Citizendia
Your Ad Here

Game design is the process of designing the content and rules of a game. A game is a structured activity, usually undertaken for Enjoyment and sometimes also used as an Educational tool The term is also used to describe both the game design embodied in an actual game as well as documentation that describes such a design.

Contents

Game Design Concepts of Gaming

Interaction with other design disciplines

Some types of game design involve integration of many varying disciplines. Video game design, for example, requires the co-ordination of:

All the above have designers elements to them, which makes the clear and concise definition of video game design difficult. A game mechanic is a construct of rules intended to produce an enjoyable Game or Gameplay. A game artist is an Artist who creates art for one or more types of Games Game artists are responsible for all of the aspects of Game development that call Game programming, a subset of Game development, is the Programming of computer, console or Arcade games. The complex nature of video game development arises because of interdependencies between these design disciplines. Decisions made in one area tend to create constraints in others. For example, art specifications can conflict with technical constraints, or the design might appear coherent overall, but impractical to build.

These interdependencies, although typically less complex, are also applicable to more traditional game design, such as board games, where the designer might seek to make the game fun, but may also wish to make sure that it is possible to mass produce, market and sell it and turn a profit.

Design method

A document which describes a game's design may be used during development (often called a design document), although this is not the only way to design a game. Many games have been developed primarily through iterative prototyping which, depending on the type of game, can be a more appropriate way of discovering new designs than theorizing on paper. This was particularly true of early video games where the programmer was often also the designer and designs were much more constrained by technology, while at the same time new and ingenious programming techniques were being devised in parallel with the game design itself. In practice, some combination of forward planning and iterative design is used in the development of a game.

Iterative design tends to be more suitable for core game mechanics (or gameplay) where the emergent properties of the design can be very hard to predict. For the television channel see GamePlay HD. Gameplay includes all player experiences during the interaction with game systems especially formal On the other hand, game elements such as story, setting, logical flow and level designs often lend themselves to being designed on paper, although almost invariably some unforeseen issues will arise that will need to be dealt with through a modification of the paper design. Level design or game mapping is the creation of levels mdashlocales stages or missions&mdashfor a Video game (such as a Console game or Thus, even a design document can and usually does undergo some kind of iterative process during the development of a game, either formally or informally.

Narrative elements

Games often have narrative elements which are used to give a context to the activity of a game, make the activity of playing it less abstract and enhance its entertainment value, although narrative elements are not always clearly present or present at all. Tetris is an example of a game apparently without narrative. Tetris (Тетрис is a Video puzzle game originally designed and programmed by Alexey Pajitnov in June 1985 while working for the Dorodnicyn It should be noted that some narratologists claim that all games have a narrative element. Narratology is the theory and study of Narrative and Narrative structure and the ways they affect our perception Some go further and claim that games are essentially a form of narrative (see "Ludologists versus narrativists" below). Game design is the process of designing the content and rules of a Game. Narrative in practice can be the starting point for the development of a game, or alternatively can be added to a design that started as a set of game mechanics.

Some narrative elements directly relevant to game design are:

Example: City crime
Example: Survival in a dangerous urban environment
Example: Playing the role of a young criminal working their way up through the criminal underworld, in a major American city. A theme, from Old French tesme, is a broad idea in a story or literary work or a message or lesson conveyed by a written text

Narrative elements of a game are the primary aspect of games that are used in marketing, due to the ease with which they can be related in non-interactive media.

Activities

Games invariably involve activities in which the game player engages, usually for the purpose of entertainment, education or training. Some examples are:

Many games have multiple interrelated activities.

Gameplay

Gameplay is a commonly used term used to describe the interactive aspects of a video game design. For the television channel see GamePlay HD. Gameplay includes all player experiences during the interaction with game systems especially formal In recent times it has also come to be used in the context of more traditional games. An alternative name for gameplay that is finding favor with academics is game mechanics, although there are arguments that gameplay and game mechanics are different concepts . A game mechanic is a construct of rules intended to produce an enjoyable Game or Gameplay. For the television channel see GamePlay HD. Gameplay includes all player experiences during the interaction with game systems especially formal A game mechanic is a construct of rules intended to produce an enjoyable Game or Gameplay. Gameplay is what distinguishes a game from a non-interactive medium such as a book or film. For the television channel see GamePlay HD. Gameplay includes all player experiences during the interaction with game systems especially formal Often the game designer seeks to provide challenges to a player through the design of game mechanics that it is hoped the player will find entertaining. A game mechanic is a construct of rules intended to produce an enjoyable Game or Gameplay. Key concepts in gameplay design are:

Ludologists versus narrativists

There is ongoing debate between two academic viewpoints on game design. Narrativists take the view that a game can be understood as a form of narrative. Ludologists take the view that a game needs to be understood in terms of its rules, interface, and also in terms of the concept of play. A third group believes this distinction is artificial and that ludology does not exclude the so-called "narratology". For more information see Game studies: Ludology and narratology. Game studies is the still-young field of analyzing games from a multi- and inter-disciplinary perspective

Video and Computer Game Design Process

The design process varies from designer to designer and companies have different formal procedures and philosophies.

