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The Hand and Eye of Vecna, as shown on the cover of Vecna Lives! (TSR, 1990)
The Hand and Eye of Vecna, as shown on the cover of Vecna Lives! (TSR, 1990)

In many campaign settings for the Dungeons & Dragons role-playing game the Hand of Vecna is a powerful artifact. Vecna Lives! is an adventure TSR Inc was an American game publishing company most famous for publishing the Dungeons & Dragons Role-playing game. A campaign setting is usually a Fictional world which serves as a setting for a Role-playing game or Wargame campaign Dungeons & Dragons (abbreviated as D&D or DnD) is a Fantasy Role-playing game (RPG originally designed by A role-playing game ( RPG; often roleplaying game) is a Game in which the participants assume the roles of Fictional characters. In the World of Greyhawk In Role-playing games and fantasy literature an artifact is a magical object with great power Originating in the World of Greyhawk campaign setting, the Hand appears as a severed left human hand, blackened and charred, with long, claw-like fingernails. Greyhawk, also known as the World A campaign setting is usually a Fictional world which serves as a setting for a Role-playing game or Wargame campaign The hands ( med / lat: manus pl manūs are the two intricate prehensile multi- Fingered body parts normally located at the end of each arm of a

Contents

History

Once the left hand of the arch-lich, Vecna, the Hand, and its sister artifact, the Eye of Vecna, were all that remained of the lich-king after his battle with his renegade lieutenant, Kas the Bloody-Handed. In the Dungeons & Dragons Fantasy Role-playing game, the Lich is an undead creature a Spellcaster who seeks In the World of Greyhawk The Eye of Vecna is an artifact of great power in many Campaign settings for the Dungeons & Dragons Roleplaying game. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, Kas the Bloody-Handed

In the fifth century CY, both the Hand and the Eye fell into possession of a Shield Lands warlord known as Halmadar the Cruel, who terrorized the region from 420-455 CY. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, the Common Year, or CY In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, the Shield Lands Halmadar was defeated only after being drugged and interred alive in a tomb the Kron Hills. Greyhawk, also known as the World

In 581 CY, Halmadar escaped with the help of Vecna himself, who had by this time become a god, and sought to become even more powerful with the aid of the artifacts, which he reclaimed after destroying Halmadar. Vecna's plans were thwarted by adventurers, and the artifacts once more became separated from his body, vanishing into the Flanaess. The Flanaess is the eastern part of the Continent of Oerik, one of the four continents of the Fictional world of Oerth in the

The Hand resurfaced in 595 CY in the possession of a man named Darl Quethos, a powerful cleric of the Whispered One who used the artifact to take control of a Vecnan cult known as the Disciples of Darkness. Darl now seeks knowledge leading to the recovery of the Eye of Vecna.

The Hand of Vecna in Living Greyhawk

In the Living Greyhawk campaign, the Hand resurfaced in 594 CY, in the possession of a cultist of Vecna known as Pacanan. Living Greyhawk ("LG" is an on-going living campaign using the Dungeons & Dragons Role playing game (RPG rules and based on the World of Pacanan performed an ancient Ur-Flan ritual and proclaimed himself the Voice of Vecna. In the World of Greyhawk

Pacanan, in 594-595 CY acquired the Eye of Vecna. The Eye of Vecna is an artifact of great power in many Campaign settings for the Dungeons & Dragons Roleplaying game. He then sent one of his servitors to reclaim the dread Sword of Kas from an ancient Baklunish fortress. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, Kas the Bloody-Handed During a ceremony at Tovag Baragu, Pacanan completed a ritual whereby he seemed to call forth and become the Ruler of the Spider Throne. This ceremony was overseen by Wilf Hewitt (a Thought of Vecna), and Diraq Malcinex, the Heart of Vecna. Those cultists who survived the ceremony accompanied Pacanan/Vecna through one of Tovag Baragu's dimensional portals.

Powers

To use the hand, it must be touched to the stump of one's own left forearm — most would-be users must chop off their own left hand to do so. The hand magically grafts itself to the person's stump, and from then on can be used as a normal hand, though it retains its charred and rotting appearance. It grants an array of magical powers, such as the ability to conjure forth missiles of magical force. Additional abilities become evident if the user also possesses the Eye of Vecna. The Eye of Vecna is an artifact of great power in many Campaign settings for the Dungeons & Dragons Roleplaying game.

The abilities the hand bestowed on its user has varied with different editions of Dungeons & Dragons. Over the years there have been a number of different versions of the Dungeons & Dragons Fantasy Role-playing game (D&D In the second edition of Advanced Dungeons & Dragons, the hand gave the user superhuman strength, the ability to damage plant-based creatures by touch, and fifteen other spell-like abilities, each being activated by a unique gesture. In 'Dungeons & Dragons third and 3. 5 edition, the hand dealt cold damage to whomever it touched, could drain the abilities of others and transfer them to the user, and could be used to daze, weaken, paralyze, or kill nonevil creatures.

References


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