This list contains train games in the 18XX style: those which recreate the building of railroad corporations during the 19th century, or games which use very similar mechanics to those games. A Train game or Railroad game is a Game that represents the construction and operation of Railroads Train games tend to be highly involved Hobby 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th "Railroad" and "Railway" both redirect here For other uses see Railroad (disambiguation. A corporation is a separate legal entity usually used to conduct business
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1824 was published by Double-O Games in 2005. The game was designed by Lonny Orgler and Helmut Ohley, and is set in Austria-Hungary. Lonny (Leonhard Helmut It is a smaller and simpler version of Lonny's 1837, and adds some ideas from his later 1854 and Helmut's 1844. This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very
1826 was published by Chris Lawson in 2000 and Deep Thought Games in 2004[1] and set in France and Belgium. This article is about the country For a topic outline on this subject see List of basic France topics. The Kingdom of Belgium is a Country in northwest Europe. It is a founding member of the European Union and hosts its headquarters as well as those As David Hecht's first design, it is the most conventional, and only one to use "traditional" green and brown plain track upgrade tiles. 1826 started out as "1830 on a different map", but rapidly evolved into a game of capital and technology management: the game's key decisions revolve around when to "grow" a company, and which trains to buy to optimize a company's final position. 1830 Railroads & Robber Barons is a railroad operations and share trading Board game first published by Avalon Hill in 1986
1829 (South) was the first game in the 18XX series, published by Hartland Trefoil Ltd (UK) in 1974 from an original design by Francis Tresham. 1829 (South is a railroad operations and share -trading Board game in the 18xx series first published by Hartland Trefoil 1829 (South is a railroad operations and share -trading Board game in the 18xx series first published by Hartland Trefoil 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th Year 1974 ( MCMLXXIV) was a Common year starting on Tuesday (link will display full calendar of the 1974 Gregorian calendar. Francis Tresham is an United Kingdom -based Board game designer who has been producing board games since the early 1970s An second version, 1829 (North) was published in 1981.
1830 was published by Avalon Hill in 1986, and its popularity is said to have led to the creation of many other 18XX games. 1830 Railroads & Robber Barons is a railroad operations and share trading Board game first published by Avalon Hill in 1986 Avalon Hill was a game company that specialized in Wargames and strategic Board games. see also 1985 in games, 1987 in games This page lists board and Card games Wargames miniatures games 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th
1832 was published by Deep Thought Games in 2006. [1] The game was designed by Bill Dixon and is set in the Southeastern United States. Bill Dixon ( William R Dixon) is a Board game designer who has four 18XX games published 1832 - Southeastern United The United States of America —commonly referred to as the It retains the new rules Bill introduced in 1850 and 1870 for share price protection, stock redeeming, and reiussing, while adding new rules to model the mergers that shaped the South's railroads. This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very
1835 was designed and published by Hans im Glück in 1990 and distributed in the United States by Mayfair. This article is about the board game company For text of the Brothers Grimm fairy tale see Hans in Luck on Wikisource The United States of America —commonly referred to as the Mayfair is an area of central London, England, within the City of Westminster. [2] The game board covers most of Germany. Germany, officially the Federal Republic of Germany ( ˈbʊndəsʁepuˌbliːk ˈdɔʏtʃlant is a Country in Central Europe. It was the first 18XX game use the concept of 'minor' companies, which operated like the normal stock companies (with some limitations) but are owned by a single person like a private company.
1841 was published by Chris Lawson in 1996. The game was designed by Federico Vellani with assistance from Manlio Manzini and is set in Italy. Federico Italy (Italia officially the Italian Republic, (Repubblica Italiana is located on the Italian Peninsula in Southern Europe, and on the two largest With its complicated financial rules and very steep train gradient (ie, the trains get very expensive very quickly), it emphasizes stock manipulation and funding train purchases over route building.
1844 was designed and published by Helmut Ohley in 2003. Helmut Peter Minder collected extensive background material and drew the map.
1846 was published by Deep Thought Games in 2005. [1] The game was designed by Thomas Lehmann and is set in the Mid-western United States. Tom Lehmann has been an Economist, Programmer, Boardgame Publisher, Game designer, and Technical writer. The United States of America —commonly referred to as the It features a linear stock market (like 1829), n/m trains (which count n cities but may run through m total cities) and a simplified private company distribution. 1829 (South is a railroad operations and share -trading Board game in the 18xx series first published by Hartland Trefoil Another unusual feature is that the number of corporations, private companies, and the bank size all scale with the number of players, and the resulting game is shorter than most 18XX games. 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th
1850 was published by Deep Thought Games in 2006. [1] The game was designed by Bill Dixon and is set in the Mid-western United States. Bill Dixon ( William R Dixon) is a Board game designer who has four 18XX games published 1832 - Southeastern United The United States of America —commonly referred to as the It retains the rules Bill introduced in 1870 for share price protection and stock redeeming/reissuing.
