Graphic organizers are visual representations of knowledge, concepts or ideas. They are known to help:
- relieve learner boredom
- enhance recall
- provide motivation
- create interest
- clarify information
- assist in organizing thoughts
- promote understanding
They take many forms:

Ishikawa's Cause & Effect diagram (fishbone chart)
- Category/Classification Organizers
- Compare Contrast Organizers
- Concept Development Organizers
- Options and Control Device Organizers
See also
External links
See also Pre-production Storyboards are graphic organizers such as a series of Illustrations or Images displayed in sequence for the purpose of The Ishikawa diagram (or fishbone diagram or also cause-and-effect diagram) are Diagrams that shows the Causes of a certain Event A chart or graph is a type of Information graphic, that represents tabular numeric data and/or functions. For concept maps in Generic programming, see Concept (generic programming. A KWL table, or KWL chart, is a graphical organizer designed to help in Learning. A mind map is a Diagram used to represent Words, Ideas tasks or other items linked to and arranged radially around a central key word or idea Venn diagrams or set diagrams are Diagrams that show all hypothetically possible Logical relations between a finite collection of sets (groups A flowchart is a Schematic representation of an Algorithm or a stepwise process, showing the steps as boxes of various kinds and their order by connecting A control panel is a flat often vertical area where control or monitoring instruments are displayed See also Visualization and Information graphics Visualization is any technique for creating Images Diagrams or A KWL table, or KWL chart, is a graphical organizer designed to help in Learning. Thinking Maps are a set of Graphic organizer techniques used in K-12 education.
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