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The Hand and Eye of Vecna, as shown on the cover of Vecna Lives! (TSR, 1990)
The Hand and Eye of Vecna, as shown on the cover of Vecna Lives! (TSR, 1990)

In many campaign settings for the Dungeons & Dragons roleplaying game, the Eye of Vecna is an artifact of great power. Vecna Lives! is an adventure TSR Inc was an American game publishing company most famous for publishing the Dungeons & Dragons Role-playing game. A campaign setting is usually a Fictional world which serves as a setting for a Role-playing game or Wargame campaign Dungeons & Dragons (abbreviated as D&D or DnD) is a Fantasy Role-playing game (RPG originally designed by A role-playing game ( RPG; often roleplaying game) is a Game in which the participants assume the roles of Fictional characters. In the World of Greyhawk In Role-playing games and fantasy literature an artifact is a magical object with great power Originating in the World of Greyhawk campaign setting, the Eye appears as a small red pebble or shriveled grape. Greyhawk, also known as the World A campaign setting is usually a Fictional world which serves as a setting for a Role-playing game or Wargame campaign

Contents

History

Once the left eye of the arch-lich, Vecna, the Eye, and its sister artifact, the Hand of Vecna, were all that remained of the lich-king after his battle with his renegade lieutenant, Kas the Bloody-Handed. In the Dungeons & Dragons Fantasy Role-playing game, the Lich is an undead creature a Spellcaster who seeks In the World of Greyhawk The Hand of Vecna is a powerful artifact in many Campaign settings for the Dungeons & Dragons Role-playing game. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, Kas the Bloody-Handed

In the fifth century CY, both the Hand and the Eye fell into possession of a Shield Lands warlord known as Halmadar the Cruel, who terrorized the region from 420-455 CY. In the World of Greyhawk Campaign setting for the Dungeons & Dragons Role-playing game, the Common Year, or CY In the World of Greyhawk Campaign setting for the Dungeons & Dragons Roleplaying game, the Shield Lands Halmadar was defeated only after being drugged and interred alive in a tomb in the Kron Hills. Greyhawk, also known as the World

In 581 CY, Halmadar escaped with the help of Vecna himself, who had by this time become a god, and sought to become even more powerful with the aid of the artifacts, which he reclaimed after destroying Halmadar. Vecna's plans were thwarted by adventurers, and the artifacts once more became separated from his body, vanishing into the Flanaess. The Flanaess is the eastern part of the Continent of Oerik, one of the four continents of the Fictional world of Oerth in the

As of 596 CY, the Hand has resurfaced, but the Eye's whereabouts remain unknown.

Powers

The Eye is "used" by placing it into one's own empty eyesocket -- most would-be users must pluck out their own eye to "free up" the space. The Eye magically grafts itself into place and takes on the appearance of a shrivelled eye, and glows with a foul crimson light. The user can see out of the Eye normally, and it grants an array of magical powers, such as the ability to see perfectly well in the dark or to see magical auras. Additional abilities become evident if the user also possesses the Hand of Vecna. The Hand of Vecna is a powerful artifact in many Campaign settings for the Dungeons & Dragons Role-playing game.

The abilities the Eye offered has varied with different editions of Dungeons & Dragons. In AD&D 2nd Edition, the Eye gave the "wearer" the ability to see through all illusions, lay curses on others, dominate the will of those the user made eye contact with, and three other random divination abilities. In D&D 3E/3. 5, the Eye granted the user the ability to see through illusions, see in any darkness, dominate the will of others, kill subjects with a gaze and disintegrate their remains, and unhallow areas.

In other media

In the CRPG Planescape: Torment, the Eye makes an appearance in a curiosity shop in the city of Sigil. Planescape is a Campaign setting

In the television series The Grim Adventures of Billy and Mandy, the Eye of Vecna is one of the items Billy tosses out of Grim's trunk in the episode "The Crawling Niceness. The Grim Adventures of Billy & Mandy is an award-winning American Animated television series that originally aired on Cartoon Network. This is a list of episodes of the Animated television series The Grim Adventures of Billy & Mandy. "

References

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