The Flanaess is the eastern part of the continent of Oerik, one of the four continents of the fictional world of Oerth in the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. A continent is one of several large Landmasses on Earth. They are generally identified by Convention rather than any strict criteria with seven regions Greyhawk, also known as the World A fictional universe is a self-consistent fictional setting with unique background elements such as an imaginary history or geography and possibly fantasy or science In the Dungeons & Dragons Roleplaying game, Oerth, pronounced as "Earth" is the name of the Fictional planet on which one Greyhawk, also known as the World A campaign setting is usually a Fictional world which serves as a setting for a Role-playing game or Wargame campaign Dungeons & Dragons (abbreviated as D&D or DnD) is a Fantasy Role-playing game (RPG originally designed by A role-playing game ( RPG; often roleplaying game) is a Game in which the participants assume the roles of Fictional characters. The Flanaess has been the setting of dozens of adventures published between the 1970s and 2000s and continues to be the central focus of the campaign world. This article is about the Decade 1970-1979 For the Year 1970 see 1970. As well as being home to a number of demihuman and humanoid races, it is also inhabited by the Suel, Bakluni, Oerid, and Flan subraces of humanity. There are many elements that show up throughout the fantasy genre in different guises The term " humanoid " refers to any being whose body structure resembles that of a Human. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, the Suloise, also known In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, the Baklunish (or Bakluni are a In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, the Oeridians (sometimes called In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, the Flan are a race of
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The Flanaess can be broken down geographically as follows: the Baklunish Basin in the northwest, the Empire of Iuz in the north, the Thillonrian Peninsula in the northeast, the Sea of Dust in the far west, the Sheldomar Valley in the west, old Ferrond and its southern frontier (including the City of Greyhawk) at the center of the Flanaess, old Sulm and the Aerdy frontier to the east, the old Great Kingdom to the far east, and the Amedio Jungle to the southwest. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, the Baklunish Basin is the northwestern In the fictional World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, the Empire of Iuz is In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, the Thillonrian Peninsula In the World of Greyhawk Campaign setting for the Dungeons and Dragons Roleplaying game, the Sheldomar Valley refers Greyhawk, also known as the World In the Dungeons & Dragons World of Greyhawk Campaign setting, Sulm refers to an ancient Flan kingdom which once In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, Aerdy properly refers to the now-defunct In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, the Great Kingdom, or
The Land of Black Ice is an Arctic wasteland located in the northwestern Flanaess, north of the Burneal Forest and Blackmoor, east of the Drawmidj Ocean, and west of the Icy Sea. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, Blackmoor, properly known as the The land gets its name from the vast sheet of blue-black ice that covers it as far as the eye can see.
The only humans living near the area are the Baklunish Guryik folk on the Drawmidj coast, and the Suloise Zeai, or Sea Barbarians, who dwell on a section of Icy Sea coastline known as the Tusking Strand. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, the Baklunish (or Bakluni are a In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, the Suloise, also known Within the Land of Black Ice proper are said to dwell all manner of horrid Arctic monsters, so few humans enter the region. Tales are told of wights, frost men, evil spirits, black-skinned trolls, and blue-furred bugbears inhabiting the wasteland. Wight: from Old English word wiht, is a Middle English word used to describe a Creature or a living being Trolls are fictional monsters in the Dungeons & Dragons Roleplaying game. In the Dungeons & Dragons Role-playing game, a bugbear is a massive humanoid distantly related to goblins and
The fabled City of the Gods is said to lie just outside the Land of Black Ice, near Blackmoor. This is about an adventure game module For the general term see City of God (disambiguation City of the Gods (ISBN 0-88038-389-5 Those few who have entered the city and escaped alive, among them Mordenkainen and Sir Robilar, tell tales of an artificially warm city of tall iron buildings, powerful magic, and strange automatons. In the In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, Robilar (also known as
Legends tell of another region beyond the ice, a land of lush jungles and an unmoving sun. Such legends give some reason to believe that the Oerth is hollow, containing another world within the inside of the globe, to which entry is gained via great openings in the poles. In the Dungeons & Dragons Roleplaying game, Oerth, pronounced as "Earth" is the name of the Fictional planet on which one Hollow Earth is a belief that the planet Earth has a hollow interior and possibly a habitable inner surface
Except in the far north, temperatures reach below zero only in the winter months of Sunsebb and Fireseek and sometimes at night in late autumn and early spring. Even then temperatures seldom dip far below 0. The northeast and central regions are the coldest, with winters extending into Ready'reat and Readying. The warm currents of the Drawmidj Ocean moderate the climate of the lands that border it. Summer typically lasts five or more months. Prevailing winds blow from the northeast in winter and autumn and from the southeast the rest of the year. Wintry northern winds are sometimes known as "Telchur's breath," while easterly winds are sometimes called "Atroa's laugh. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, Telchur is the Oeridian In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, Atroa (ah-TRO-ah is the Oeridian " Plentiful rainfall supports bountiful agriculture throughout most of the Flanaess.