Citizendia

Escape from Atlantis
Designer Julian Courtland-Smith
Publisher Parker Brothers
Players 2–4
Random chance Medium
Skills required Strategic thought

BoardGameGeek entry  (more…)

Survive! the board game - The original version of the game
Survive! the board game - The original version of the game

Escape from Atlantis is a board game that portrays the sinking of Atlantis and the attempts by the population to escape the sinking island. A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer A video game publisher is a company that publishes Video games that they have either developed internally or have had developed by a Video game developer Parker Brothers is a Toy and Game Manufacturer and Brand. Over nearly 115 years the company published more than 1800 games among their A Strategy is a long term plan of action designed to achieve a particular goal, most often "winning A board game is a Game in which counters or pieces that are placed on removed from or moved across a "board" (a premarked surface usually specific to that game Atlantis (in Greek,, "island of Atlas " is the name of a Legendary Island, first mentioned in Plato 's dialogues It was originally released in the USA under the title of Survive! and first published in 1982. The United States of America —commonly referred to as the Year 1982 ( MCMLXXXII) was a Common year starting on Friday (link displays the 1982 Gregorian calendar)

Contents

History

Escape from Atlantis, originally released in the USA under the title Survive!, is a board game first published in 1982 in the English language by Parker Brothers. The United States of America —commonly referred to as the A board game is a Game in which counters or pieces that are placed on removed from or moved across a "board" (a premarked surface usually specific to that game English is a West Germanic language originating in England and is the First language for most people in the United Kingdom, the United States Parker Brothers is a Toy and Game Manufacturer and Brand. Over nearly 115 years the company published more than 1800 games among their Survive! was also marketed in Canada, Italy, Spain, and in many other countries. Country to "Dominion of Canada" or "Canadian Federation" or anything else please read the Talk Page Italy (Italia officially the Italian Republic, (Repubblica Italiana is located on the Italian Peninsula in Southern Europe, and on the two largest Spain () or the Kingdom of Spain (Reino de España is a country located mostly in southwestern Europe on the Iberian Peninsula.

In 1986, Waddingtons launched their three-dimensional version Escape from Atlantis in the UK with revised rules. Waddingtons was a publisher of card and Board games in the United Kingdom. The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom, the UK or Britain,is a Sovereign state located Waddingtons also sold a bi-lingual version of Escape from Atlantis in Canada. The game was sublicensed in 1987 and sold in Australia and New Zealand. For a topic outline on this subject see List of basic Australia topics. New Zealand is an Island country in the south-western Pacific Ocean comprising two main landmasses (the North Island and the South Island Waddingtons also sublicensed Escape from Atlantis in Europe to Schmidt Spiele of Germany. Germany, officially the Federal Republic of Germany ( ˈbʊndəsʁepuˌbliːk ˈdɔʏtʃlant is a Country in Central Europe. The game sold in Europe in many languages including Finnish, Dutch, French and German. Finnish ( or suomen kieli) is the language spoken by the majority of the population in Finland (92% As of 2006) and by ethnic Finns outside Dutch ( is a West Germanic language spoken by around 24 million people 22 million of which are from the Netherlands, Belgium and Suriname French ( français,) is a Romance language spoken around the world by 118 million people as a native language and by about 180 to 260 million people The German language (de ''Deutsch'') is a West Germanic language and one of the world's major languages.

In 1996 Hasbro relaunched Escape from Atlantis in Europe under the Waddington's brand. Hasbro ( is an American Toy company It is one of the largest toy makers in the world second only to the toy giant Mattel. This version of the game had rules which were further revised. The game was invented by Julian Courtland-Smith. Early copies of Escape from Atlantis include the name of the then co-copyright owner, C. Courtland-Smith.

World sales of Escape from Atlantis now exceed 1. 5 million units.

Contents

Board

The centre of the game's board, representing the mountainous island of Atlantis itself, is covered with several tiers of molded hexagon tiles (37 in total) giving the game a partly three-dimensional appearance. An island (ˈaɪlənd or isle (/ˈaɪl/ is any piece of land that is completely surrounded by water in two dimensions above high tide and isolated from other significant Atlantis (in Greek,, "island of Atlas " is the name of a Legendary Island, first mentioned in Plato 's dialogues Regular hexagon The internal Angles of a regular hexagon (one where all sides and all angles are equal are all 120 ° and the hexagon has 720 degrees A tile is a manufactured piece of hard-wearing material such as Ceramic, stone, metal or even Glass. The island is made up of four different "rings", with a mountain peak at the centre, a ring of mountains around it, a ring of forest around that, and finally a ring of sandy beach at the outer edge. A mountain is a Landform that extends above the surrounding Terrain in a limited area with a peak A forest is an area with a high density of Trees There are many definitions of a forest based on various criteria Sand is a naturally occurring Granular material composed of finely divided rock and Mineral particles Each of the tiles has space to hold a maximum of 3 Atlanteans.

The island is surrounded by open water, and in each of the four corners of the board are four coral islands. Corals are Marine organisms from the class Anthozoa and exist as small Sea anemone –like Polyps typically in colonies of many

As play progresses the land tiles are incrementally removed, simulating the ongoing sinking of the island. The objective of the game is for players to save their ten Atlanteans from the sinking island by transporting them to the safety of the coral islands.

