Gamesmanship is the use of dubious (although not technically illegal) methods to win a game, such as golf or snooker. A game is a structured activity, usually undertaken for Enjoyment and sometimes also used as an Educational tool Snooker is a Cue sport that is played on a large Baize -covered table with pockets in each of the four corners and in the middle of each of the long As opposed to sportsmanship, it may be inferred that the term derives from playing for the game (to win at any cost) as opposed to playing for sport. Sportsmanship is conformance to the rules spirit and Etiquette of Sport. The term originates from Stephen Potter's 1947 book, "Gamesmanship: The Art of Winning Games Without Actually Cheating. Stephen Potter ( 1 February 1900 - December 1969 was a British author best known for his mocking self-help books and film and television derivatives from them though "
Origins
Stephen Potter cites the origin of gamesmanship to be a tennis match in which he and the philosopher C. E. M. Joad competed against two younger and fitter men who were outplaying them fairly comfortably. Cyril Edwin Mitchinson Joad ( August 12, 1891 – April 9, 1953) was an English Philosopher and broadcasting personality On returning a serve, Joad hit the ball straight into the back-netting twelve feet behind the back-line. While the opponents were preparing for the next serve Joad queried whether the ball had landed in, or out. Being young, polite university students, their opponents offered to replay the point, but Joad declined. Because they were young and polite, the slight suggestion by Joad that their etiquette and sportsmanship was in question was extremely off-putting. Potter and Joad went on to win the match.
Techniques
The most common techniques of gamesmanship are the following.
- Breaking the flow of an opponent's play.
- Causing an opponent to take the game less seriously or to overthink his or her position.
- Intentionally making a "mistake" which gains an advantage over an opponent.
While the first method is more common at higher levels of sports, the last two are more powerful in amateur games.
Breaking the flow
Examples of "flow-breaking" methods include:
- Feigning injury to delay the game, or to imply you won't be playing at your best. The skilled gamesman can counter this tactic by waiting until the game has been in play for some time, before revealing that he or she suffers from a far more serious condition, such as a heart defect. Heart disease is an Umbrella term for a variety for different diseases affecting the Heart.
- In billiards or snooker, intentionally standing in your opponent's line of sight, and then suddenly moving when you "realise" you're in the wrong place. Snooker is a Cue sport that is played on a large Baize -covered table with pockets in each of the four corners and in the middle of each of the long
- Distracting your opponent by complaining about other people who might be (but weren't) distracting your opponent. Potter, who always insisted that the good gamesman must give the appearance of being a good sportsman, recommended this approach. Sportsmanship is conformance to the rules spirit and Etiquette of Sport. For example, if an opponent is about to take a shot at billiards, it is bad gamesmanship to fidget and whistle but good gamesmanship to distract him by loudly requesting silence from spectators.
- When winning a point you should look directly at the opponent, but when losing one always avoid eye contact.
- In cricket, coming out to bat with two right-handed gloves and then wasting time sorting it out. Cricket is a bat-and-ball team Sport that originated in England and is now played in more than 100 countries
- When losing an outdoor game, feigning a deep, informed and more than amateur interest in e. g. botany or ornithology, in order to convey the breadth of your interests and suggest to opponent that you are not really concerned about losing. Botany, plant science(s, phytology, or plant biology is a branch of Biology and is the scientific study of plant Life Ornithology (from Greek ὄρνις ὄρνιθος ornis, ornithos, "bird" and λόγος logos, "knowledge" is the branch of This can cause them to relax their attention, or at any rate rob them of the satisfaction of beating you.
Causing your opponent to overthink
Examples of methods designed to cause your opponent to overthink or to not take the game seriously enough include:
- Giving intentionally vague advice in the hope of making your opponent focus on his play.
- Asking one's opponent advice for a (fictitious) match the following day, against an implied stronger opponent.
