| Fallout 2 | |
|---|---|
| Developer(s) | Black Isle Studios |
| Publisher(s) | Interplay Entertainment |
| Designer(s) | Feargus Urquhart Matt Norton |
| Series | Fallout series |
| Engine | Fallout engine |
| Version | Win: 1. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video Black Isle Studios was a division of the computer and video game developer and publisher Interplay Entertainment, created specifically for the development A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer Feargus Urquhart, born 1970-04-19, is a Computer game developer and currently the CEO of Obsidian Entertainment. Fallout is a series of Computer role-playing games produced and published by Interplay. A game engine is a software system designed for the creation and development of computer and video games 02d (1999-01-29) Mac: 1. Year 1999 ( MCMXCIX) was a Common year starting on Friday (link will display full 1999 Gregorian calendar) Events 904 - Sergius III comes out of retirement to take over the papacy from the deposed Antipope Christopher. 02a (2002-10-07) |
| Platform(s) | Microsoft Windows, Macintosh |
| Release date | September 30, 1998 |
| Genre(s) | Post-apocalyptic RPG |
| Mode(s) | Single player |
| Rating(s) | ELSPA: 15+ ESRB: M (Mature) OFLC: M15+ USK: 16+ |
| Media | 1 CD-ROM |
| System requirements | Win:[1] Pentium 90 MHz, 16 MB RAM, 600 MB available hard disk space, DirectX compatible SVGA card, 4X CD-ROM drive, Windows-compatible mouse, Windows 95 Mac:[2] PowerPC G3 233 MHz, 128 MB RAM, 600 MB available hard disk space, Mac OS X v10. See also 2002 (disambiguation Year 2002 ( MMII) was a Common year starting on Tuesday of the Gregorian calendar. Events 3761 BC - The epoch (origin of the modern Hebrew calendar ( Proleptic Julian calendar) In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows Microsoft Windows is a series of Software Operating systems and Graphical user interfaces produced by Microsoft. Macintosh, commonly nicknamed Mac is a Brand name which covers several lines of Personal computers designed developed and marketed by Apple Inc Events 1399 - Henry IV is proclaimed King of England. 1744 - France and Spain defeat the Events Academy of Interactive Arts & Sciences hosts 1st Annual Interactive Achievement Awards; inducts Shigeru Miyamoto of Nintendo See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A computer role-playing game ( CRPG) is a broad Video game genre originally developed for personal computers and other home computers In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session A video game content rating system is a system used for the classification of Video games into suitability-related groups The Entertainment and Leisure Software Publishers Association ( ELSPA) is an Organisation set up in 1989 by British Software publishers It The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that applies and enforces ratings, Advertising guidelines and The Office of Film and Literature Classification is a Statutory Censorship and classification body which provides day to day administrative support for the Classification USK redirects here For the Usinsk airport see Usinsk Airport. Digital media (as opposed to analog media) usually refers to Electronic media that work on digital Codes. CD-ROM (an initialism of "Compact Disc Read-Only Memory " is a pre-pressed Compact Disc that contains data accessible to but not writable The Pentium brand refers to Intel 's single-core x86 Microprocessor based on the P5 fifth-generation Microarchitecture. The hertz (symbol Hz) is a measure of Frequency, informally defined as the number of events occurring per Second. A megabyte is a unit of Information or Computer storage equal to either 106 (1000000 Bytes or 220 (1048576 bytes depending on A hard disk drive ( HDD) commonly referred to as a hard drive, hard disk, or fixed disk drive, is a Non-volatile storage device Microsoft DirectX is a collection of Application programming interfaces (APIs for handling tasks related to Multimedia, especially Game programming and Super Video Graphics Array or Ultra Video Graphics Array, almost always abbreviated to Super VGA, Ultra VGA or just SVGA or UVGA is Windows 95 is a consumer-oriented Graphical user interface -based Operating system. PowerPC G3 is a designation used by Apple Computer to a third generation of PowerPC Microprocessors from the PowerPC 750 family designed A hard disk drive ( HDD) commonly referred to as a hard drive, hard disk, or fixed disk drive, is a Non-volatile storage device Mac OS X (mæk oʊ ɛs tɛn is a line of computer Operating systems developed marketed and sold by Apple Inc, the latest of which is pre-loaded on all currently 1. 4 |