1854 was published by both Lonny Orgler in 2002 and Deep Thought Games in 2005. Lonny (Leonhard [1] The game was designed by Lonny Orgler and is set in Austria. Lonny (Leonhard Austria (Österreich ( officially the Republic of Austria (Republik Österreich It features a hexagonal stock market, local railways which operate on a smaller map (which takes place on two hexes of the large map), mail contracts, 150% capitalization, and player share options. There are also tunnels which allow you to build under other track and terrain features, such as avoiding small cities. The local railways eventually grow up to be regional railroads operating on the main map, and the tradeoff between getting good revenues on the local map versus getting locked out of important locations on the main map is an important decision to make.
1856 was published by Mayfair Games. Mayfair Games is a publisher of board and Roleplaying games in the United States and United Kingdom. [3] The game is set in Upper Canada, including the upper reaches of the St. Lawrence River, and the Toronto to Detroit area for southern Ontario. The Province of Upper Canada (French Province du Haut-Canada) was a British colony located in what is now the southern portion of the Province of Ontario Saint Lawrence River (in French: fleuve Saint-Laurent; Kahnawáˀkye in Tuscarora, Kaniatarowanenneh meaning big waterway Toronto (təˈrɒntoʊ colloquially pronounced or) is the largest city in Canada and is the provincial capital of Ontario Ontario (ɒnˈtɛrioʊ is a province located in the central part of Canada, the largest by population and second largest after Quebec
1862 was designed and published by Helmut Ohley in 2002. Helmut The game covers the entire width of the United States and parts of Canada. The United States of America —commonly referred to as the Country to "Dominion of Canada" or "Canadian Federation" or anything else please read the Talk Page
1889 was published by both Wild Heaven Productions in 2004 and Deep Thought Games in 2006. [1] The game was designed by Yasutaka Ikeda and is set in Shikoku, Japan. is the smallest (225 km long and between 50 and 150 km wide and least populous (4141955 as of 2005 of the four main islands of Japan, located south of Honshū For a topic outline on this subject see List of basic Japan topics. The rules for 1889 are essentially the same as 1830, except on a much smaller and terrain-heavy map and different privates. 1830 Railroads & Robber Barons is a railroad operations and share trading Board game first published by Avalon Hill in 1986 The goal is to make a quick and relatively simple game which explores the history of railroads on Shikoku.
18AL was self-published by Mark Derrick in 1999 and later by John David Galt. It is set in the Alabama, United States and aims to provide a quicker and simpler introduction to the 18XX series. Alabama (formally the State of Alabama;) is a State located in the southern region of the United States of America. The United States of America —commonly referred to as the 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th
18C2C was published by Designs in Creative Entertainment in 2003. The game was designed by Mark Frazier and covers the entire United States and Southern Canada. The United States of America —commonly referred to as the Country to "Dominion of Canada" or "Canadian Federation" or anything else please read the Talk Page This is an extremely large game that attempts to model the entire history of railroading in the United States, and accordingly takes a long time to play. It consists of a 38"x68" map, 34 public companies, 18 private companies, and 108 trains.
18EU was published by Deep Thought Games in 2004. [1] The game was designed by David G.D. Hecht, and is set in the heart of Europe, reaching from Paris and London to Rome, Budapest and Warsaw. Paris (ˈpærɨs in English; in French) is the Capital of France and the country's largest city London ( ˈlʌndən is the capital and largest urban area in the United Kingdom. Rome ( Roma ˈroma Roma is the capital city of Italy and Lazio, and is Italy's largest and most populous city with more than 2 Budapest ( also /ˈbʊ-/) is the capital city of Hungary. As the largest city of Hungary it serves as the country's principal Political, Warsaw (Warszawa; also known by other names) is the Capital and Largest city of Poland. 18EU is a compact game, played on four map panels. Unlike most 18XX games, there are no private companies, and share companies may only be started indirectly. 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th When the game starts, fifteen minor companies (similar to the "forerunner" companies in 1835, 1837 and 1824) are auctioned off. This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very These companies represent regional or private-sector rail companies. There are eight possible share companies, and at least one minor company must be merged into a share company to form it. [4]
18FL was published by Deep Thought Games in 2006. [1] The game was designed by David G.D. Hecht and is set in Florida, United States. Florida ( is a state located in the southeastern region of the United States, bordering Alabama to the northwest and Georgia to the The United States of America —commonly referred to as the It is very similar to Mark Derrick's 18AL and 18GA in that it is a simple game intended as an introduction to the 18XX game system for new players. This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th Unlike 18AL or 18GA, the "ultimate" train is a 6 (or a 3E) train. This means that 4 trains never become obsolete, and the greatest difficulty in a small game (and the greatest deterrent for new players), a massive "train rush" when permanent trains are first available, is substantially mitigated.
