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Dead or Alive 2
Image:Dead or Alive 2 Coverart.png
Developer(s) Team Ninja
Publisher(s) Tecmo
Designer(s) Tomonobu Itagaki
Series Dead or Alive
Aspect ratio 480i, 480p (Dreamcast only) (SDTV)
Platform(s) Arcade, Dreamcast, PlayStation 2
Release date Arcade Dreamcast PlayStation 2
Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously (arcade), up to 4 players simultaneously (Dreamcast/PlayStation 2)
Rating(s) ESRB: Teen (T)
Media ROM, GD-ROM, DVD
Input methods 8-way joystick, 3 buttons, gamepad
Cabinet Upright
Arcade system Sega NAOMI
CPU Hitachi SH-4 @ 200 MHz
Sound Yamaha AICA @ 45 MHz
Display Raster, horizontal orientation, 24 bit colour

Dead or Alive 2 (DOA2) is a fighting game in the Dead or Alive series. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video Team Ninja is a Video game development studio formerly led by Tomonobu Itagaki which was founded in 1995 (formerly known as Tehkan Ltd) is a Japanese Video game corporation that is best known for the Ninja Gaiden, Dead or Alive A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer is a Japanese video game designer who created the Dead or Alive fighting games and the Ninja Gaiden 3D titles is a Video game series produced by Tecmo that is primarily composed of Fighting games The story and characters are the creation of Tomonobu Itagaki The aspect ratio of a Shape is the ratio of its longer Dimension to its shorter dimension 480i is the shorthand name for a video mode The i, which is sometimes uppercase stands for Interlaced, the 480 for a vertical frame resolution 480p is the shorthand name for a video display resolution The p stands for Progressive scan, i In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows An arcade game is a coin-operated entertainment machine typically installed in businesses such as Restaurants Pubs Video arcades and Family Entertainment The is Sega 's most recent Video game console and the successor to the Sega Saturn. Events 456 - Magister militum Ricimer defeats the Emperor Avitus at Piacenza and becomes master of the western Year 1999 ( MCMXCIX) was a Common year starting on Friday (link will display full 1999 Gregorian calendar) Leap years Although the modern calendar counts a year as 365 days a complete revolution around the sun takes approximately 365 days and 6 hours 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. Events 1223 - Louis VIII becomes King of France upon the death of his father Philip II of France. 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. For a topic outline on this subject see List of basic Japan topics. Events 48 BC - Pompey the Great is assassinated on orders of King Ptolemy of Egypt after landing in Egypt. 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. For a topic outline on this subject see List of basic Japan topics. Events 240 BC - 1st recorded Perihelion passage of Halley's Comet. 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. Events 1147 - The Portuguese, under Afonso I, and Crusaders from England and Flanders conquer Lisbon after a 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. For a topic outline on this subject see List of basic Japan topics. Events 1287 - St Lucia's flood: The Zuider Zee sea wall in the Netherlands collapses killing over 50000 people 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. Events 533 - Byzantine general Belisarius defeats the Vandals, commanded by King Gelimer, at the Battle of 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A fighting game (also referred as a versus fighting game, competitive fighting game, tournament fighting game or head-to-head fighting game) A video game content rating system is a system used for the classification of Video games into suitability-related groups The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that applies and enforces ratings, Advertising guidelines and Digital media (as opposed to analog media) usually refers to Electronic media that work on digital Codes. GD-ROM (an abbreviation of " giga disk Read-only memory " is the proprietary Optical disc format used by the Sega Dreamcast. DVD (also known as " Digital Versatile Disc " or " Digital Video Disc " - see Etymology)is A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling A push-button (often simply " button " or " pushbutton " is a simple Switch mechanism for controlling some aspect of a Machine A gamepad, also called joypad or control pad, is a type of Game controller held in the hand where the digits (especially thumbs are used to provide input The following is a list of Arcade system boards released by Sega. The SuperH (or SH) is brandname of a certain Microcontroller and Microprocessor architecture In Computer graphics, a raster graphics image or bitmap, is a Data structure representing a generally rectangular grid of Pixels A fighting game (also referred as a versus fighting game, competitive fighting game, tournament fighting game or head-to-head fighting game) is a Video game series produced by Tecmo that is primarily composed of Fighting games The story and characters are the creation of Tomonobu Itagaki It debuted in arcades in October 1999 and was released on February 29, 2000 for the Dreamcast. October events and holidays Children's Book Week ( England) - First Week of October National Day ( China People's Republic Events BAFTA (British Academy of Film and Television Arts hosts the 2nd annual BAFTA Interactive Entertainment Awards March – Leap years Although the modern calendar counts a year as 365 days a complete revolution around the sun takes approximately 365 days and 6 hours 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. The is Sega 's most recent Video game console and the successor to the Sega Saturn. The graphics and gameplay were enhanced and based on a better game engine, which allowed the characters and stages to appear less angular and more detailed. Computer graphics are Graphics created by Computers and more generally the Representation and Manipulation of Pictorial Data A game engine is a software system designed for the creation and development of computer and video games The story involved a narrative continuation of the first game. Game studies is the still-young field of analyzing games from a multi- and inter-disciplinary perspective