| Input methods | Keyboard, mouse |
Fallout 2 is a critically-acclaimed computer role-playing game published by Interplay in 1998. In Computing, a keyboard is an Input device partially modelled after the typewriter keyboard which uses an arrangement of buttons or keys In Computing, a mouse (plural mice, mouse devices, or mouses) A computer role-playing game ( CRPG) is a broad Video game genre originally developed for personal computers and other home computers The second game takes place in 2241, 80 years after the first Fallout. Fallout is a Computer role-playing game produced by Tim Cain, developed by Black Isle Studios (though before the studio was named "Black [3] It tells the story of the original hero's descendant and his or her quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the "Garden of Eden Creation Kit", or GECK. Not to be confused with Eden Gardens.The Garden of Eden ( Hebrew "pleasure" גַּן עֵדֶן Arabic: جنات عدن, [4] Although featuring an almost completely new game world, stories, and adventures that are several times larger than its predecessor, the game mechanics from Fallout remain mostly unchanged, with the majority of changes to fix annoying interface issues.
Contents |
"War, war never changes. The end of the world occurred pretty much as we had predicted: Too many humans, not enough space or resources to go around. The details are trivial and pointless, the reasons, as always, purely human ones. The earth was nearly wiped clean of life, a great cleansing. An atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames, and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth. A quiet darkness fell across the planet, lasting many years. Few survived the devastation; some were lucky enough to reach safety, taking shelter in great underground vaults. When the great darkness passed these vaults opened and the inhabitants emerged to begin their lives again. One of the northern tribes say they were decedents from one such vault: they say that their founder and ancestor, one known as the Vault Dweller, once saved the world from a great evil. This evil arose in the far south; it corrupted all it touched, twisting men inside, turning them in to beasts. Only though his bravery was the evil destroyed, but when he returned to the home he fought so hard to protect he was cast out. Exiled. He strode far to the north 'til he came to the great canyons. There he founded a small village, Arroyo. It is now home, your home. But the scars from the war have not yet healed, and the earth has not forgotten. "
At the end of the original Fallout, the hero Vault Dweller was exiled by the Vault Overseer for his prolonged exposure to the outside world. Unable to return home, the Vault Dweller with a group of willing companions traveled far north. Eventually they found a tribal village called Arroyo (and lived there for the rest of their lives) in what is modern day Northern California. Northern California is the northern portion of the US state of California. [5] 80 years have passed since the original Fallout.
In the time since the Vault Dweller's exile, a new government known as the New California Republic (abbreviated NCR) has begun to unify the southern towns and is spreading to the north. A mysterious new organization known as the Enclave has emerged with the most sophisticated technology in the wastes, even surpassing the Brotherhood of Steel. And a new drug, Jet, has become a cancer on many towns with a nearly 100% addiction rate, forcing many to rely on the town of New Reno to keep them supplied.
During 2241, Arroyo suffered the worst drought on record. Faced with the difficulty, the village elders asked the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland. [4]
The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, and some cash to start on his mission. Fallout is a series of Computer role-playing games produced and published by Interplay. A mobile device (also known as cellphone device, handheld device, handheld computer, "Palmtop" or simply handheld) is a pocket-sized
The player eventually finds Vault 13 (the first place possible to obtain a GECK) devoid of the majority of its former human inhabitants. The Chosen One returns to find his village captured by the remnants of the United States government known as "The Enclave". The player, through variety of means, activates an ancient oil tanker and its autopilot, thus allowing him to reach the Enclave's main base on an offshore oil rig.