18GA was self-published by Mark Derrick in 1998 and later by John David Galt. It is set in the Georgia, United States and aims to provide a quicker and simpler introduction to the 18XX series. The State of Georgia ( is a state in the United States and was one of the original Thirteen Colonies that revolted against British rule The United States of America —commonly referred to as the 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th
18GL was published by Deep Thought Games in 2006. [1] The game was designed by Gary Mroczka and is set in the Great Lakes area, United States. Gary Mroczka The Laurentian Great Lakes are a chain of freshwater lakes located in eastern North America, on the Canada–United States border. The United States of America —commonly referred to as the It uses basically the same rules as David G.D. Hecht's 1826 (specifically, H-trains, loans, trainless companies get merged into a government railroad) except that there are no destinations, there is only one merger, and instead of TGV trains there are Diesel trains. This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very The map is quite different, and the private companies have the effect of altering how the map develops depending on the combinations of private companies and corporations particular players get.
18MEX was published by Deep Thought Games in 2005. [1] The game was designed by Mark Derrick and is set in Mexico. The United Mexican States ( or commonly Mexico (ˈmɛksɪkoʊ () is a federal constitutional Republic in North America. It features a government railroad that optionally absorbs only one company (with additional limits on which companies may merge into it), so it can be dangerous to plan on being able to get rid of a trainless company through merger. Like most of Mark's games, dot-towns don't count against trains so part of the strategy is arranging to pick up as many of them as possible while still getting through important cities. In addition, there are three minor companies which operate under restricted rules in the early game.
18Scan was published by Deep Thought Games in 2005. [1] The game is one of the smaller 18XX titles, and was designed by David G.D. Hecht in order to introduce gamers to some of the more "exotic" systems used in other designs. 18Scan includes 1835-style minor companies, an 1835-style merger corporation, 1870-style destination rules (for the minor companies), 1856-style company flotation rules, and market-priced incremental capitalization rules as in 1851 and 1826.
18TN was published by Deep Thought Games in 2006. [1] The game was designed by Mark Derrick originally in 1996, and upon discussions with Chris Lawson it was modified and published by Chris as 1851 in 1998. The two games were sufficiently different to warrant the publication of the original.
18US was published in 2006 by Deep Thought Games. [1] The game, designed by David G.D. Hecht as an "advanced" 18XX game, is set in the continental United States. The United States of America —commonly referred to as the Unlike 18C2C or other, similar products, it is a very compact game: the entire "Lower 48" only takes up two map panels. This list contains Train games in the 18XX style those which recreate the building of railroad Corporations during the 19th century or games which use very
18VA was published by Deep Thought Games in 2005. [1] The game, designed by David G.D. Hecht, is a smaller 18xx game, originally intended to be similar in scope to Mark Derrick's "one-state" games 18AL and 18GA. Set in Virginia and Maryland, it is slightly more complex than either of the above. The Commonwealth of Virginia ( is an American state
18West was published in 2007 by Deep Thought Games. [1] The game, designed by David G.D. Hecht, is set in the western United States. The United States of America —commonly referred to as the Many of the mechanics are quite different from other 18XX games. 18XX is the generic term for a series of Board games that with a few exceptions recreate the building of railroad Corporations during the 19th
2038 has the game mechanics of an 18XX railroad game, but with an asteroid mining theme. A game mechanic is a construct of rules intended to produce an enjoyable Game or Gameplay. Raw resources and minerals could be mined from an Asteroid in space using a variety of methods Its mechanics are fairly close to those of 1835, including a set of minor companies and a big merger company. Specific features are changes in the values of mines (the equivalent of cities), a small fee for companies which explore asteroïds (the equivalent of laying a tile, but needs a spaceship/train)and two different ways of starting companies (direct start with full monetary assets, or "growth companies", that sart quicker but with smaller assets).
Ur 1830BC is loosely adapted from the 18XX series, and features irrigation and kingdom management in ancient Mesopotamia. Irrigation is an artificial application of water to the soil usually for assisting in growing crops Mesopotamia (from the Greek meaning "land between the rivers" is an area geographically located between the Tigris and Euphrates rivers largely corresponding It was designed by Jeroen Doumen and Joris Wiersinga and published by Splotter Spellen. As with all games in the 18XX series, play centers around ownership of valuable networks. Ur 1830BC replaces the rail networks found in most 18XX games with networks of irrigation canals, shares with parcels of land, companies with kingdoms, trains with irrigation technologies (such as reservoirs and pumps), and company presidents with kings. While typical 18XX games rail networks generate income through the operation of trains; in Ur 1830BC networks of canals and waterworks generate income by irrigating lands within kingdoms.