A popular and commonly discussed feature, one credited to Itagaki, was the level of graphical detail Tecmo put into the animated breasts of the female characters. is a Japanese video game designer who created the Dead or Alive fighting games and the Ninja Gaiden 3D titles (formerly known as Tehkan Ltd) is a Japanese Video game corporation that is best known for the Ninja Gaiden, Dead or Alive The breast is the upper Ventral region of an animal’s Torso, particularly that of Mammals including Human beings. Tecmo went so far as to create a physics engine dedicated entirely to the animation of the female characters' breasts. A physics engine is a Computer program that simulates Newtonian physics models using variables such as Mass, Velocity, Friction and This feature boosted the overall popularity of the game with its primarily male audience, especially in Japan. For a topic outline on this subject see List of basic Japan topics.

Contents

Dead or Alive 2: Hardcore

Itagaki and Team Ninja were still dissatisfied with the release versions of DOA2, and continued enhancing it on both Dreamcast and PlayStation 2 on each market as they worked towards their vision of the ultimate fighting game. Team Ninja is a Video game development studio formerly led by Tomonobu Itagaki which was founded in 1995 The is Sega 's most recent Video game console and the successor to the Sega Saturn. On October 25, 2000, Tecmo released a last major update called DOA2: Hardcore for the PlayStation 2 which was based on the Japanese and second update of Dead or Alive 2 for Dreamcast, this "Limited Edition" was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option. Events 1147 - The Portuguese, under Afonso I, and Crusaders from England and Flanders conquer Lisbon after a 2000 ( MM) was a Leap year that started on Saturday of the Common Era, in accordance with the Gregorian calendar. The Hardcore release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor:

The new release extended the success of Dead or Alive 2 in North America and Western Europe, and Dead or Alive became Tecmo's flagship series. Western Europe at its most general meaning means 'all the countries in the West of Europe '

Tecmo also followed up on the release of DOA2: Hardcore in the USA and Europe with the release of DOA2: Hard*Core in Japan. This last version saw some minor updates, including new cut scenes, a few new costumes, and a new turbo speed option.

As a result, eleven different versions of Dead or Alive 2 were released, the first two were for the arcade market and the others were home versions. The Dreamcast version has been updated two times, first for the European market with new stages, costumes and cut scenes, and the second time was for the Japanese market with a "Limited Edition" featuring two new playable characters, two new stages, stage multipart extensions, new costumes, new cut scenes and the "Gallery" option was introduced. This edition was later updated with eight new stages, some new costumes and extra Gallery artworks and released as "Hardcore" edition on the PlayStation 2. The first PlayStation 2 versions for America, Europe and Japan were updates of the Dreamcast editions, with a few new cut scenes, costumes and stages added on each localization. Comparing the first and the last home versions of Dead or Alive 2, namely the Dreamcast American edition and the Japanese Hardcore edition, would show a lot of improvements including an enhanced gameplay and a doubled number of stages and costumes. Unfortunately, even with all the changes, Itagaki was still not happy with Hardcore. He is quoted as saying in the DOA 3 booster disc video, "They wanted a launch title in 3 months. I needed 4. "

Dead or Alive 2 Ultimate

Dead or Alive Ultimate 2 is a remake of Dead or Alive 2 for Xbox with a greatly improved graphics engine. Dead or Alive Ultimate is a multiplayer fighting game for the Xbox. The Xbox is a sixth-generation Video game console produced by Microsoft Corporation. As it was created after the debut of Dead or Alive 3, it takes elements and mechanics from both its original iteration and successor. The action of 3D-axis movement is as free-formatted as Dead or Alive 3, and Hitomi, as well as Tengu are now playable characters (albeit outside story mode), but other elements have been kept intact from Dead or Alive 2. The biggest set of changes instituted in Dead or Alive Ultimate are online play over Xbox Live and the inclusion of slopes, which are a type of environmental hazard.

