| Guild Wars | |
|---|---|
| Developer(s) | ArenaNet |
| Publisher(s) | NCsoft |
| Designer(s) | Mike O'Brien Patrick Wyatt Jeff Strain |
| Platform(s) | Windows |
| Release date | April 28, 2005 (Prophecies) April 28, 2006 (Factions) October 27, 2006 (Nightfall) August 31, 2007 (Eye of the North) |
| Genre(s) | MMORPG |
| Mode(s) | Multiplayer |
| Rating(s) | ESRB: T PEGI: 12+ OFLC: M |
Guild Wars is an episodic series of multiplayer online role-playing games created by ArenaNet, a Seattle game development studio and a subsidiary of the South Korean game publisher NCsoft. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video ArenaNet is a Computer game developer and part of NCsoft Corporation, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain ncSoft Limited was a software development organisation which developed one of the first suite of web-based financial applications A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer Mike O'Brien is one of the three co-founders of ArenaNet and the leader of the Design and Content teams for Guild Wars. Patrick Wyatt is a Game programmer and one of the three co-founders of ArenaNet. Jeff Strain is a Game programmer and one of the three founders of ArenaNet. In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows Microsoft Windows is a series of Software Operating systems and Graphical user interfaces produced by Microsoft. Events 1192 - Assassination of Conrad of Montferrat (Conrad I King of Jerusalem, in Tyre, two days after his title Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar. Guild Wars Prophecies ( April 2005) officially known as simply Guild Wars, is the first campaign of the Guild Wars Events 1192 - Assassination of Conrad of Montferrat (Conrad I King of Jerusalem, in Tyre, two days after his title Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Guild Wars Factions is an MMORPG released in 2006 by ArenaNet, the second in the Guild Wars series Events 312 - Constantine the Great is said to have received his famous Vision of the Cross. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Guild Wars Nightfall is a fantasy MMORPG and the third stand-alone campaign in the Guild Wars computer Events 1056 - Byzantine Empress Theodora becomes ill dying suddenly a few days later without children to succeed the Throne Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Guild Wars Eye of the North (also known as GWEN and EotN) is the first and possibly only Expansion pack to the See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A massively multiplayer online role-playing game ( MMORPG) is a genre of Computer role-playing games (CRPGs in which a large number of players interact with A multiplayer video game is one which more than one person can play in the same game environment at the same time A video game content rating system is a system used for the classification of Video games into suitability-related groups The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that applies and enforces ratings, Advertising guidelines and Pan European Game Information ( PEGI) is a European Video game content rating system. The Office of Film and Literature Classification is a Statutory Censorship and classification body which provides day to day administrative support for the Classification Episodic games are those produced and sold in small units that build into a recognisable series (See Expansion pack) A multiplayer game is a Game which is played by several players. A role-playing game ( RPG; often roleplaying game) is a Game in which the participants assume the roles of Fictional characters. ArenaNet is a Computer game developer and part of NCsoft Corporation, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain Game development is the process by which a Game is produced Today this term most commonly refers to the development of Video games Overview Development A subsidiary, in business matters is an entity that is controlled by a bigger and more powerful entity South Korea, officially the Republic of Korea and often referred to as Korea ( Korean: 대한민국 tɛː A video game publisher is a company that publishes Video games that they have either developed internally or have had developed by a Video game developer ncSoft Limited was a software development organisation which developed one of the first suite of web-based financial applications Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007. An expansion pack, expansion set, or supplement is an addition to an existing Role-playing game, Tabletop game or Video game. All Guild Wars games run on the Microsoft Windows platform. Microsoft Windows is a series of Software Operating systems and Graphical user interfaces produced by Microsoft.
