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Doom II: Hell on Earth
The cover artwork for Doom II: Hell on Earth, painted by fantasy artist Gerald Brom, depicts the Doom space marine firing a double-barreled shotgun at a Cyberdemon.
Developer(s) id Software
Publisher(s) GT Interactive (Windows), Virgin Interactive Entertainment Ltd. (Playstation, Linux), Activision Publishing, Inc. (Game Boy Advance), Tapwave, Inc. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video id Software (ɪd officially is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. GT Interactive Software Corporation ( Good Times In 2003 Infogrames Inc Virgin Interactive was a successful and influential British Video game publisher. Activision Inc is an American Video game developer and publisher. (Zodiac)
Activision Blizzard/Valve Corporation (Steam)
Engine The Doom engine
Version 1. Activision Blizzard Inc ( is a Franco - American Video game developer and publisher, partially owned by Conglomerate Vivendi Valve Corporation is an American video game development company based in Bellevue Washington, USA that was founded in 1996, and made famous A game engine is a software system designed for the creation and development of computer and video games Doom Engine, also called id Tech 1, is the Game engine that powers the Id Software games Doom and Doom II 9
Platform(s) PC (DOS, Windows 95, Mac OS), GBA, Tapwave Zodiac, Playstation
Release date October 10, 1994
October 23, 2002 (GBA)
Genre(s) Survival Horror
First-person shooter
Scientific Fiction
Mode(s) Single player
Multiplayer
Rating(s) ELSPA: 18+
ESRB: M
ESRB: T (GBA)
BBFC: 15
OFLC: MA15+
Media 3½" floppy disk, CD-ROM

Doom II: Hell on Earth is a first-person shooter video game created by id Software. In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. DOS, short for "Disk Operating System" is a shorthand term for several closely related Operating systems that dominated the IBM PC compatible market Microsoft Windows is a series of Software Operating systems and Graphical user interfaces produced by Microsoft. Mac OS is the trademarked name for a series of Graphical user interface -based Operating systems developed by Apple Inc The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed manufactured and marketed by Nintendo. Tapwave, founded in Mountain View California in May 2001 introduced the Zodiac mobile entertainment The PlayStation (abbreviated PS, PSone, PS1, or informally as PSX) is a 32-bit fifth generation Video game console Events 680 - Battle of Karbala: Shia Imam Husayn bin Ali, the grandson of the Prophet Muhammad, is decapitated Year 1994 ( MCMXCIV) was a Common year starting on Saturday (link will display full 1994 Gregorian calendar) Events 4004 BC - Creation of the world begins according to the calculations of Archbishop James Ussher 42 BC - See also 2002 (disambiguation Year 2002 ( MMII) was a Common year starting on Tuesday of the Gregorian calendar. The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed manufactured and marketed by Nintendo. See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction Survival horror is a video game genre inspired by fictional Horror films in which the player's primary objective is to survive and/or escape a threat typical of horror A first-person shooter ( FPS) is an action Video game from the Shooter game The initial development of Maze War In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session A multiplayer video game is one which more than one person can play in the same game environment at the same time A video game content rating system is a system used for the classification of Video games into suitability-related groups The Entertainment and Leisure Software Publishers Association ( ELSPA) is an Organisation set up in 1989 by British Software publishers It The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that applies and enforces ratings, Advertising guidelines and The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that applies and enforces ratings, Advertising guidelines and The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed manufactured and marketed by Nintendo. The British Board of Film Classification ( BBFC) originally British Board of Film Censors, is the organisation responsible for Film, DVD The Office of Film and Literature Classification is a Statutory Censorship and classification body which provides day to day administrative support for the Classification Digital media (as opposed to analog media) usually refers to Electronic media that work on digital Codes. A floppy disk is an increasingly Obsolete data storage medium that is composed of a disk of thin flexible ("floppy" Magnetic storage medium encased A Compact Disc (also known as a CD) is an Optical disc used to store digital data, originally developed for storing digital audio A first-person shooter ( FPS) is an action Video game from the Shooter game The initial development of Maze War A video game is a Game that involves interaction with a User interface to generate visual feedback on a video device. id Software (ɪd officially is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. It was originally released on the IBM PC on October 10, 1994. Events 680 - Battle of Karbala: Shia Imam Husayn bin Ali, the grandson of the Prophet Muhammad, is decapitated Year 1994 ( MCMXCIV) was a Common year starting on Saturday (link will display full 1994 Gregorian calendar) It is the sequel to Doom, which was released a year earlier. Doom (officially cased DOOM) is a 1993 Computer game by Id Software that is a landmark title in the First-person shooter In 1995, Doom II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1994. Year 1995 ( MCMXCV) was a Common year starting on Sunday. Events of 1995 The Origins Awards are American awards for outstanding work in the game industry Unlike Doom which was initially only available through shareware and mail order, Doom II was a commercial release sold in stores.

