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Gamesmanship is the use of dubious (although not technically illegal) methods to win a game, such as golf or snooker. A game is a structured activity, usually undertaken for Enjoyment and sometimes also used as an Educational tool Snooker is a Cue sport that is played on a large Baize -covered table with pockets in each of the four corners and in the middle of each of the long As opposed to sportsmanship, it may be inferred that the term derives from playing for the game (to win at any cost) as opposed to playing for sport. Sportsmanship is conformance to the rules spirit and Etiquette of Sport. The term originates from Stephen Potter's 1947 book, "Gamesmanship: The Art of Winning Games Without Actually Cheating. Stephen Potter ( 1 February 1900 - December 1969 was a British author best known for his mocking self-help books and film and television derivatives from them though "

Contents

Origins

Stephen Potter cites the origin of gamesmanship to be a tennis match in which he and the philosopher C. E. M. Joad competed against two younger and fitter men who were outplaying them fairly comfortably. Cyril Edwin Mitchinson Joad ( August 12, 1891 – April 9, 1953) was an English Philosopher and broadcasting personality On returning a serve, Joad hit the ball straight into the back-netting twelve feet behind the back-line. While the opponents were preparing for the next serve Joad queried whether the ball had landed in, or out. Being young, polite university students, their opponents offered to replay the point, but Joad declined. Because they were young and polite, the slight suggestion by Joad that their etiquette and sportsmanship was in question was extremely off-putting. Potter and Joad went on to win the match.

Techniques

The most common techniques of gamesmanship are the following.

  1. Breaking the flow of an opponent's play.
  2. Causing an opponent to take the game less seriously or to overthink his or her position.
  3. Intentionally making a "mistake" which gains an advantage over an opponent.

While the first method is more common at higher levels of sports, the last two are more powerful in amateur games.

Breaking the flow

Examples of "flow-breaking" methods include:

Causing your opponent to overthink

Examples of methods designed to cause your opponent to overthink or to not take the game seriously enough include:

Intentional "mistakes"

Examples of intentional "mistakes" designed to gain an advantage:

All of the above are considered very close to cheating, and the abuser of gamesmanship techniques will find himself penalized in most serious sports and games tournaments, as well as being deemed (if caught) a "bad sport".

Football/Soccer

In football, it is considered good sportsmanship to kick the ball out of play if a player on the opposing side is injured; when the ball is to be thrown in, it is also considered to be good sportsmanship in this situation to kick it (or throw it) back to the other team who had intentionally kicked it out. Association football, more commonly known as football or soccer, is a Team sport played between two teams of eleven players and is widely considered Gamesmanship arises in this situation when, rather than passing the ball back to the side who kicked the ball out, the injured player's teammates keep the ball after the throw in. Whilst not illegal or against the rules of the sport, it is heavily frowned upon. Feigning injury to cause the ball to be kicked out is another example of gamesmanship intended to break the flow of play. [1] When a free kick is awarded, members of the defending team will often pick up the ball and drop it back behind them as they retreat. Whilst not throwing the ball away, which would be an infringement, the purpose is to prevent a swiftly taken free kick.

Another less used tactic in football is to "take out the opposition by means of harming them with the football by direct aim". This is, however, both bad sportsmanship and entirely against the original spirit of gamesmanship.

Usage outside of games

The term "gamesmanship" is also used for similar techniques used in non-game situations, such as negotiations and elections. For Wikipedia's negotiation policy see WikipediaNegotiation. For other uses see Negotiation (disambiguation. An election is a Decision-making process by which a population chooses an individual to hold formal office

Each form is frequently used as a means of describing dubious methods of winning and/or psychological tricks used to intimidate or confuse one's opponent. Technically speaking, these tactics are One-upmanship, defined in a later book by Potter as the art of being one-up on somebody else. One-upmanship is the systematic and conscious practice of making one's associates feel inferior and thereby gaining the status of being "one-up" on them

The term also appears in art theory to mean playfulness, as in "literary gamesmanship". [1][2]

See also

References

Books extending Potter's theories of gamesmanship

References

  1. ^ In response to claims of feigned injuries during the 2006 World Cup, the Premier League has asked players, managers and referees to end the custom as of the 06/07 season, instead preferring a referee alone to determine whether a break in play is needed.

Dictionary

gamesmanship

-noun

  1. The use of legal but unsporting tactics to gain an advantage over one’s opponent
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