It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for FEV (Forced Evolutionary Virus). Fallout is a series of Computer role-playing games produced and published by Interplay. Vault 13 was supposed to be closed for 200 years as part of a government experiment;[3] this makes them perfect test subjects. The Enclave modified the Forced Evolutionary Virus into an airborne disease, designed to attack any living creatures with mutated DNA. With all genetic impurities removed, the Enclave (who remain protected from radiation) could take over. The player frees both his village (Arroyo) and the Vault 13 dwellers from Enclave control, and destroys the Enclave's oilrig, killing Enclave President Richardson and genetically-modified enforcer Frank Horrigan on his way. In the ending, the inhabitants of Vault 13 and Arroyo villagers create a new prosperous community with the help of the GECK.
The fact that in both Fallout and Fallout 2 player characters are raised in an isolated community works with the plot structure, allowing the character to be as ignorant about the game world as the player would be, and explains why the map the character starts with is almost completely unexplored.
Like the original Fallout, there are numerous NPCs (non-player characters) in Fallout 2 that the player can recruit to assist in his or her quest. A non-player character, often shortened to NPC, is a character that is controlled by the Gamemaster in Role-playing games or one that is not Unlike the original Fallout, these characters are more customizable in combat AI and equipment. These characters can level up as the player gains more experience. Additionally, these NPCs have skills, such as repair and doctoring, which would come into play if the player is lacking in such skills. The appearance of the recruitable NPCs (except for their weapons) are at their default in-game visuals despite being issued different suits of armor and instructed to wear them.
The number of party members the player can recruit is based on the player character's charisma statistic. Most recruits also have personal preferences or qualifications for the player. The majority of the recruits require the player to have good karma standing and to have not committed atrocious acts such as becoming a slaver or killing children.
| Name | Race | Location | Skills | Notes |
|---|---|---|---|---|
| Vic | Human | The Den | Repair, pistols and rifles | A trader whom the village elder instructed the player to find at the beginning of the game and is a vital link in the discovery of the GECK. He can join the player's group as soon as his radio is fixed and his debts repaid, or if the player eliminates Metzger, his captor. |
| Sulik | Human | Klamath | Melee weapons, SMGs | A tribal human whose village was decimated, and who seeks his sister, who he hopes survived. He will be willing to join the player's party if the player repays his debt, or asks his creditor to release him after rescuing a missing trapper. He is likely the first NPC the player will recruit. If the player joins the slavers without first selling Sulik, he will attack. |
| Cassidy | Human | Vault City | Pistols and rifles, unarmed, and melee weapons | A bartender, who lives in Vault City only because they have the best healthcare in the area. This can be further attested to the fact that in certain random dialogues, he hopes that his 'heart will not act up' while travelling, and using any stimulating drugs will cause his heart to collapse. He also tells you he got named after a pre-wars comicfigure by his father. The comic figure might be Proinsias Cassidy from Preacher. Cassidy is a Fictional character, an Irish Vampire from the Comic book Preacher. Preacher is a Comic book series created by writer Garth Ennis and artist Steve Dillon, published by the American comic book label Vertigo |
| Myron | Human | New Reno (the Stables) | Science | A brilliant young scientist who is employed by the Mordino family for chemical research but feels they are not treating him properly. He is the boy who created the drug "Jet", and is highly arrogant, though a coward in battle. His abilities allow you to make stimpacks for healing, and other items. |
| Lenny | Ghoul | Gecko | Doctor | A Necropolis survivor, Lenny is the medical doctor for the Gecko shantytown and would gladly follow a descendant of the Vault Dweller. He is possibly the oldest, or at least one of the oldest, characters in the game, having lived before the Great War (World War III). |