Guild Wars provides two main modes of gameplay—a cooperative role-playing component and a competitive player vs. player (PvP) component—both of which are hosted on ArenaNet's servers. In roleplaying, participants adopt and act out the Role of characters, or parts that may have personalities motivations and backgrounds different from Player vs player, PvP, or Player Killing is competitive interaction within a game between two or more live participants The games depict the history of the fictional fantasy world of Tyria, each campaign focusing on events in disjoint sections of the world, but roughly parallel in time. Fantasy is a Genre that uses magic and other Supernatural forms as a primary element of plot, theme, and/or setting A player creates an avatar to play through the cooperative storyline of a campaign, taking on the role of a hero who must save Tyria from episode-specific antagonists. An avatar is a computer user's representation of himself/herself or alter ego whether in the form of a three-dimensional model used in computer games a two-dimensional Icon Players can group with other players and non-player characters, known as henchmen or heroes, to perform missions and quests found throughout the game-world. A non-player character, often shortened to NPC, is a character that is controlled by the Gamemaster in Role-playing games or one that is not PvP combat is consensual, team based, and limited to areas designed for such combat. Players are allowed to create characters at maximum level and the best equipment specifically for PvP play, which is unusual for MMORPGs. [1] ArenaNet hosts official Guild Wars tournaments where the most successful players and guilds may compete for the chance to play live at gaming conventions and win prizes up to 100,000 USD. A gaming convention is typically a two- or three-day convention at which people play Role-playing games, Collectible card games, miniatures wargames The United States dollar ( sign: $; code: USD) is the unit of Currency of the United States; it has also been [2][3]
The games in the Guild Wars series were critically well received[4][5][6][7] and won many editor's choice awards, as well as awards such as best value, best massively multiplayer online role-playing game (MMORPG), and best game. A massively multiplayer online role-playing game ( MMORPG) is a genre of Computer role-playing games (CRPGs in which a large number of players interact with [8] Guild Wars was noted for being one of the few commercially developed games in the MMORPG genre to offer online play without subscription fees,[9] its instanced approach to MMORPG play,[10] and the quality of the graphics and play for computers with low specifications. The subscription business model is a Business model where a customer must pay a subscription price to have access to the product/service In MMORPGs an instance dungeon is a special area typically a dungeon, that generates a new copy or instance of the dungeon map for each group that enters the area [11] In February 2008, NCSoft announced that 5 million units of games in the Guild Wars series had been sold. [12] The sequel, Guild Wars 2, was announced in March 2007. Guild Wars 2 is an MMORPG under development by the Bellevue Washington -based ArenaNet studio a subsidiary of NCSoft corporation March 2007 is the third month of the year It began on a Thursday, and ended 31 days later on a Saturday. It will have updated graphics and gameplay mechanics, and will continue the original Guild Wars tradition of no subscription fees. [13] No release date has been announced.
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Full games in the original Guild Wars sequence were released in episodes known as campaigns. Players must purchase an individual campaign in order to access the game elements specific to that campaign; however, all campaigns are linked in one game world. Each campaign is independent of the others, with its own co-operative storyline, campaign-specific skills, and competitive arenas. Players owning different campaigns may still interact in shared areas, including trading for items specific to the campaigns they have not purchased. Players who own two or more campaigns may transport their characters freely from one campaign to the other.
The first campaign, Guild Wars Prophecies (originally named Guild Wars), was released on April 28, 2005. Guild Wars Prophecies ( April 2005) officially known as simply Guild Wars, is the first campaign of the Guild Wars Events 1192 - Assassination of Conrad of Montferrat (Conrad I King of Jerusalem, in Tyre, two days after his title Year 2005 ( MMV) was a Common year starting on Saturday (link displays full calendar of the Gregorian calendar. The Prophecies storyline is situated on the continent of Tyria and revolves around the Flameseeker Prophecy, a prophecy made by an ancient dragon.
Prophecies was followed by Guild Wars Factions on April 28, 2006, released exactly a year after Prophecies. Guild Wars Factions is an MMORPG released in 2006 by ArenaNet, the second in the Guild Wars series Events 1192 - Assassination of Conrad of Montferrat (Conrad I King of Jerusalem, in Tyre, two days after his title Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Factions is situated on the small southern continent of Cantha that is separated from Tyria by a vast ocean. The events of the Factions campaign concern the return from death of a corrupted bodyguard named Shiro Tagachi. Factions features a global persistent war between the rival vassal nations of Cantha, the Luxons and the Kurzicks, and the notion of guild alliances (see guilds below).
