The chess problem, like other creative forms, is best appreciated for serious artistic themes, such as those named for Grimshaw, Novotny, and Lacny. A chess problem, also called a chess composition, is a puzzle set by somebody using Chess pieces on a Chess board that presents the solver with A Grimshaw is a device found in Chess problems in which two black pieces arriving on a particular square mutually interfere with each other The Novotny (also often spelled as Nowotny even in non- German sources is a device found in Chess problems named after its discoverer Antonín Novotný The Lacny or Lacny cycle is a Chess problem theme named after Ľudovít Lačný, the first person to demonstrate the idea in 1949 However, many chess compositions use humor as a primary or secondary element, especially in a joke chess problem. Humour or humor (see spelling differences) is the tendency of particular cognitive experiences to provoke Laughter and provide Amusement
Usually, a joke chess problem should be easy to solve, but there are exceptions. In some cases the composer plays a trick to prevent a solver from succeeding with typical analysis. In other cases the humor derives from the unusual final position. In many ordinary chess puzzles, humor plays a secondary role because the gameplay within the solution appears to violate the inner logic of chess.
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Some chess puzzles are not really puzzles at all. In the diagram at right, White is asked to checkmate Black in 6 moves. The joke in this case is that, by the rules of chess, White has no choice but to checkmate Black in 6 moves: the only legal moves available lead directly to the "solution". The solution is 1. d4 b5 2. d5 b4 3. axb4 a3 4. b5 a2 5. b6 a1=Q 6. b7 mate. Tim Krabbé provides other examples on his chess website[1]. Tim Krabbé (born April 13, 1943) is a Dutch Journalist and Novelist.
The rules of chess are fairly simple and clearly defined. Nevertheless, some composers have relied on ambiguities in the rules to create humorous puzzles. A typical example would be the position shown in the diagram on the left. According to chess legend, a composer stipulated "White mates in 1 move. " It appears to be impossible, but the solution is for White to promote to a black knight on b8, thus depriving the black king of his only escape square. The current FIDE rules require that a pawn on the eighth rank must promote to a piece of the same color. Fédération Internationale des Échecs or World Chess Federation is an international organization that connects the various national Chess federations around the
A more sophisticated example was composed by Krabbé and relies on a loophole in the definition of castling. In the diagram on the right, White must mate in 3. The main variation is 1 e7 Kxf3 2 e8=R! (an underpromotion) Kg2 3 O-O-O-O! mate. Promotion to various pieces Promotion to a queen is the most common in practical play since the queen is the most powerful piece White castles with his newly promoted rook, moving his king to e3 and the rook to e2. Under the rules of chess at the time, this move was legal because the rook had not moved yet. Afterward, FIDE amended the rules to require that the castling rook must occupy the same rank as the king.
Some problems are notable for extremely unusual patterns of piece placement. For example, direct mates and especially helpmates have been composed with the pieces in the shape of an O, L, 2, or even a tree. A helpmate is a kind of Chess problem in which both sides cooperate in order to achieve the goal of mating black
A more interesting example occurs in the problem at the right, where the final position echoes a familiar pattern. Krabbé calls this problem the "back home task. " He writes that "Strategy and deep themes are absent, Black only has forced moves, but it's one of the funniest chess problems I ever saw. "[2] White must selfmate in 8 moves; i. A selfmate is a Chess problem in which white moving first must force black to deliver checkmate within a specified number of moves against his will e. , he must force Black to checkmate White against Black's will. The solution is 1. Nb1+ Kb3 2. Qd1+ Rc2 3. Bc1 axb6 4. Ra1 b5 5. Rh1 bxc4 6. Ke1 c3 7. Ng1 f3 8. Bf1 f2 mate.
Krabbé named the "caterpillar theme" for problems and studies where doubled or tripled pawns move one after the other. The diagram at the left shows a particularly silly example, with White forcing mate in 6 moves. The solution is 1. Bb1 b2 2. Ra2 b3 3. Ra3 b4 4. Ra4 b5 5. Ra5 b6 6. Be4 mate. Krabbé wrote a whole article on the caterpillar theme, citing about ten examples. [3]
The American composer William A. Shinkman (1847-1933) is famous for composing the problem in the diagram at the right, with sextupled pawns on the a-file. As Krabbé writes on his website, "The solution, as it should be in a joke, is not difficult: 1. 0-0-0 Kxa7 2. Rd8 Kxa6 3. Rd7 Kxa5 4. Rd6 Kxa4 5. Rd5 Kxa3 6. Rd4 Kxa2 7. Rd3 Ka1 8. Ra3 mate. "[4] However, the problem is "cooked" (ruined, in the lingo of chess composition) because 1. Kd2 also forces mate in 8 moves.
Humor is a component of some traditional themes, such as grotesque and Excelsior. In Chess, a grotesque is a problem or Endgame study which features a particularly unlikely initial position especially one in which White fights with "Excelsior" is one of Sam Loyd 's most famous Chess problems originally published in London Era in 1861, named after the
In 2004, Hans Böhm sponsored a chess composing tournament for humorous endgame studies. An endgame study, or just study, is a composed Chess position — that is one that has been made up rather than one from an actual game — presented as a sort of The top two entries appear with solutions on Krabbe's website. [5][6]