| Cytron Masters | |
|---|---|
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| Developer(s) | Ozark Softscape |
| Publisher(s) | SSI |
| Designer(s) | Dan Bunten |
| Platform(s) | Atari 400/800 |
| Release date | 1982 |
| Genre(s) | Real-time strategy |
| Mode(s) | Single player, Multi player |
Cytron Masters is a 1982 computer game by the semi-legendary Dani Bunten Berry. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video Ozark Softscape was a Computer game programming team consisting initially of Dan Bunten, Bill Bunten, Jim Rushing, and Alan Watson A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer Danielle Bunten Berry ( February 19, 1949 - July 3, 1998) also known as Dani Bunten (born Daniel Paul Bunten) was In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows The Atari 8-bit family is a series of 8-bit Home computers manufactured from 1979 to 1992 Year 1982 ( MCMLXXXII) was a Common year starting on Friday (link displays the 1982 Gregorian calendar) See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A real-time strategy ( RTS) Video game is a strategic game that is distinctly not turn-based. In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session A multiplayer game is a Game which is played by several players. A personal computer Game (also known as a computer game or simply PC game) is a Video game played on a Personal computer, rather Danielle Bunten Berry ( February 19, 1949 - July 3, 1998) also known as Dani Bunten (born Daniel Paul Bunten) was It was developed by his company Ozark Softscape and released by SSI. Ozark Softscape was a Computer game programming team consisting initially of Dan Bunten, Bill Bunten, Jim Rushing, and Alan Watson Cytron Masters is one of the earliest computer games that can be considered a real-time strategy game, or a predecessor to the genre, requiring the players to build up their forces in order to win. A real-time strategy ( RTS) Video game is a strategic game that is distinctly not turn-based.
In the game each player takes the role of the commander, represented on-screen in Command Centers located on opposite sides of the screen. Scattered around the screen are eight "generators" that produce energy. The energy produced by these generators is the resource in the game, similar in function to the more tangible resources gathered in modern RTS games. Energy can then be "spent" to produce the Cytrons, robot warriors, as well as using it to move them about, fire, and other duties.
The playfield consists of a twelve by six grid of possible locations, with the command centers at the (1,3) and (12,3) locations. Five different types of Cytrons can be built and moved about the grid. Shooters fire at the closest of any enemy units with a three-space range, mines detonate when an enemy approaches, bunkers absorb damage, and missiles fly up and over the battlefield to detonate at a selected location. The fifth unit, the Commander, relays commands from the Command Centers out to the units in the field.
Gameplay is somewhat chess-like, a battle for position. Bunkers and mines become important along the front lines, protecting friendly units from attack while they are developed forward.