Due to its popularity and success, Doom II has been released for numerous platforms, including the Apple Macintosh, Sony Playstation, and Nintendo Game Boy Advance. Apple Inc, ( formerly Apple Computer Inc, is an American Multinational corporation with a focus on designing and manufacturing Consumer electronics Macintosh, commonly nicknamed Mac is a Brand name which covers several lines of Personal computers designed developed and marketed by Apple Inc is a multinational conglomerate corporation headquartered in Minato Tokyo, Japan, and one of the world's largest Media conglomerates with The PlayStation (abbreviated PS, PSone, PS1, or informally as PSX) is a 32-bit fifth generation Video game console is a Multinational corporation headquartered in Kyoto Japan founded on The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed manufactured and marketed by Nintendo.

Contents

Story

Immediately following the events in Doom, the player once again takes the role of the nameless space marine who has proven too tough for the forces of Hell to contain. The Doomguy, also known as Doom or The Marine, is the protagonist of the Doom series of computer and video games created by Id Software Hell, according to many Religious beliefs, is a location in the Afterlife, which may be described as a place of suffering After being teleported from Phobos, and subsequently fighting on Deimos which is hanging on top of Hell itself, the Marine is back home on Earth, only to find that it too has fallen victim to the hellish invasion. TemplateInfobox Planet.--> Deimos (ˈdaɪməs; also /ˈdiːməs/

The player progresses through 30 levels (32 including two secretly accessed levels), and on the way he learns that the remaining survivors of Earth's population are being held on Earth and the only means of escape is the space port with massive ships that can carry the remains of Earth's population into space. However the demons know this and have placed a fire force field over the space port, so that ships cannot land or leave. The marine must battle his way through the infested space port and deactivate that fire force field. Once humanity is finally evacuated from the ravaged, infested planet, the Marine is the only human left on Earth. He sits and waits for death, content in the knowledge that he has saved his species, giving them a chance to continue on elsewhere. Only minutes pass before the Marine receives an off-planet transmission - humans in orbit have managed to find out where the armies of Hell are spilling from. If the Marine can reach this gateway, he can thwart the invasion once and for all.

The Marine wearily pulls himself to his feet and moves off to the portal, cutting a swathe through the demons in his path before finally arriving at the gateway. He sees no way to close it on this side, and so dives through to find a solution on the other side. In the game's own words, "what do you care if you have to go through Hell to get to it?"

After brutal battles with legions of Hell, the Marine finally reaches the home of the "largest demon (he has) ever seen. " Once the player fires enough rockets into the exposed brain of the demon, dodging constant attacks from lesser demons the larger one summons, the demon (known as the 'Icon of Sin') explodes, devastating Hell in its death throes. When the chaos finally ceases, Hell is in ruins, the invasion permanently halted. The Marine wipes his brow and begins the long journey home, looking forward to helping to rebuild Earth.

Gameplay developments

Doom II was not a dramatically different game from its predecessor. There were no major technological developments, no major graphical improvements, and no real changes in fundamental gameplay. The game still consisted of the player negotiating non-linear levels, picking up keys to unlock new areas, and of course shooting down hundreds upon hundreds of monsters. However, due to there being larger and more complicated maps, with larger groups of monsters, the game required higher system specs than the original.

