral In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters
Mount Celestia The Seven Heavens Lawful good Countless paladins and saints have ascended here. In the Dungeons and Dragons Roleplaying game, Saint Cuthbert of the Cudgel is the combative deity of Wisdom Dedication and Zeal In Dungeons & Dragons, the Fantasy Role-playing game, Mount Celestia or more fully the Seven Mounting Heavens of Celestia, or even In the Dungeons & Dragons Role-playing game, paladin is one of the base character classes. A saint (from the Latin sanctus) is a human being to whom has been attributed (and who has generally demonstrated a high level of Holiness and Sanctity
Bytopia Twin Paradises Neutral good / Lawful good Gnomes and other industrious folk dwell here. In the Dungeons & Dragons Fantasy Roleplaying game, angels are a type of celestial of any good alignment and Deva (देव in Devanagari script pronounced as /'d̪evə/ is the Sanskrit word for "god Deity " In the Dungeons & Dragons Role-playing game, Bahamut is a powerful draconic deity derived from the Bahamut of Arabic In the World of Greyhawk Campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons Moradin is the chief Deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. In the Dungeons & Dragons Roleplaying game, Yondalla is the chief Halfling goddess and a member of the game's " core pantheon In the Dungeons & Dragons Fantasy Role-playing game, Bytopia, the Twin Paradises (bi- + utopia or more fully the Twin Paradises In the Dungeons & Dragons Fantasy Role-playing game, gnomes are one of the core races available for play as Player characters.
The Outlands Plane of Concordant Opposition True Neutral The plane between all other outer planes. Garl Glittergold is the patron Deity of gnomes in the Dungeons & Dragons Fantasy Role-playing game, and a member In the Dungeons & Dragons Fantasy Role-playing game Cosmology, the Concordant Domain of the Outlands, also known as the In some Role-playing games alignment is a categorisation of the moral and ethical perspective of the Player characters Non-player characters

Alternative theories

Theories of organization of the Outer Planes vary according to culture. See also List of Dungeons & Dragons monsters TSR 2102 - MC1 - Monstrous Compendium Volume One (1989 This was the initial volume in the Monstrous Compendium In the World of Greyhawk Campaign setting and the default pantheon for the third edition of the Dungeons & Dragons In the World of Greyhawk Campaign setting and the default pantheon of deities for the Dungeons & Dragons Role-playing The Lady of Pain is the fictional protector of the city of Sigil in the Planescape Campaign setting of the Dungeons & Dragons Culture (from the Latin cultura stemming from colere, meaning "to cultivate" generally refers to patterns of human activity and the symbolic Nordic lands see the plane of Ysgard as dominant over all others, in accordance with the importance they ascribe the powers there. The Nordic countries make up a region in Northern Europe called the Nordic region, consisting of Denmark, Finland, Iceland, See also List of deities A deity is a Postulated Preternatural or Supernatural Being, who is always Some Oriental lands see the planes not as separate regions, but as a single mass throughout which are scattered different agencies of the Celestial Bureaucracy, with the Celestial Emperor residing on one plane, and his Minister of State on another. The Orient is a term which simply means the " East " It originated in Western Asia to describe that part of the world Minister of State is a title borne by politicians or officials in certain countries governed under a Parliamentary system.

See also

Forgotten Realms cosmology

The Forgotten Realms cosmology currently contains twenty-six Outer Planes, arranged in a tree-like structure around the central 'trunk' of the material plane of Toril. The Forgotten Realms is a Campaign setting for the Dungeons & Dragons (D&D Fantasy Role-playing game, created by The Prime Material Plane (also called the Material Plane or the Prime) is the central plane of existence in the Dungeons & Dragons Abeir-Toril (or commonly referred to as Toril is the name of the fictional Planet that makes up the Forgotten Realms Dungeons & Dragons Unlike the Outer Planes of the standard D&D cosmology which are heavily alignment-based, the Outer Planes of the Forgotten Realms cosmology are faith-based.

  • The Abyss
  • Arvandor
  • The Barrens of Doom and Despair
  • Blood Rift
  • Brightwater
  • Clangor
  • Deep Caverns
  • The Demonweb Pits
  • Dragon Eyrie
  • Dwarfhome
  • Dweomerheart
  • The Fated Depths
  • Fury's Heart
  • The Gates of the Moon
  • Golden Hills
  • Green Fields
  • Hammergrim
  • Heliopolis
  • The House of Knowledge
  • The House of Nature
  • The House of the Triad
  • Jotunheim
  • The Nine Hells
  • Nishrek
  • The Supreme Throne
  • Warrior's Rest

Eberron cosmology

The Eberron cosmology, used in the Eberron campaign setting, contains thirteen Outer Planes. In the Dungeons & Dragons Fantasy Role-playing game, the Abyss or more fully the Infinite Layers of the Abyss, is a chaotic In Dungeons & Dragons, Fantasy Role-playing game, Arborea or more fully the Olympian Glades of Arborea, is a chaotic good Demonweb Pits, in the Dungeons & Dragons Fantasy Role-playing game, is the 66th layer of the chaotic evil-aligned plane of existence For Ulan Bator, capital of Mongolia, see Ulaanbaatar. Cania redirects here Eberron is a Campaign setting for the Dungeons & Dragons Role-playing game, set in a period after a vast destructive war on the continent of A campaign setting is usually a Fictional world which serves as a setting for a Role-playing game or Wargame campaign They exhibit traits similar to those of the standard D&D cosmology but also some (Irian, Mabar, Fernia, and Risia) appear more like Inner Planes. The Inner Planes are the innermost planes of existence in the standard cosmology of the Dungeons & Dragons Role-playing game. The cosmology is unique in that the Outer Planes orbit around Eberron through the Astral plane. This article is about a plane of existence In the context of Unicode, Astral characters consist of planes above the Basic Multilingual Plane. As they orbit, their overlap with the material plane changes and access to those planes may become easier or restricted.

Name Alignment Enhanced magic Impeded magic Coterminous / Remote / Orbit
Daanvi, the Perfect Order Law (strong) Lawful Chaotic 100 years / 100 years / 400 years
Dal Quor, the Region of Dreams None Illusion None never / always / off orbit
Dolurrh, the Realm of the Dead None None All 1 year / 1 year / 100 years
Fernia, the Sea of Fire Evil Fire Cold 1 month / 1 month / 5 years
Irian, the Eternal Day None Positive energy Negative energy 10 days / 10 days / 3 years
Kythri, the Churning Chaos Chaos (strong) Chaotic Lawful erratic / erratic / erratic
Lamannia, the Twilight Forest None Druidic None 7 days / 7 days / 1 year
Mabar, the Endless Night None Negative energy Positive energy 3 days / 5 days / 5 years
Risia, the Plain of Ice Evil Cold Fire 1 month / 1 month / 5 years
Shavarath, the Battleground Varies Weapon-related Pacifying, charms 1 year / unknown / 36 years
Syrania, the Azure Sky Good (strong) Good Evil 1 day / 1 day / 10 years
Thelanis, the Faerie Court None Arcane None 7 years / 14 years / 225 years
Xoriat, the Realm of Madness Evil None None unknown / unknown / millennia

See also Chapter 5 of the Eberron Campaign Setting[1]

Footnotes

  1. ^ excerpt from Chapter 5 of the Eberron Campaign Setting.

References


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