The typical "textbook" approach is to start with a concept or a previously completed game and from there create a design document. This document is intended to map out the complete game design and acts as a central resource for the development team. This document should ideally be updated as the game evolves throughout the production process.

Some developers advocate a prototyping phase before the design document is written to experiment with new ideas before they become part of the design.

Designers

Games are designed either by individuals or teams. Designers are generally creative individuals with broad backgrounds. A wide frame of reference is commonly used to generate new ideas or entertaining content, as well as having an understanding of all the technical and production issues. Additionally designers need to be able to juggle a very large number of interrelated constraints, making creative decisions to resolve conflicts, so an analytical mind is an asset. For example, because of the demands of the market, designers are often required to design games based on licensed properties or intellectual property—some of which may place very stringent and difficult to negotiate constraints upon the design. Intellectual property ( IP) is a legal field that refers to creations of the mind such as musical literary and artistic works inventions and symbols names In these cases, the designer(s) must exercise great creativity and patience while forming a game that meets all the desired constraints, including that the game be fun and interesting.

Some designers are well known within the industry and beyond, however this is relatively rare in recent times. Some companies favor the approach of having no readily identifiable designer of a game, preferring to distribute design responsibilities among team members. Others will have an individual that takes ultimate responsibility for the design of a game. A few designers are sufficiently famous that having their name on the box will help the game sell.

References

See also

External links

v  d  e
Video game industry
Activities Jobs Types of video games Companies
Game design
Game development
Game programming
Game testing
Journalism
Level design
Game producer
Game designer
Game programmer
Game artist
Game tester
Level designer
Arcade game
Computer game
Console game
Handheld game
Video game developer
Video game publisher
List of video game companies
List of publishers
Lists of video games
List of video game industry people
Rules of Play Game Design Fundamentals is a book on Game design by Katie Salen and Eric Zimmerman, published by MIT Press. Eric Zimmerman (born 1969) is a Game designer and the co-founder and CEO of Gamelab, a computer game development company which is Katie Salen is a game designer interactive designer animator and design educator Eric Zimmerman (born 1969) is a Game designer and the co-founder and CEO of Gamelab, a computer game development company which is Katie Salen is a game designer interactive designer animator and design educator See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction FuturePlay is the international academic conference that focuses on the future of Video game design and technology. The GNS Theory, as originally developed by Ron Edwards, is a relatively amorphous body of work attempting to create a theory of how Role-playing games The following is a list of books on computer and video games, which range from development, theory, history, to art books This is a hierarchical list linking to all articles related to Video games. Simulated reality is the proposition that Reality could be simulated—perhaps by Computer simulation —to a degree indistinguishable from "true" Reality Chris Crawford may refer to Chris Crawford (basketball Chris Crawford (game designer See also The Open Directory Project ( ODP) also known as dmoz (from directory The video game industry (formally referred to as Interactive entertainment) is the economic sector involved with the development, Marketing Game development is the process by which a Game is produced Today this term most commonly refers to the development of Video games Overview Development Game programming, a subset of Game development, is the Programming of computer, console or Arcade games. Game testing refers to the process of Software testing for Video games The formal process performed by professional Game testers begins well into Video game journalism is a branch of Journalism concerned with the reporting and discussion of Video games. Level design or game mapping is the creation of levels mdashlocales stages or missions&mdashfor a Video game (such as a Console game or A game producer is the person in charge of overseeing development of a Video game. A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer A game programmer is a Programmer who primarily develops Video games or related Software (such as Game development tools. A game artist is an Artist who creates art for one or more types of Games Game artists are responsible for all of the aspects of Game development that call A game tester analyzes Video games to document software defects as part of a Quality control process in Video game development. A level designer is a person who creates levels challenges or missions for computer and/or Video games using a specific set of programs These An arcade game is a coin-operated entertainment machine typically installed in businesses such as Restaurants Pubs Video arcades and Family Entertainment A personal computer Game (also known as a computer game or simply PC game) is a Video game played on a Personal computer, rather This article is about games played on consoles Video gaming is about this form of gaming in general A handheld video game is a Video game designed for a handheld device A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video A video game publisher is a company that publishes Video games that they have either developed internally or have had developed by a Video game developer This is a list of companies that have made Video games for either computers or video game consoles and includes both companies that currently exist as well as now-defunct companies This is a list of video and computer game publishers, past and present This is a list of all Video game lists that can be found on Wikipedia. Below is a list of notable people who work or have worked in the Video game industry, on video or Computer games The list is divided into different roles but
© 2009 citizendia.org; parts available under the terms of GNU Free Documentation License, from http://en.wikipedia.org
Dapyx Software network: MP3 Explorer | Ebook Manager | Zenithic