The third campaign, Guild Wars Nightfall, was released on October 27, 2006. Guild Wars Nightfall is a fantasy MMORPG and the third stand-alone campaign in the Guild Wars computer Events 312 - Constantine the Great is said to have received his famous Vision of the Cross. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. Nightfall features the arid continent of Elona, joined to southern Tyria across a vast desert. Nightfall introduced heroes, advanced computer-controlled units that can be micro-managed by players, including the ability to customize their skill layout and equipment.
Scrapping their initial plans for a fourth campaign, ArenaNet have released an expansion pack, Guild Wars: Eye of the North, to the previous three campaigns on August 31, 2007. An expansion pack, expansion set, or supplement is an addition to an existing Role-playing game, Tabletop game or Video game. Guild Wars Eye of the North (also known as GWEN and EotN) is the first and possibly only Expansion pack to the Events 1056 - Byzantine Empress Theodora becomes ill dying suddenly a few days later without children to succeed the Throne Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. [14][15] Not being a full campaign, this expansion requires one of the other released campaigns, and is only accessible by player characters at level 10 and above. Eye of the North therefore does not feature new professions or tutorial material, but contains new content for existing characters: new dungeons, a number of new skills, armor, and heroes. This is about European castles For other uses see Dungeon (disambiguation A dungeon is a place where Prisoners are kept It is also intended to be a bridge to the sequel to the Guild Wars series, Guild Wars 2. Guild Wars 2 is an MMORPG under development by the Bellevue Washington -based ArenaNet studio a subsidiary of NCSoft corporation As a promotion for their online store and Eye of the North, ArenaNet released a "bonus mission pack" to online purchasers;[16] containing playable recreations of four incidents in the history of Tyria, Cantha and Elona which each expand the backstory for one of four major NPC characters. [17]
A new player must create a Guild Wars account using a unique e-mail address and an access key received from the purchase of the game box or through the online store. Once created, additional keys may be added to the account; these keys can belong to additional campaigns that are linked to the account, or certain purchasable features (such as additional character slots) bought from the online store. Once a key is added to an account it cannot be removed and accounts cannot be merged.
An account is initially set to a specific region depending on the version of the game purchased; Europe, America, Korea, Taiwan or Japan. Players from Europe, America and Korea may freely move between the three regions. Regardless of the account's home region, players in all regions can meet and form parties in international districts (instances of in-game outposts).
A new account has four character slots; each additional full campaign added to the account adds two further character slots. Extra character slots may be purchased from the online store.
The game is presented as a number of instanced zones accessible through staging areas known as towns. These staging areas are fully navigable 3D maps where the player avatars may interact with each other or with NPCs that provide services such as merchanting or storage. From a town, players can enter instanced gaming areas either by crossing the border of the town or by initiating a storyline mission. Each instance is allocated freshly for the adventuring party that enters it. As the characters progress in the story or explore the game world, they gain access to additional towns. Players can transport their characters instantly between towns using the game-world's map.
Player characters in Guild Wars are controlled from an over-head third person perspective in a 3D game environment (but with only two degrees of freedom: characters cannot move vertically; first person perspective is available, but usually too cumbersome to play). A player character or playable character (PC is a Fictional character in a Video game or Role playing game who is controlled or controllable Third person (or third-person) may refer to A Grammatical person, he, she, and they in the English language For every new character, the player can choose to create a role-playing character that begins in low level areas, or a PvP-only character at maximum level and the best equipment. Both modes encourage teaming up with other players or AI controlled NPCs known as henchmen. A non-player character, often shortened to NPC, is a character that is controlled by the Gamemaster in Role-playing games or one that is not
Player characters have a fixed primary profession, determined at creation time, which dictates their appearance, certain primary attributes, and the kinds of armor available to them. This article is about a concept in role-playing games For character classes specific to Dungeons and Dragons see Character class (Dungeons & Dragons. The warrior profession, for example, has access to the primary Strength attribute that increases their effectiveness with martial weapons, and is able to wear heavy armor providing the highest protection of all professions. Elementalists, on the other hand, wear weaker armor, but can use their primary Energy Storage attribute to have a much greater energy pool than other professions. Magic points ( MP; also called mana) are units of magical power that are used in many role-playing, computer role-playing and similar games Player characters can also choose a variable secondary profession that gives them access to all the skills and secondary attributes of that profession. A Warrior/Elementalist (abbreviated in-game as W/E), therefore, is a warrior who may use spells in combat, similar to the Spellsword archetype from RPGs.