Story

A great leader was killed at the end of the 20th century. His name was Fame Douglas, and he was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. Since his death, and in the absence of his charisma and leadership, the world has become chaotic. Yet something appears to be transpiring. Amid this chaos, it is announced that the "Dead or Alive Championship 2" will be held. However, Douglas's passing has taken with it the purpose and significance of the tournament. Even worse, the promoter of "Dead or Alive Championship 2", who is fond of conflicts and jealous of the string, is responsible for Douglas's death. The new promoter is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament has brought a sense of terror to the world, resulting in the infamous Tengu disaster that occurred at the end of the 20th century. The climax of the disaster is about to begin with a roaring battle.

Gameplay

The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. For the television channel see GamePlay HD. Gameplay includes all player experiences during the interaction with game systems especially formal Virtua Fighter is a 1993 Fighting game developed for the Sega Model 1 arcade platform by AM2, a development group

The Rock-Paper-Scissors basis of DOA2

In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.

So, blows beat throws, which beat holds, which beat blows.

Stuns and stun linking

The other defining feature of DOA2, aside from holds/throws/blows, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.

Because of the massive damage that holds deal when successful, it is wisest to opt for a mix-up between several launching attacks which lead to combos, or to make the opponent think you will do a launching attack, and instead opt for a throw to deal high levels of damage to them.

There are many types of stuns in DOA2, from a bouncing, bobbing head stun rewarded for landing Ein's down/forward Punch, to a backwards-falling stun for landing Bayman's Kick+Free while in open stance.

If an opponent is crouching when struck with a mid blow, even if it had not been a counter hit, the opponent will be put into a typically short stun, giving mid blows even more of an advantage against crouching.

There is an added level of depth to the stun system in what is called Slow Escaping. Slow Escaping is where, while in a stun, you hold Free, rotate directions on the D-Pad (or Joystick) while pressing Punch and Kick alternatively. When successful, the stun ends much more quickly, changing a very disadvantageous situation into a potentially strong situation where you can punish the opponent, getting a free throw.

Character stances and stuns

The relationship between each character's foot position determines what stance they are in. If each character's foot that is further out is the same, they are in open stance. In the opposite case, they are in closed stance.

Stance matters in limbo stuns. Limbo stuns are stuns like Bayman's Kick+Free. If the attack strikes the opponent in the stomach, they double over and fall forwards. If they are struck in the back, the opponent's back arches, they spin a bit, and fall backwards, exposing his/her back to Bayman. Bayman's Kick+Free will only hit the opponent's back in open stance. This kind of relationship between open and closed stance is also apparent in other limbo stun attacks.

Advantage and disadvantage

A major difference between DOA2 and other fighters is in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. This makes it so that it is necessary to either use a character's moves that are safe on hit and block (primarily a basic Punch and basic low punch (down+Punch) and a few other blows), or to keep the opponent guessing by using unsafe moves that are the start of strings of blows, mixing up if they do just the first attack, or do the follow-up that would keep a throw from punishing the move, such as the situation with Gen Fu's forward+Punch, Punch, Punch string, of which the first blow in the string is throw punishable, unless the second move of the string is done.

In addition, because of the high level of punishment that most moves are subject to on block, it is much safer to simply block an attack and throw in response than it is to try to hold it, causing most high-level players to only hold when forced into a stun.

Slippery surfaces

In DOA2, sometimes battles will occur on either water or ice. When a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. The stun is usually significantly longer than the normal stun for the hit. For example, if Ein's down/forward+Punch blow successfully hits an opponent normally, the opponent's head bobs up and down for a moment, then it is over; but if Ein lands the blow on a slippery surface, after their head goes up, the opponent slips, and catches his/herself, and must stand back up before the stun is over.

Environmental hazards

Walls and falls in the middle of stages are everywhere in DOA2.

Walls

Walls deal either 5 points of damage for a hit from the side, or 10 points of damage for a direct hit, to characters that are slammed into them as a result of a knockdown attack.