- Claiming that the game you are playing "just isn't my sport", or claiming less expertise than you actually possess (a mild form of hustling). Hustling is the deceptive act of disguising one's skill in a Sport or Game with the intent of luring someone of probably lesser skill into Gambling (or
- The converse approach, suggesting a level of expertise far higher than you actually possess, can also be effective. For example, although gamesmanship frowns on simple distractions like whistling loudly while an opponent takes a shot, it is good gamesmanship to do so when taking a shot oneself, suggesting as it does a level of carefree detachment which your opponent does not possess.
Intentional "mistakes"
Examples of intentional "mistakes" designed to gain an advantage:
- In bridge, intentionally misdealing and then engaging in chaotic bidding, knowing that the hand will be void anyway. Contract bridge, usually known simply as bridge, is a trick-taking Card game of skill and chance (the relative proportions depending
- In poker, intentionally raising out of turn, to induce players to give you a free card. Poker is a type of Card game in which players bet on the value of the card combination (" hand " in their possession by placing a bet into
All of the above are considered very close to cheating, and the abuser of gamesmanship techniques will find himself penalized in most serious sports and games tournaments, as well as being deemed (if caught) a "bad sport".
Football/Soccer
In football, it is considered good sportsmanship to kick the ball out of play if a player on the opposing side is injured; when the ball is to be thrown in, it is also considered to be good sportsmanship in this situation to kick it (or throw it) back to the other team who had intentionally kicked it out. Association football, more commonly known as football or soccer, is a Team sport played between two teams of eleven players and is widely considered Gamesmanship arises in this situation when, rather than passing the ball back to the side who kicked the ball out, the injured player's teammates keep the ball after the throw in. Whilst not illegal or against the rules of the sport, it is heavily frowned upon. Feigning injury to cause the ball to be kicked out is another example of gamesmanship intended to break the flow of play. [1] When a free kick is awarded, members of the defending team will often pick up the ball and drop it back behind them as they retreat. Whilst not throwing the ball away, which would be an infringement, the purpose is to prevent a swiftly taken free kick.
Another less used tactic in football is to "take out the opposition by means of harming them with the football by direct aim". This is, however, both bad sportsmanship and entirely against the original spirit of gamesmanship.
Usage outside of games
The term "gamesmanship" is also used for similar techniques used in non-game situations, such as negotiations and elections. For Wikipedia's negotiation policy see WikipediaNegotiation. For other uses see Negotiation (disambiguation. An election is a Decision-making process by which a population chooses an individual to hold formal office
Each form is frequently used as a means of describing dubious methods of winning and/or psychological tricks used to intimidate or confuse one's opponent. Technically speaking, these tactics are One-upmanship, defined in a later book by Potter as the art of being one-up on somebody else. One-upmanship is the systematic and conscious practice of making one's associates feel inferior and thereby gaining the status of being "one-up" on them
The term also appears in art theory to mean playfulness, as in "literary gamesmanship". [1][2]
See also
References
- The Theory and Practice of Gamesmanship: The Art of Winning Games Without Actually Cheating is a book by Stephen Potter, from which most of the above derives, although it must be emphasized that Potter was being humorous, and always suggested that one should be a good sportsman first and foremost. Sportsmanship is conformance to the rules spirit and Etiquette of Sport. Diving (or simulation - the term used by FIFA which is used for any simulated foul not just those resulting in a "dive" in the context of Football Unsportsmanlike conduct (or unsporting behaviour, or archaically ungentlemanly conduct) is a term used in many professional Sports to refer to a particular School for Scoundrels or How to Win Without Actually Cheating! is a 1960 British Comedy film, remade in 2006 inspired by the This article is about the depiction as "Supermac" of British Prime Minister Harold Macmillan. Stephen Potter ( 1 February 1900 - December 1969 was a British author best known for his mocking self-help books and film and television derivatives from them though
Books extending Potter's theories of gamesmanship
- Raffles and the Match-Fixing Syndicate, by Adam Corres, concerning the principles of gamesmanship in cricket.
References
- ^ In response to claims of feigned injuries during the 2006 World Cup, the Premier League has asked players, managers and referees to end the custom as of the 06/07 season, instead preferring a referee alone to determine whether a break in play is needed.
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