All player characters have a maximum character level of 20 that is reached fairly early on in the co-operative story. Armor and weapons also have fixed maximum stats and a fixed variety of modifiers, and these items at the highest stats are easily attainable. Most of the gameplay is balanced around a party of eight level 20 players sporting items with maximum stats. The choice of armor and weapons influence the character's health points. Health is a Game mechanic used in computer and Video games to give value to characters, enemies NPCs, and related objects Unlike most RPGs, Guild Wars has no healing potions; instead, the party's health is managed by a number of healing skills in every class. In addition, a character regenerates health if he or she sustains or deals no damage for a certain period. The primary profession and attributes determine the character's energy, which also regenerates (at a fixed profession-dependent rate). Mana is the concept of an impersonal force or quality that resides in people animals and inanimate objects
Players may customize their character appearance from a fixed palette of face and hair models, skin color, height of the avatar, and by their choice of armor. All armor and weapons in the game can be dyed to further differentiate the characters. Finally, characters may display their guild affiliation and, optionally, a title they have earned for in-game achievements. The most prestigious titles often require significant investment of time and often in-game money.
ArenaNet originally intended that co-operative characters would continue to competitive content as the end-game for a player. The co-operative and competitive modes of the game were therefore closely linked, sharing nearly all gameplay mechanics. The few differences that exist are limited to a collection of PvE-only skills that are not balanced for competitive use. However, two communities of gamers have formed around each game type: those who play Guild Wars strictly as a co-operative RPG and those who play it as a competitive PvP game; updates to the game after the release of Prophecies allowed this division to continue further. A computer role-playing game ( CRPG) is a broad Video game genre originally developed for personal computers and other home computers
A player selects eight skills (special abilities) from their two professions. Each skill has a governing attribute that determines its effectiveness; these attributes are assigned using a number of attribute points similar to D&D's point buy ability score generation system. Dungeons & Dragons (abbreviated as D&D or DnD) is a Fantasy Role-playing game (RPG originally designed by In the 3rd edition Dungeons & Dragons Role-playing game, game mechanics and die rolls determine much of what happens Most skills (other than melee attacks, which use adrenaline built up during combat) use a certain amount of energy upon activation and require the character to either remain stationary for a short period of time or else forfeit the skill. All offensive skills are targeted either at an enemy or at oneself; Guild Wars does not allow targeting a location or an area. Weapon attacks are performed automatically once the player initiates combat, and are repeated until either the enemy is dead or the player chooses to stop. Players may also select allied targets for beneficial skills such as healing spells or enchantments.
Guild Wars has been likened to collectible card games such as Magic: the Gathering because of the way skills are used in gameplay. Collectible card games (CCGs also called trading card games (TCGs or customizable card games (CCGs are played using specially designed sets of cards This article is somewhat over-complete Please do not add significant new content without first discussing it on the talk page [18] A player may choose to equip up to eight skills or modify the allocation of their attribute points prior to leaving a town or outpost; however, once they have entered an explorable area, they will be unable to modify their character further until they return. This collection of chosen skills and attribute points is often referred to as a "build". Players may consider a specific strategy for the area they are entering, or use a general skill-set that complements the abilities of their party.
The co-operative parts of Guild Wars use several standard tropes of the MMORPG genre. A massively multiplayer online role-playing game ( MMORPG) is a genre of Computer role-playing games (CRPGs in which a large number of players interact with Players explore the game-world, kill monsters, perform quests, and complete missions to earn rewards and advance the story. Rewards include experience points, skill points, skills, gold, faction, and items for the player character. Some of these rewards advance not only the particular character but also unlock features of the game account-wide.