In addition, if a character is near a wall, some throws change into wall-based throws, and some holds change into wall-based holds, which nearly always deals more damage than the normal version of the attack. For example, Bayman's forward+Punch+Free is normally a throw where he grabs their arm, knocks them down, and pulls it, dealing 48pts of damage on a normal hit. If the throw is done while the opponent's back is to a wall, however, he instead pushes them against the wall and knees them in the gut, dealing 55pts of damage on a normal hit.

There are also Danger Zone walls. Some walls are either electrified, or booby-trapped, causing more damage when a character is slammed into a wall by either a knockdown blow, a throw, or a hold.

Falls

Many stages in DOA2 are multi-tiered. To get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. If the character is already near KO, they will be left with only a sliver of health remaining when they get to the bottom. The character who is still on the previous stage will jump down to finish their opponent, but will not be dealt any damage.

In the arena "The Aerial Gardens", it is possible to knock off your opponent infinitely without ever coming to the bottom of the mountain.

Launchers, juggling, and character weight classes

Some attacks, such as Bayman's back+Punch+Kick, launch on certain successful hit types (in this case, counter and hi-counter hits). Once the opponent is in the air, it is possible to juggle the opponent by continuing to hit them until they fall to the ground.

There are several types of hits for juggling blows:

In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. The heavier a character is, the lower the character is launched, the less the character bounces up when juggled with a pop-up hit, the faster the character falls, and, because of all this, the less damage you can deal to them in a juggle.

So, Bayman could land the combo of counter hit back+Punch+Kick, forward+Kick,Punch, Punch,Punch,Kick on a light, medium, and medium-heavy weight character, but cannot land the juggle on heavier characters than that, and must use a combo that deals less damage, and is typically fewer hits.

Character stances in juggling

Some juggles are only possible if the characters are in open or closed stance when the launcher is used. Such examples of this are Gen Fu's Up+Punch, Up+Punch, Forward+Punch,Punch,Punch+Kick combo. It can only be landed on medium weight characters while in open stance; the last hit misses in closed stance.

Returning Characters

English Voices

Graphics

The Dead or Alive series is widely acclaimed for its graphical beauty, even back when it was first brought to the Sega Dreamcast. is a Video game character from the Dead or Alive Video game series Helena is a character from the Dead or Alive Video game series created by Team Ninja and published by Tecmo. is a fictional Japanese character from the Dead or Alive Video game franchise is a fictional Video game character from the Video game series Dead or Alive. is the protagonist and the Player character of the Ninja Gaiden series Personality Ryu has the demeanor and wisdom of a man far older than himself due to his Tina Armstrong is a fictional character from the Dead or Alive Video game series Zack is a character from the Dead or Alive video game series History Dead or Alive After hearing about the tournament Zack enters For other persons of a similar name see Roger Jackson (disambiguation. John Parsons could refer to John Whiteside (Jack Parsons (1914&ndash1952 John Parsons Vice-Chancellor of Oxford University 1807&ndash1810 Terence "Terry" McGovern was born May 11, 1942, and is an American film Actor, television broadcaster radio personality voice-over The game sports a semi-realistic, semi-anime appearance, and features many small touches, such as wind blowing an article of clothing or hair around.

Despite the graphics in all the other areas, the main focus of most people's graphical attention is in the women, specifically their breasts. Team Ninja created an entire physics engine dedicated to animating the breasts; as the character bounces about, attacking, defending, and being hit, the breasts react.

The original versions of DOA2 for the arcade and Dreamcast sported a more anime look than the later PlayStation 2 and Xbox versions, particularly in the character portraits.

The other area of graphics that gets a lot of attention are the costumes. The Dead or Alive series started its tradition of large numbers of costumes for many characters with DOA2, especially in the Ultimate version of the game, where some characters have around 20 costumes. The male characters typically have about half the number of costumes as the female characters in the Ultimate version of the game.

Music

Dead or Alive 2 made popular the song Exciter by Bomb Factory in its opening sequence. Bomb Factory (ボム・ファクトリー is a musical group from Tokyo, Japan with styles influenced by 70's and 80's Hardcore punk, Hard rock Also used as a background track was Deadly Silence Beach. Both tracks can be found on the self-titled album Bomb Factory and on the Dead or Alive 2 Soundtrack. Bomb Factory is the self-titled second EP by Punk rock band Bomb Factory.

External links

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