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Many years ago, Brian Eno popularised the term "generative music" to describe music that is ever-different and changing, and that is created by a system.

Contents

Theory

There are four primary perspectives on Generative Music (Wooller, R. et. al. , 2005)(reproduced with permission):

1. Linguistic/Structural: music composed from analytic theories that are so explicit as to be able to generate structurally coherent material (Loy and Abbott 1985; Cope 1991). This perspective has its roots in the generative grammars of language (Chomsky 1956) and music (Lerdahl and Jackendoff 1983), which generate material with a recursive tree structure. In Theoretical linguistics, generative grammar refers to a particular approach to the study of Syntax. Avram Noam Chomsky (noʊm ˈtʃɑmski born December 7 1928 is an American linguist, Philosopher, cognitive scientist, Political Fred Lerdahl (born March 10 1943) is the Fritz Reiner Professor of Musical Composition at Columbia University Ray Jackendoff (born January 23, 1945) is an American Linguist. In Computer science, a tree is a widely-used Data structure that emulates a Tree structure with a set of linked nodes

2. Interactive/Behavioural: music generated by a system component that ostensibly has no inputs. That is, 'not transformational' (Rowe 1991; Lippe 1997:34; Winkler 1998). Brian Eno's Generative Music 1 is an example of this.

3. Creative/Procedural: music generated by processes that are designed and/or initiated by the composer. Steve Reich's Its gonna rain and Terry Riley's In C are examples of this (Eno 1996). WikipediaWikiProject Composers#Lead section --> Stephen Michael Reich (born October 3 Terry Riley (born June 24 1935) is an American composer associated with the minimalist school

4. Biological/Emergent: non-deterministic music (Biles 2002), or music that cannot be repeated, for example, ordinary wind chimes (Dorin 2001). This perspective comes from the broader generative art movement. Generative art refers to Art that has been generated composed or constructed in an Algorithmic manner through the use of systems defined by Computer This revolves around the idea that music, or sounds may be 'generated' by a musician 'farming' parameters within an ecology, such that the ecology will perpetually produce different variation based on the parameters and algorithms used.

Software

Many software programs have been written to create generative music, including:

Noatikl

Intermorphic's Noatikl is described by Intermorphic as being a "trans-generative" music engine that allows control to come both from a variety of sources:

Other Notes

See also

References

Biles, A. Algorithmic composition is the technique of using algorithms to create Music. Interactive music also known as nonlinear music or adaptive music, is synonymous with Soundtracks to Interactive media and in particular Koan is a Generative music engine that was created by a company called SSEYO a company founded by Pete Cole and Tim Cole 2002a. GenJam in Transition: from Genetic Jammer to Generative Jammer. In International Conference on Generative Art, Milan, Italy.

Chomsky, N. 1956. Three models for the description of language. IRE Transcripts on Information Theory, 2: 113-124.

Cope, D. 1991. Computers and musical style. Madison, Wis. : A-R Editions.

Dorin, A. 2001. Generative processes and the electronic arts. Organised Sound, 6 (1): 47-53.

Eno, B. 1996. Generative Music. http://www.inmotionmagazine.com/eno1.html (accessed 27 July 2005).

Essl, K. 2002. Generative Music. http://www.essl.at/bibliogr/generative-music.html (accessed 16 August 2006).

Intermorphic Limited History of Noatikl, Koan and SSEYO

Lerdahl, F. and R. Jackendoff. 1982. A generative theory of tonal music. Cambridge, Mass: MIT Press.

Lippe, C. 1997. Music for piano and computer: A description. Information Processing Society of Japa SIG Notes, 97 (122): 33-38.

Loy, G. and C. Abbott. 1985. Programming languages for computer music synthesis, performance and composition. ACM Computing Surveys (CSUR), 17 (2): 235-265.

Rowe, R. 1991. Machine Learning and Composing: Making Sense of Music with Cooperating Real-Time Agents. Thesis from Media Lab. Mass. : MIT.

Winkler, T. 1998. Composing Interactive Music. Cambridge, Massachusetts: MIT Press.

Wooller, R. , et al. A framework for comparing algorithmic music systems. in Symposium on Generative Arts Practice (GAP). 2005. University of Western Sydney.


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