In each campaign the player is involved in a linear story with which they interact by performing a series of primary quests and missions. Quests are given to a player by NPCs via text dialog. As quests are completed new areas, new quests, and new missions are unlocked for the player's character to access. Missions allow the player character to participate in the major events of the storyline, such as significant battles against the main antagonist. Both quests and missions can feature in-game cut scenes which advance the story and provide context to the actions which follow. A cut scene is a sequence in a Video game over which the player has little or no control often breaking up the gameplay and used to advance the plot present Cut scenes are in the third-person, often featuring the party leader's character and revealing elements of the game that the character would not normally be aware of, such as the actions of an antagonist. Players are given the option of skipping the cut scenes if all party members agree upon it.
Player versus Player (PvP) combat in Guild Wars is consensual and team-based. Player vs player, PvP, or Player Killing is competitive interaction within a game between two or more live participants Such combat is restricted to special PvP areas, the majority of which are located on the core area known as The Battle Isles. Individual campaigns also have certain campaign-specific PvP arenas. Players may participate in PvP combat with either their role-playing characters or with characters created specifically for PvP. Characters are rewarded with experience points for victories in competitive battle and the player account also acquires faction points redeemable for in-game rewards. [19] In addition to this victory may also award points which contribute towards completion of character or account based titles.
The following are the competitive modes in Guild Wars:
Guild and Hero Battles have a continuously running automated tournament system. [20] Players or guilds elect to participate in the tournament by buying in-game tokens using their PvP faction points. The participants are divided randomly into groups of 32 that participate daily in up to five Swiss rounds held on a fixed schedule. A Swiss system tournament is a commonly used type of Tournament in Chess, bridge, Scrabble, squash, Magic The Gathering Participants who are unable to field a full team automatically forfeit their round. The top eight candidates at the end of every month continue on to a single-elimination tournament, and the final victors earn a number of real and in-game rewards. A single-elimination tournament, also called a knockout, cup or sudden death tournament, is a type of Tournament where the loser of each Players who do not participate in the automated tournament are allowed to place bets on the results of these tournaments for a number of in-game rewards.
Many competitive matches may be observed by players by means of an observer mode. [19] Important PvP matches such as matches in the Hall of Heroes or between highly rated guilds may be observed (after a delay of fifteen minutes) by others in order to see the tactics used by successful teams and attempt to learn or counter them. Guilds may additionally observe their own Guild Battles for a fixed period of time. [21]
As the name suggests, guilds are a core element of Guild Wars, manifesting not only as social units but also being closely linked with the game mechanics. In computer and video gaming, a clan or guild is a group of players who regularly play together in a particular (or various different Multiplayer games Although a player is not required to join a guild, it adds value to the gaming time and increases camaraderie. Often, joining a guild is a good way to get help from more experienced players as the in-game guild interface allows communication between guild members.
A guild leader creates the guild by registering a guild name and a tag (between two and four characters long) with an NPC. A non-player character, often shortened to NPC, is a character that is controlled by the Gamemaster in Role-playing games or one that is not The guild tag is displayed in brackets after the names of guild members. The leader also designs the guild's cape (from a large palette of shapes, patterns and emblems), and purchases a guild hall that serves as the guild headquarters and may be furnished with merchants, traders, and storage NPCs. Each guild hall is an individual instanced outpost located at the same spot on the Battle Isles, but they are not physically accessible to non-allied members as the only way to enter a guild hall is by "map travel". The guild leader recruits new players to the guild and can promote a number of them to guild officers, who can then help with the recruitment and further promotion of officers. All player characters on the same Guild Wars account belong to the same guild. Players may leave their guild whenever they please, but only the leader and officers can dismiss non-officer players from the guild; the leader has the additional power to dismiss officers and disband the guild. Guilds have a membership limit of 100 members; player communities with more than that many members generally create allied sister guilds, often named similarly and using the same tag.
