|Version||1. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video Bungie is an American Video game developer founded in May 1991 under the name Bungie is an American Video game developer founded in May 1991 under the name 5|
|Release date||October 15, 1996|
|Mode(s)||Single player, multiplayer|
|Input methods||Keyboard, mouse|
Marathon Infinity is the third and final game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows Mac OS is the trademarked name for a series of Graphical user interface -based Operating systems developed by Apple Inc Events 533 - Byzantine General Belisarius makes his formal entry into Carthage, having conquered it from the Year 1996 ( MCMXCVI) was a Leap year starting on Monday (link will display full 1996 Gregorian calendar) See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A first-person shooter ( FPS) is an action Video game from the Shooter game The initial development of Maze War In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session A multiplayer video game is one which more than one person can play in the same game environment at the same time In Computing, a keyboard is an Input device partially modelled after the typewriter keyboard which uses an arrangement of buttons or keys A mouse (plural mice) is a small Animal that belongs to one The Marathon Trilogy is a Science fiction series of First-person shooter Computer games from Bungie Software, originally A first-person shooter ( FPS) is an action Video game from the Shooter game The initial development of Maze War A personal computer Game (also known as a computer game or simply PC game) is a Video game played on a Personal computer, rather Bungie is an American Video game developer founded in May 1991 under the name The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. Events 533 - Byzantine General Belisarius makes his formal entry into Carthage, having conquered it from the Year 1996 ( MCMXCVI) was a Leap year starting on Monday (link will display full 1996 Gregorian calendar) Marathon 2 Durandal was the first sequel in the Marathon series of Science fiction First-person shooter Computer games These were larger, and formed part of a more intricate plot that spanned both space and time. The underlying engine of the game changed little from the one in Marathon 2, and many levels can be played unmodified in both games. The only significant additions were the Jjaro ship texture set, multiple paths between levels, vacuum-enabled humans carrying fusion weapons (called "Vacuum Bobs" or "VacBobs") and a new weapon. Marathon Infinity, unlike Marathon 2, was originally released only for the Apple Macintosh. Marathon 2 Durandal was the first sequel in the Marathon series of Science fiction First-person shooter Computer games Macintosh, commonly nicknamed Mac is a Brand name which covers several lines of Personal computers designed developed and marketed by Apple Inc
The story in the single-player version of Marathon Infinity, titled “Blood Tides of Lh’owon”, is often considered to be confusing. For example, it begins as if large parts, if not all, of the events in Marathon 2 had not happened. Theories differ on exactly what happens in this game, but the consensus is that the player somehow jumps between alternative realities, seeking to prevent a chaotic entity, the W’rkncacnter, from being released from Lh'owon's dying sun. The W'rkncacnter is a chaotic entity (or possibly entities from the Marathon Trilogy of games created by Bungie. These jumps are apparently caused either by Jjaro technology or by the W’rkncacnter’s chaotic nature. For example, the player begins the game as Durandal's ally, only to be transported to a reality where Durandal did not capture the player after the events of Marathon. As such, he is controlled by the Pfhor-tortured AI Tycho.
After multiple instances of these "jumps", the player (seemingly the only being who realizes he is being transported between possible realities) activates the ancient Jjaro station, preventing the chaotic entity's release. The ending screen of Infinity leaves the story's resolution open-ended, taking place billions of years after the events of Marathon Infinity.
Despite the player’s being teleported to a Jjaro station by Durandal and left with a grim message in the beginning of Infinity, both Durandal and Earth did survive in the original timeline as can be seen at the end of Marathon 2.
One of the most dramatic improvements in the game was the inclusion of Bungie's own level-creating software, Forge, and their physics and in-game graphics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels and scenarios using the same tools as the Bungie developers themselves. Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the Marathon Infinity levels. Double Aught was a software company founded by several former members of the Bungie Software team (prior to Bungie's acquisition by Microsoft)
See Marathon total conversions for some examples of games created using Forge and Anvil. This is a partial list of major total conversions and "scenarios" (story-driven sequences of single-player levels which have been created for the Computer games