| Marcus | Super Mutant | Broken Hills | Big guns, (large) energy weapons | The sheriff of Broken Hills who was a member of The Master's army before he befriended a member of the Brotherhood of Steel. The player has to solve some quests in Broken Hills before Marcus consents to join the party. |
| Goris | Deathclaw | Vault 13 | Unarmed | A deathclaw and a scholar from Vault 13 who wants to experience and learn more about the world by traveling with the player. |
| SkyNet | Robot | Sierra Army Depot | Depends on brain | Asked for assistance by an AI in Sierra Army Depot, the player would have to find a robot chassis and a compatible brain for the entity to occupy. The quality of the brain depended directly on the player's Science skill, with the most desirable one and most difficult to obtain being the cybernetic brain. SkyNet as a "robobrain" bot is highly skilled with rifles and shotguns, but cannot wear armor of any kind. SkyNet is a reference to the Terminator series. The Terminator series is a franchise encompassing a series of Science fiction Films and ancillary media concerning battles between Skynet |
| K-9 | Robot dog | Navarro | Unarmed | A robot dog belonging to a malevolent Enclave scientist Dr. Schroeber, who removed his motivator. He possesses exceptionally strong ethical programming. K-9 may also be a reference to the show Doctor Who. Doctor Who is a British science fiction television programme produced by the BBC. |
| Cyberdog | Robot dog | New California Republic | Unarmed | A gift from a scientist in NCR after completing his quest. |
| Dogmeat | Dog | Cafe of Broken Dreams | Unarmed | A mixed-breed canine and former companion of the Vault Dweller. Despite his age and the manual's claim that he was killed in the Mariposa Military Base, Dogmeat appears in a special encounter and will join the Chosen One if he or she is wearing the Vault 13 jumpsuit or (due to a bug) the Bridgekeeper's Robes. He will also join if fed an Iguana-On-a-Stick. |
| Pariah Dog | Dog | Pariahs | Unarmed | A half-dead dog found in the desert, surrounded by corpses. The Pariah Dog will automatically join the Chosen One, regardless of their Charisma value. As long as the dog is alive, the Chosen One will have the "Jinxed" perk, and their Luck will be lowered to 1. |
| Miria | Human | Modoc | Unarmed | Grisham's daughter; if the Chosen One (regardless of gender) has sex with her, she will join the party via a shotgun wedding. A shotgun wedding is a Wedding that is arranged to avoid embarrassment due to an unplanned Pregnancy, rather than out of the desire of the participants Unlike normal characters, a spouse does not improve with experience, and will not leave the party short of death, divorce, or forcibly being sold into slavery. |
| Davin | Human | Modoc | Unarmed | Grisham's son; if the Chosen One (regardless of gender) has sex with him, he will join the party via a shotgun wedding. A shotgun wedding is a Wedding that is arranged to avoid embarrassment due to an unplanned Pregnancy, rather than out of the desire of the participants Unlike normal characters, a spouse does not improve with experience, and will not leave the party short of death, divorce, or forcibly being sold into slavery. |
Fallout uses a character creation system called SPECIAL. SPECIAL is a Character creation and statistics system developed specifically for the Fallout franchise of Computer role-playing games SPECIAL SPECIAL is an acronym and initialism of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These are the seven basic attributes of every character in the game. They influence the abilities of the given character.
There are 18 different skills in the game. A statistic (or stat) in Role-playing games is a piece of Data which represents a particular aspect of a Fictional character. They are ranked from 0% to 300%. The starting values for those skills at Level 1 are determined by the player's 7 basic attributes, but most of those skills would fall between 0% and 50%. Every time the player gains a level, he will be awarded skill points to be used to improve his skills, equal to 5 points + twice his Intelligence. The player may choose to "Tag" 3 of the 18 skills. A tagged skill will improve at twice the normal rate.
Books found throughout the gameworld can also improve some of those skills permanently, although books are scarce early in the game. However, after a skill reaches a certain level, books no longer have any impact. Some NPCs can also improve Skills via training. How high a Skill can be developed is affected by the character's Attributes - a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example.