Up to ten individual guilds may ally together to form an alliance. Members of an alliance may communicate over a shared chat channel, and visit the guild halls of the other guilds of the alliance. [22] Each alliance has a leader guild that initiates the alliance, the leader of which guild is also the alliance leader, who may admit or dismiss guilds from the alliance. Each alliance must be devoted to either the Kurzicks or the Luxons, the two Canthan factions (from Guild Wars Factions) locked in perpetual conflict. Players can accumulate faction (reputation) with either the Kurzicks or the Luxons, which can either be "donated" to the alliance or redeemed for certain in-game rewards. The alliances with the highest total amount of donated faction are given control of certain in-game outposts on the Canthan continent; controlling an outpost gives the alliance members access to restricted areas of the outposts, containing, among other things, merchants who sell at a discount. The best alliance-controllable outposts are the Kurzick and Luxon capital cities, each of which contains a restricted entrance to an "elite" co-operative mission.
In addition to membership in guilds, a player may be a guest of any number of other guilds. Guest privileges are limited to visiting the guild hall and participating in guild or alliance battles. An accepted invitation expires after eight hours.
Guild Wars is the first game created by developer ArenaNet. ArenaNet is a Computer game developer and part of NCsoft Corporation, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain Senior developers from Blizzard Entertainment, some involved in the early development of World of Warcraft,[23] left to create ArenaNet to develop a game which took risks with game design and business model. Blizzard Entertainment is an American Video game developer and publisher headquartered in Irvine California. World of Warcraft (commonly acronymed as WoW) is a Massively multiplayer online role-playing game (MMORPG [24] Guild Wars development was first announced in April 2003. [25] Guild Wars Prophecies, initially marketed simply as Guild Wars, was released in April 2005. Guild Wars Prophecies ( April 2005) officially known as simply Guild Wars, is the first campaign of the Guild Wars [26] Sorrow's Furnace added further playable content to Prophecies in September 2005. [27] Guild Wars Factions was released exactly a year after Prophecies in April 2006 followed six months later by Guild Wars Nightfall in October 2006. Guild Wars Factions is an MMORPG released in 2006 by ArenaNet, the second in the Guild Wars series Stories without links will be removed'. News stories must be in English Guild Wars Nightfall is a fantasy MMORPG and the third stand-alone campaign in the Guild Wars computer October 2006 was a month that began on a Sunday The month was marked by a nuclear test by North Korea that prompted that passing of Resolution 1718 A fourth campaign was in development, but after reviewing feedback from fans and the sort of changes they wanted to make,[28] ArenaNet elected to focus on an expansion pack, Guild Wars: Eye of the North, released in August 2007,[29] and Guild Wars 2. Guild Wars Eye of the North (also known as GWEN and EotN) is the first and possibly only Expansion pack to the August 2007 is the eighth month of that year It began on a Wednesday and 31 days later ended on a Friday.
Guild Wars development began in an environment following the release of EverQuest when a number of new MMORPGs were announced. EverQuest, often called EQ, is a 3D fantasy -themed Massively multiplayer online role-playing game ( MMORPG) that was released A massively multiplayer online role-playing game ( MMORPG) is a genre of Computer role-playing games (CRPGs in which a large number of players interact with ArenaNet positioned Guild Wars in a niche in this landscape, offering unlimited gametime without subscription fees. ArenaNet believed that players would not pay subscription fees for every online game they play[30] and that paying a fee would cause players to make a "lifestyle commitment"[24] to a particular game, rather than the usual behaviour of playing many different games and switching between them. [31] Jeff Strain, a founder of ArenaNet, said, "It is our opinion that the free online gaming model combined with frequent content updates is the optimum online paradigm for interfacing with consumers and creating a significant, enduring gaming franchise. Jeff Strain is a Game programmer and one of the three founders of ArenaNet. "[32]
