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Dragon Force
Image:Dragon Force image.jpg
Developer(s) Sega
Publisher(s) Working Designs
Platform(s) Saturn, PlayStation 2
Release date 1996
Genre(s) Real-time strategy, Real-time tactics
Mode(s) Single player, multiplayer
Rating(s) ESRB: Kids to Adults (K-A)

Dragon Force is a real-time strategy and tactics video game from Sega created for the Sega Saturn. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video is a multinational Video game Software and Hardware development company and a former Home computer Working Designs was an American Video game publisher that specialized in the localization of Japan -native RPGs, strategy games and top-down In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows The is a 32-bit Video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America Year 1996 ( MCMXCVI) was a Leap year starting on Monday (link will display full 1996 Gregorian calendar) See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A real-time strategy ( RTS) Video game is a strategic game that is distinctly not turn-based. Real-time tactics ( RTT) is a computer game Genre of Tactical wargames played in Real-time simulating the considerations and In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session A multiplayer video game is one which more than one person can play in the same game environment at the same time A video game content rating system is a system used for the classification of Video games into suitability-related groups The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that applies and enforces ratings, Advertising guidelines and A real-time strategy ( RTS) Video game is a strategic game that is distinctly not turn-based. Real-time tactics ( RTT) is a computer game Genre of Tactical wargames played in Real-time simulating the considerations and A video game is a Game that involves interaction with a User interface to generate visual feedback on a video device. is a multinational Video game Software and Hardware development company and a former Home computer The is a 32-bit Video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America It was created in Japan and translated for U. S. release by Working Designs in 1996. Working Designs was an American Video game publisher that specialized in the localization of Japan -native RPGs, strategy games and top-down Year 1996 ( MCMXCVI) was a Leap year starting on Monday (link will display full 1996 Gregorian calendar) A sequel, never translated, was released for the Saturn in Japan in 1998. Year 1998 ( MCMXCVIII) was a Common year starting on Thursday (link will display full 1998 Gregorian calendar) The first title was re-released for the PlayStation 2 as part of the Sega Ages series. Sega Ages refers to a number of compilations or re-releases of classic Video games from developer and publisher Sega.

Contents

Gameplay

The player assumes the role of one of the eight continent's rulers and sets out to, depending on the ruler, unite the continent, bring peace to the land, and put a stop to the great evil that wants to destroy the land. Each of the eight rulers move along predetermined paths between towns and castles, with castles being the primary objective of the game. When two armies meet, or an army approaches an enemy castle, the focus then switches to that battle.

Gameplay is generally divided into two categories; the strategic "world map" view, and the tactics-oriented battle. On the world map, the player organizes and moves his forces in real time, although the game pauses when the player enters a menu. Armies may only move along predetermined paths between towns and castles, with castles being the primary objective of the game. When two armies meet, or an army approaches an enemy castle, the focus then switches to that battle.

At the outset of the battle, each side chooses a general and corresponding company of troops to command. The battle is then fought in real-time, again pausing the action when the player goes into a menu to select commands or use the generals' special attacks or spells. Battles end when one general runs out of hitpoints or retreats; if both generals' armies are depleted, both generals have the option of dueling or retreating. Generals who run out of hitpoints are, depending on the general, captured, injured, or (rarely) killed in action. If the player's ruler is defeated in this manner, the player loses the game and must restart from the last save. Once the battle is finished, the process repeats until one army's generals have all been defeated.

Every in-game "week" (a fixed amount of time on the world map), the player attends to administrative duties. During this time, players may give awards to generals (increasing the number of troops they can command or items that increase their capabilities), persuade captive enemy generals to join the player's army, search for items or recruit generals in the ruler's territory, fortify castles, and save the game. Plot-advancing cutscenes frequently take place at the end of the week. A cut scene is a sequence in a Video game over which the player has little or no control often breaking up the gameplay and used to advance the plot present

Dragon Force is on many gamers' must-have list for the Sega Saturn. The is a 32-bit Video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America It was awarded '1996 game of the year' and the Gold Medal Editor's Choice award. The game was released with 4 different disc art variants to increase value among collectors.

Playable Kingdoms

Within the game eight different storylines exist, one for each Monarch. The campaigns for Goldark and Reinhart can only be accessed after the game has been completed as they contain spoilers from the outset. The table below shows the names of the eight Kingdoms and their Monarchs in addition to the troop types associated with them.

Kingdom Monarch Predominant troop type
Highland Wein Soldier
Palemoon Teiris Archer
Tristan Junon Harpy
Topaz Leon Monk
Tradnor Reinhart Mage
Bozak Gongos Beastmen
Izumu Mikhal Samurai
Fandaria Goldark Cavalry

In addition to these eight troop types there are also Zombies and Dragons which can be acquired using special items in the game.

Release

For a couple of years after the release of the game, it became extremely sought after due to a low production rate, and the very good reviews given by most critics. Ranking on the level of other Saturn RPGs, it is often considered one of the top reasons to own a Saturn, winning Electronic Gaming Monthly's Game of the Month award as well as their Saturn Game of the Year award for 1996. Electronic Gaming Monthly (often abbreviated to EGM) is an American Video game magazine. EGM later would rank the game as #111 on their The Greatest 200 Videogames of Their Time[1].

References

  1. ^ The Greatest 200 Videogames of Their Time from 1UP.com

External links

MobyGames is a Website devoted to cataloging computer and video games, both past and present
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