| Frogs and Flies | |
|---|---|
| Developer(s) | Mattel |
| Publisher(s) | Mattel |
| Platform(s) | Arcade, Atari 2600, Commodore 64 |
| Release date | 1982 |
| Genre(s) | Platform |
| Mode(s) | One player against an AI controlled opponent Two players |
| Input methods | Joystick |
| Display | Raster, standard resolution, vertical, 23 inch |
Frogs and Flies is a 1982 video game by Mattel for the Atari 2600 and Commodore 64 platforms. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video Mattel Inc ( is the world's largest Toy importing company based on revenue Mattel Inc ( is the world's largest Toy importing company based on revenue In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows An arcade game is a coin-operated entertainment machine typically installed in businesses such as Restaurants Pubs Video arcades and Family Entertainment The Atari 2600 is a Video game console released in October 1977 Year 1982 ( MCMLXXXII) was a Common year starting on Friday (link displays the 1982 Gregorian calendar) See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling In Computer graphics, a raster graphics image or bitmap, is a Data structure representing a generally rectangular grid of Pixels Year 1982 ( MCMLXXXII) was a Common year starting on Friday (link displays the 1982 Gregorian calendar) A video game is a Game that involves interaction with a User interface to generate visual feedback on a video device. Mattel Inc ( is the world's largest Toy importing company based on revenue The Atari 2600 is a Video game console released in October 1977 In this game, the player or players control a frog sitting on a lily pad. One frog is green and the other frog is red. The game can be played either by one or two players. The object of the game is to eat the most flies.
Each game starts out in the morning with a light blue sky. If there is not a second player, the system will automatically take control of the red frog within a few seconds. Each frog jumps from one lily pad to the other. This article is about the block cipher algorithm For the ultrafast laser pulse measurement technique see Frequency-resolved optical gating. During each hop, a number of flies fly around the screen. The player pushes the fire button, which causes the frog's tongue to stick out. If the frog is in the right spot ahead or behind a fly, it catches and eats the fly. Each time a fly is captured it is worth two points. The game progresses throughout the day, with the sky turning a darker shade of blue, and eventually turning black as the day ends. About a minute after the sky turns black, the two frogs leave the screen - the green frog exits to the left, and the red frog to the right. A firefly then comes on to the screen carrying a "The End" message, which it leaves in the center of the screen. The frog who has captured the most flies at that point is the winner.
There are two different levels to Frogs and Flies that players can select. On the first level, the jumping off and landing points are fixed, the user needs to time their jumps to catch any flies who may come into the frog's flight path. On the second level, the frogs are free to move about the ground to catch flies as the jumping and landing points are not fixed. A player can even cause a frog to jump into the water - in that case, the frog will swim back on to the nearest pad. Generally this is to be avoided since it takes several seconds for the frog to swim back to the pad.