Other contents

Escape from Atlantis includes four Atlantean tribes, each with twelve villagers. These are represented as small wooden figures, coloured red, blue, green and yellow. Each player picks one tribe.

Also included are boats and various sea animals: sharks, giant squid, sea serpents and dolphins. A boat is a Watercraft of modest size designed to float or plane on water and provide transport over it Sharks ( Superorder Selachimorpha) are a type of Fish with a full cartilaginous Skeleton and a highly streamlined body The giant squid ( Genus: Architeuthis) is a deep-ocean dwelling Squid in the family Architeuthidae, represented by This article is about sea serpents in mythology and cryptozoology Dolphins are Marine mammals that are closely related to Whales and Porpoises There are almost forty species of dolphin in seventeen genera.

Some versions of Escape from Atlantis use dice. For other uses see either Die or Dice (disambiguation. Dice (the Plural of Die, from Old French Waddington's version uses a special spinner device.

Rules

Game start

At the start of the game, the island tiles are shuffled, and the island of Atlantis is built at the centre of the game board.

Each player sets his/her tribe up on the island, in places of his/her own choosing. The only limitation is that sandy beach tiles can start with only one villager per tile.

Some of the boats are placed in the sea adjacent to the island of Atlantis. In a two-player game, there are two boats. In a three- or four-player game, there are four.

Game rounds

On his/her turn, each player does three things, in this order:

Movement phase

Movement is by the villagers walking on land, swimming (slowly) in the ocean, or being transported by boat or on the backs of helpful dolphins.

The player has a fixed number of three spaces of movement on each turn. This can be freely distributed among the villagers, for example by moving one villager three spaces, or moving three villagers one space each. When swimming, a villager may only move one space per turn, but there are no such restrictions for other methods of movement.

When travelling by boat, the player can also move a boat with villagers from other tribes on it, provided the player's own tribesmen hold a non-minority position (in other words, no other tribe has more members in the same boat). This creates a tactical element by allowing players to transport other players' villagers.

Sinking phase

On each turn, an island tile is removed from the island. The removal starts from the sandy beach on the outer edge, and continues further inland as outer rings are exhausted. A tile with villagers on it may only be sunk if no empty tiles are present in the currently sinking ring.

A villager falling into the water does not drown. He floats at the surface, capable of swimming one space per turn, or three when riding on the back of a dolphin. Dolphins can only transport one villager at a time.

The villagers' journeys are endangered variously by sea serpents, giant squid, sharks, and by whirlpools caused by the sinking land itself, and aided with dolphins and boats. A whirlpool is a swirling body of Water usually produced by ocean Tides. A symbol on the bottom of the removed tile tells which of these appears in the tile's place.

Whirlpools destroy all moving objects (but not land) from the same space and adjacent spaces. The whirlpool is then discarded.

Spinning phase

In the spinning phase, the spinner shows which kind of sea animal should be moved, and how many blocks: one, two, three or dive.

The player then freely selects one of the animals in question from the board and moves it accordingly. He/she can decide its route for him/herself. This allows using sharks, giant squid or sea serpents to attack other players, or dolphins to come to the rescue of the player's own tribesmen.

When a sea animal comes to contact with villagers on the sea, what happens depends on the animal:

A diving sea animal can appear at any sea hexagon that does not have villagers or boats in it.

Winning the game

The game ends when all villagers either have safely arrived on the coral islands or are dead.

The winner is the player who, at the end of game, has succeeded in saving the most of their own villagers.

Rule Variations

In the original version, Survive!, the land pieces are randomly placed in the sinking island area at the start of the game. This results in the island sinking in a less-uniform fashion than the current Escape from Atlantis game. This, paired with other changes, provides significantly different gameplay. For the television channel see GamePlay HD. Gameplay includes all player experiences during the interaction with game systems especially formal

The Survive! game board uses a slightly different board design. The most marked difference is that each corner island has two entrance hexes rather than one. Survive! also has a gameplay feature whereby some games end earlier than others. Under one of the rock tiles (i. e. , the last tiles to sink), there is a graphic of an explosion which signifies that the volcanic island has erupted, ending the game and killing any villagers who have not yet escaped. Because the end of the game depended on when this tile is revealed, players were not able to rely on having a pre-determined number of turns remaining.

In terms of villagers, each of a player's 10 pieces have a hidden numeric digit from 1 to 6 located on the bottom. This value represents the point value earned for rescuing the given villager. Once placed on the board, players are no longer able to reference which villager token has which number, even if the piece leaves play. As a result, it can become difficult to remember where the most valuable villagers are located, and furthermore, the values of other players pieces are never known. Strategy dictates that the most valuable villagers are often the ones leaving the island first (on boats), so they are typically the most valuable to go after with sea serpents. At the end of a game, the player with the highest surviving point total wins.

Rather than a spinner device, a custom 6-sided die is used to control the sea animals. Also, whales replace the giant squid counters, and there are no dolphins. Whales are marine mammals which are neither Dolphins (ie members of the families Delphinidae or Platanistoidae) nor Porpoises Orcas Dolphins are Marine mammals that are closely related to Whales and Porpoises There are almost forty species of dolphin in seventeen genera.

External links


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