The main additions to the game were the additional monsters available for the player to fight. The new enemies are as follows:

In this screenshot from Doom II: Hell on Earth, the player has just fired the double-barrelled shotgun, killing a chaingun-equipped zombie.
In this screenshot from Doom II: Hell on Earth, the player has just fired the double-barrelled shotgun, killing a chaingun-equipped zombie.

The SS trooper from Wolfenstein 3D appears in the two secret levels, which are throwbacks in design (and music) to the Wolfenstein 3D and Spear of Destiny games. Also, a hanged Commander Keen figure makes a cameo in the second secret level.

The only new weapon addition was the double-barreled shotgun, which could fire out 20 pellets instead of the regular shotgun's seven, making it very useful in dispatching Demons, Cacodemons, and any form of medium-sized monster. A shotgun (also known as a scattergun) is a Firearm that is usually designed to be fired from the shoulder which uses the energy of a fixed shell to fire a number

There was also one new item created: the Megasphere, a tan sphere that could give the player 200% armor and health.

A small change in gameplay was instituted. Instead of the player playing through three related episodes, gameplay takes place over one giant episode, albeit there are interludes for when the story develops. Instead of watching the player's progress on a map (as in the original episodes of Doom), the screens between each level simply show a background. It also meant that the player would not have to start over with a pistol every eight or nine levels (as was the case in Doom, since each episode consisted of nine levels, including bonus levels).

The level design, much like in Doom, was supposed to mimic the areas the player was going into. Now that the game was taking place on Earth, a real-world look was attempted, with some levels taking place in certain kinds of military installations, and others taking place in residential areas. Eventually level designs no longer attempt to appear realistic, but by then the player has left the normal non-warped Earth. (After level 21, the skies are crimson red with mountains, unlike previous levels which had apartment buildings. )

In general, Doom II was well-received and went on to sell 2 million copies, making it the highest-selling id Software game to date.

Elements from the game would be used in Final Doom. Final Doom is a First-person shooter Computer game that uses the game engine items and characters from Doom II.

Levels

A * denotes a non-redundant track

Name Level design Music
MAP01: Entryway John Romero Running from Evil
MAP02: Underhalls American McGee The Healer Stalks
MAP03: The Gauntlet American McGee Countdown to Death
MAP04: The Focus American McGee Between Levels*
MAP05: The Waste Tunnels American McGee DOOM
MAP06: The Crusher American McGee In the Dark
MAP07: Dead Simple American McGee/Sandy Petersen Shawn's got the Shotgun
MAP08: Tricks and Traps Sandy Petersen The Dave D. Alfonso John Romero (born October 28 1967 in Colorado Springs, Colorado) is a Game designer, programmer, and American James McGee (born December 13 1972) is an American Game designer. American James McGee (born December 13 1972) is an American Game designer. American James McGee (born December 13 1972) is an American Game designer. American James McGee (born December 13 1972) is an American Game designer. American James McGee (born December 13 1972) is an American Game designer. American James McGee (born December 13 1972) is an American Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Taylor Blues
MAP09: The Pit Sandy Petersen Into Sandy's City*
MAP10: Refueling Base Sandy Petersen/Tom Hall The Demon's Dead
MAP11: Circle of Death/The 'O' of Destruction John Romero The Healer Stalks
MAP12: The Factory Sandy Petersen In the Dark
MAP13: Downtown Sandy Petersen DOOM
MAP14: The Inmost Dens American McGee The Dave D. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Tom A Hall (born September 2, 1964) is a Game designer born in Wisconsin. Alfonso John Romero (born October 28 1967 in Colorado Springs, Colorado) is a Game designer, programmer, and Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. American James McGee (born December 13 1972) is an American Game designer. Taylor Blues
MAP15: Industrial Zone John Romero Running from Evil
MAP16: Suburbs Sandy Petersen The Demon's Dead
MAP17: Tenements John Romero The Healer Stalks
MAP18: The Courtyard Sandy Petersen Waiting for Romero to Play
MAP19: The Citadel Sandy Petersen Shawn's got the Shotgun
MAP20: Gotcha! John Romero Message for the Archvile
MAP21: Nirvana Sandy Petersen Countdown to Death
MAP22: The Catacombs American McGee The Dave D. Alfonso John Romero (born October 28 1967 in Colorado Springs, Colorado) is a Game designer, programmer, and Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Alfonso John Romero (born October 28 1967 in Colorado Springs, Colorado) is a Game designer, programmer, and Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Alfonso John Romero (born October 28 1967 in Colorado Springs, Colorado) is a Game designer, programmer, and Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. American James McGee (born December 13 1972) is an American Game designer. Taylor Blues
MAP23: Barrels o' Fun Sandy Petersen Bye Bye American Pie*
MAP24: The Chasm Sandy Petersen In the Dark
MAP25: Bloodfalls Shawn Green Adrian's Asleep*
MAP26: The Abandoned Mines John Romero Message for the Archvile
MAP27: Monster Condo Sandy Petersen Waiting for Romero to Play
MAP28: The Spirit World Sandy Petersen Getting Too Tense*
MAP29: The Living End John Romero Shawn's got the Shotgun
MAP30: Icon of Sin Sandy Petersen Opening to Hell*
MAP31: Wolfenstein Sandy Petersen Evil Incarnate*
MAP32: Grosse Sandy Petersen The Ultimate Conquest*