Some skills can also be improved while having certain items equipped. (E. g. equipping a lock pick would improve lock picking skills. ) Stimulants can also temporarily boost player's skills; however, they often have adverse effects such as addiction and withdrawal. As Skills grow higher in rating, they begin to cost more Skill Points to increase.
At character creation, the player may choose 2 optional traits for his character. Traits are special character qualities. A trait normally contains one beneficial effect and one detrimental effect. An exception is the "Bloody Mess" trait, whose effects (a higher frequency of especially gory deaths for enemies) are purely cosmetic. They are listed under perks in the character sheet. Once a Trait is chosen, it is impossible to change, except by using the "Mutate" Perk that lets them change 1 Trait, 1 time.
Perks in the game are special elements of the level up system. Every 3 levels (or every 4 if the player chose the "Skilled" Trait), the player is granted a perk of his or her choosing. Perks grant special effects, most of which are not obtainable via normal level up in the game, such as letting the player have more actions per round. Unlike traits, most perks are purely beneficial - they are usually offset only by the infrequency of acquiring them.
Fallout 2 featured a much wider array of items, weapons and armor than Fallout 1. Most of the items from Fallout 1 returned, but had alternate and upgraded forms: the minigun, for example, is now joined by the Avenger and Vindicator mini-guns. Item prices were also increased at stores, making scavenging for items more important. In addition to old, upgraded weapons, several new weapons were introduced for all branches of combat, thus making no one combat skill the best, and allowing the player to be powerful with any firearm. The range of enemies was also increased to a wider diversity. The end result is a much more complex combat environment.
Skills start off at a lower rate than the first game, and the various skills are also more important. Previously, skills like Unarmed, Doctor and Traps were used sparingly, but now, all skills are useful to a degree. The maximum level of a Skill was increased from 200 to 300. The Unarmed skill in particular was made much more sophisticated by adding different types of Punches and Kicks depending on the player's Attributes and skill level. Several new Perks were added while most others were retained, allowing a greater degree of customization.
Karma is accompanied by Reputation, and while Karma affects the player on a whole, Reputation affect how the player is received in a single town. While Karma is achieved by doing good things and killing monsters, Reputation grows based on how the player helps the city, usually by completing sub-quests. By nature, Reputation and Karma tend to grow parallel to each other. As in Fallout 1, good/evil characters react differently to players with different Karma. Also, the player can acquire certain titles (Gigolo, Made Man, Slaver) based on their actions that also affect the game and how others react to them.
Recruitable NPCs were very simplistic in the first game, and the only extent of control the player had over them was controlling what weapons they used and telling them to stay at a certain distance. In Fallout 2, team NPC control is much more sophisticated, with them being able to level up, equip armor and be issued orders before combat ranging from when to run away to when to heal themselves. The NPCs also possess distinct personalities and characteristics, similar to previous games. The recruiting process is also more complex, with NPCs refusing to join the player if he has negative Karma or before a certain quest has been completed. Finally, there is a limit to the number of NPCs a player can recruit.
In the original Fallout, sub-quests in the towns and cities were usually solved within that city, with only a few sub-quests requiring the player to travel. The cities, fairly isolated except for caravans, were concerned with their own problems. In Fallout 2, however, the cities have a great deal of contact with each other, and with the sole exception of Klamath, actions in one city will affect the state of another, and sub-quests will often require the player to go back and forth from location to location to kill enemies and deliver messages and items. To assist this, the makers of Fallout 2 added a vehicle, The Chrysalis Motors Highwayman (sometimes erroneously called the Roadmaster, which is a real car). The Highwayman, based on the 57 Chevy [6] with sci-fi upgrades, reduces map travel time significantly. ' 57 Chevy is a Nickname of the 1957 Chevrolet made in America from late 1956 through much of 1957 by General Motors. It can be upgraded several times in various missions, and it runs on the same nuclear cells as certain weapons in the game; this element is faithful to 1950s concepts of future vehicles, such as the Ford Nucleon. The Ford Nucleon was a nuclear-powered Concept car developed by Ford Motor Company in 1958
The game's overall theme matter is more R-rated, with drugs and prostitution becoming major elements of the setting and the drug "Jet" as one of the major subplots. Profanities are also encountered more often. During the course of the game, players can join the Mafia, become a porn star, and engage in adultery. Slavery also becomes an important subplot, and players can either side with the Slavers or join their opponents that try to stamp slavery out. NPCs can be bought and sold as slaves during the course of the game.