ArenaNet has used open beta testing throughout the development of the Guild Wars series. Software testing is an Empirical investigation conducted to provide stakeholders with information about the quality of the product or service under test, with respect to the For the first public appearance of Prophecies in April 2004, that occurred in conjunction with E3 2004, people were encouraged to download the client and play an online demo of the game to test its networking capabilities. Guild Wars Prophecies ( April 2005) officially known as simply Guild Wars, is the first campaign of the Guild Wars The E3 Media and Business Summit, formerly known as Electronic Entertainment Expo and commonly known as E3, is an annual Trade show for the computer [33] This was followed by a preview event and several beta test weekend events. [34] Both Factions and Nightfall had similar test weekends prior to their release. Nearly 500,000 players spent an average of 8. 5 hours playing the Nightfall PvE content during its second beta test weekend. [35] In addition to the public beta events, ArenaNet used continuously running closed alpha test servers throughout development; some alpha testers were ArenaNet employees but most were volunteers from the player community who signed a non-disclosure agreement with ArenaNet. A non-disclosure agreement (NDA also known as a confidentiality agreement, confidential disclosure agreement (CDA proprietary information agreement ArenaNet is a Computer game developer and part of NCsoft Corporation, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain After the release of Eye of the North, the bulk of the development and test teams were moved to the Guild Wars 2 project, though a small maintenance and QA team remains on the original Guild Wars project. Guild Wars Eye of the North (also known as GWEN and EotN) is the first and possibly only Expansion pack to the Guild Wars 2 is an MMORPG under development by the Bellevue Washington -based ArenaNet studio a subsidiary of NCSoft corporation Quality assurance, or QA for short refers to planned and systematic production processes that provide confidence in a product's suitability for its intended purpose The group of volunteer alpha testers was disbanded in January 2008, and no plans have yet been announced about repeating such an alpha test program for Guild Wars 2. PortalCurrent events International holidays January 1 - New Year's Day January 1 - Independence
Aspects of every campaign have been influenced or modified based on feedback from the player community. [36] Such changes began soon after the release of the original Prophecies, when, for instance, skill acquisition in the co-operative campaign was simplified, and PvP unlocks were made purchasable with the new mechanic of faction rewards for competitive victories. [37] Although further playable content—such as quests and missions—are no longer expected for the original Guild Wars series, ArenaNet continues to make such changes to the gameplay elements and monitors game balance issues.
ArenaNet also continues to develop in-game events that generally coincide with real events such as Christmas, Halloween, and the Chinese new year (for the Asian-influenced in-game continent of Cantha). These events feature mini-games, quests, event-specific PvP game types such as the Dragon Arena and snow-ball fights or beetle racing, special decorations for in-game outposts, and various in-game rewards such as masks and collectible gifts. Regular events also occur every weekend; each such event temporarily increases certain in-game rewards such as the drop rate of loot, reputation points for various in-game activities, or faction points.
The game engine for Guild Wars was developed by ArenaNet. A game engine is a software system designed for the creation and development of computer and video games Engine components developed for Guild Wars are available to be licensed to other NCsoft companies and have been used in other NCsoft games. However, ArenaNet have said they will not license the game engine technology to non-NCsoft companies. [23]
To support their fee-free approach to online gaming the server architecture developed for the game was core to minimizing the bandwidth costs associated with maintaining game servers. [38] Infrastructure design was influenced by the developers' experiences with Battle.net development. Battlenet is an online gaming service provided by Blizzard Entertainment. [32]
The game client is available for download as a very small file. Each time there is an update to the game the existing client automatically downloads a new version of the client which examines a manifest of files to determine which files have been modified and therefore need to be downloaded to the client machine. This manifest is prioritized, the most important files are downloaded prior to the player being able to start the game, the rest are downloaded in the background while the player is playing. ArenaNet uses this rapid update technology to make changes on demand and close exploits in the system. [32]
ArenaNet also utilizes their update technology to preload content from new Guild Wars campaigns onto existing players' accounts prior to the release of that campaign. The content is only activated after the right key is added to the player's account and the game servers allow the campaign changes to go live. [23]
The game is server hosted. [30] Much of the game mechanics are performed or verified by the game servers. A game mechanic is a construct of rules intended to produce an enjoyable Game or Gameplay. The Guild Wars servers are set up in a distributed model. Players are presented with what appears to be a single server but their data is moved to different locations or servers depending on where in the world they are playing and server load at the time. [31]