MAP30: Icon of Sin

Level 30 is the game's final challenge along the normal sequence of levels. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Shawn C Green is a Video game developer who is best known for his work in the Doom and Hexen series for Id Software and Alfonso John Romero (born October 28 1967 in Colorado Springs, Colorado) is a Game designer, programmer, and Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Alfonso John Romero (born October 28 1967 in Colorado Springs, Colorado) is a Game designer, programmer, and Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. The player must properly time firing rockets into the boss's exposed brain to win. Upon noticing the player, the final boss says the following phrase backwards: "To win the game you must kill me, John Romero. " Though only accessible via cheat codes, behind the exposed brain of the boss is an image of John Romero's head impaled on a stick. The level's song is made so that if played that backwards, it sounds very similar as it does forwards.

MAP31: Wolfenstein

Level 31 is the infamous secret level along with its follow-on MAP32: Grosse. This level was created by Sandy Petersen. Carl Sanford Joslyn Petersen (born September 16, 1955) is a Game designer. The Nazi enemies were borrowed from Wolfenstein 3D, a game by id Software and published by Apogee Software. id Software (ɪd officially is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. 3D Realms (legal name Apogee Software Ltd) is the name of a video and computer game producer (not publisher and developer based in Garland Texas, a suburb of

This level was inspired by the first level on Wolfenstein 3D except that there are parts of the level with varied altitudes and/or varied light levels. This level can be accessed via MAP15: Industrial Zone. It is missing in all German releases of the game, as it features certain symbolism banned in Germany (swastikas etc. Germany, officially the Federal Republic of Germany ( ˈbʊndəsʁepuˌbliːk ˈdɔʏtʃlant is a Country in Central Europe. The swastika (from Sanskrit: svástika sa स्वस्तिक Hindu IS CORRECT if 'ि' is positioned incorrectly see -->) is ).

MAP32: Grosse

Like Level 31, Grosse contains Wolfenstein tilesets and is not included in the German and Playstation releases; it may be accessed from Level 31 in other versions. Like MAP31, it is based on a Wolfenstein 3D level (Floor 09 of Episode 1), although it has extra secrets and varied altitudes. This map is based on the Wolfenstein 3D level containing the first boss, Hans Grosse (hence the name), although in Doom II he has been replaced by the Cyberdemon. Grosse is notable primarily for its inclusion of four hanging dolls of Commander Keen, which the player must shoot to exit the level. While both of the secret levels appear on the Game Boy Advance editions, the Nazi symbolism has been removed. The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed manufactured and marketed by Nintendo.

References

Occasionally the closing remark upon quitting will read “Though hast lost an eighth. ” This is a reference to the Origin game Ultima IV when a player displays the dishonor of fleeing a battle and loses the virtue of Valor.

External links

Official product websites

Databases

Fan sites


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