Also, speedruns take longer than in Fallout 1. A speedrun ( IPA: /ˈspiːdˌɹʌn/ is a play-through or recording thereof of a computer- or Video game performed with the intent of completing it as In Fallout 1, players could simply go straight to the Military Base, destroy it, then travel to the Cathedral and do the same. In Fallout 2, the final base cannot be accessed until a certain NPC reveals the coordinates. Thus, it is possible to create a non-combat character focused on speech and stealing in order to procure the necessary items to be able to talk one's way through to the final boss. From there, the non-combat based character's a high science skill rating allows the hacking of the final base's sentry guns to fire upon the boss. This combined with talking his men into mutiny requires no direct interaction with the boss in order to secure an easy victory. The game was completed in 17:51 on a video posted on the Speed Demos Archive website. Speed Demos Archive (abbreviated SDA) is a site dedicated to Speedruns done on many computer and video games.
Fallout fans are generally divided in their opinions of Fallout 2. The most common complaints involve the voluminous amount of pop-culture references throughout the game, many of which are extraneous and forced; the exaggerated "adult" content such as the Golden Globes porn studio in New Reno, or even New Reno as a whole; the lack of a true 'Fallout' atmosphere when compared to the original game; and especially the overall lack of advancement over the original in terms of graphics and gameplay. There have also been some complaints about the game's relatively arbitrary end boss, as well as speculation that the game shipped with some potentially crippling bugs. The most notable bugs were the 'Highwayman bugs', which had the car's parts disappearing and the car not following you even though you travelled with it, and having the player's accompanying NPC team completely disappear after sleeping with one of the characters in New Reno.
However, the vast majority of fans argue that Fallout 2 goes above and beyond the ideas and promises of the original. With a level of content many times that of the first Fallout, and no "ticking clock" main quest hanging over the head of the player, some feel that Fallout 2 fleshes out the concept of a truly open-ended roleplaying experience to an extent that the original was unable to achieve.
Fallout 2 takes place in what is modern day Northern California and Nevada. Northern California is the northern portion of the US state of California. Nevada ( is a state located in the western region of the United States of America. Several locations in Fallout 2 are based upon modern day cities and towns. They include Klamath, Modoc, Redding, Reno, and San Francisco. Klamath River is an unincorporated community in Siskiyou County, California, United States, situated on the Klamath River. Modoc County is a county located in the far northeast corner of the U Redding is a city in Northern California. It is the County seat of Shasta County California, USA The City and County of San Francisco is the fourth most populous city
Other town names are often derived from real-world references.
In Fallout 2, there are an enormous number of easter eggs. A virtual Easter egg is an intentional Hidden message or feature in an object such as a movie, Book In the last, the player encounters a stone portal which leads into Vault 13 shortly before the Vault Dweller's mission. After entering, the player can't come out until breaking the water purification chip (which in essence causes the need to restore it, as is needed in the first Fallout). This map also has the game's rarest weapon, the "Solar Scorcher" (which feeds on sunlight, thus eliminates the need of ammo, but can only be reloaded during the day). Also near the gameworld's San Francisco lies an obscure "cafe of broken dreams" at which characters from the original Fallout (including Dogmeat, who can join the player's quest) gather to speak about old times. Gottfried Helnwein (born October 8, 1948 in Vienna) is an Austrian Irish Fine artist, painter, photographer
There are other cultural references, typically in the form of dialogue which occur throughout the game. Some examples are more overt than others.
Many of the in-game items and weapons and other entities that the player encounters are based on real-life objects.