| Contact | |
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North American boxart |
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| Developer(s) | Grasshopper Manufacture |
| Publisher(s) | Marvelous Interactive (JPN) Atlus (NA) Rising Star Games (EU, AU) |
| Designer(s) | Akira Ueda |
| Platform(s) | Nintendo DS |
| Release date | JP March 30, 2006 NA October 17, 2006[1] AUS January 25, 2007[2] EU February 02, 2007 |
| Genre(s) | RPG |
| Mode(s) | Single player / Multiplayer game for up to 8 players. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video Grasshopper Manufacture Inc is a Japanese Video game development house founded on March 30, 1998 in Suginami, Japan For a topic outline on this subject see List of basic Japan topics. is a Japanese Computer and video game developer and publisher. Rising Star Games is a video game publishing company that was formed as a joint business venture between Scandinavian distributor Bergsala and Japanese developer Marvelous For a topic outline on this subject see List of basic Australia topics. A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows The is a dual-screen Handheld game console developed and manufactured by Nintendo. For a topic outline on this subject see List of basic Japan topics. Events 240 BC - 1st recorded Perihelion passage of Halley's Comet. Events January 26 2006 -- Nintendo announces its newly redesigned handheld the Nintendo DS Lite. Events 539 BC - King Cyrus The Great of Persia marches into the city of Babylon, releasing the Jews from almost Events January 26 2006 -- Nintendo announces its newly redesigned handheld the Nintendo DS Lite. Australasia is a Region of Oceania: New Zealand, Australia, Papua New Guinea, and neighbouring Islands in the Pacific Events 41 - After a night of negotiation Claudius is accepted as Roman Emperor by the Senate Events March 14: Microsoft announces Games for Windows - Live, a version of Xbox Live for the Windows platform Events 962 - Translatio imperii: Pope John XII crowns Otto I Holy Roman Emperor, the first Holy Roman Emperor Events March 14: Microsoft announces Games for Windows - Live, a version of Xbox Live for the Windows platform See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A console role-playing game is a video game genre that has its origin rooted in Video game consoles and includes game mechanics and frequently settings derived In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session A multiplayer game is a Game which is played by several players. [3] |
| Rating(s) | ESRB: E10+ OFLC: G |
Contact (コンタクト Kontakuto?) is a video game published by Marvelous Entertainment in Japan on March 30, 2006 and by Atlus in North America on October 19, 2006. A video game content rating system is a system used for the classification of Video games into suitability-related groups The Entertainment Software Rating Board ( ESRB) is a self-regulatory organization that applies and enforces ratings, Advertising guidelines and The Office of Film and Literature Classification is a Statutory Censorship and classification body which provides day to day administrative support for the Classification A video game is a Game that involves interaction with a User interface to generate visual feedback on a video device. Events 240 BC - 1st recorded Perihelion passage of Halley's Comet. Events January 26 2006 -- Nintendo announces its newly redesigned handheld the Nintendo DS Lite. is a Japanese Computer and video game developer and publisher. Events 202 BCE - The Battle of Zama results in the defeat of Carthage and Hannibal. Year 2006 ( MMVI) was a Common year starting on Sunday of the Gregorian calendar. The game was developed by Grasshopper Manufacture. Grasshopper Manufacture Inc is a Japanese Video game development house founded on March 30, 1998 in Suginami, Japan
Contents |
The story begins with the Professor flying through space, fleeing from a mysterious enemy known only as the Klaxon Army (CosmoNOTs in the US release). He ends up crash landing on a strange planet, scattering the "cells" that power his ship, preventing him from getting his ship off the ground. He enlists the help of Terry (can be renamed), a young boy who mistakenly came with him. Terry agrees to help the Professor and sets out with a mysterious set of "Decals" from the Professor. Helping the Professor is the only way that Terry will be able to get home. However, as the game progresses the Professor's intentions are slowly thrown deeper and deeper into question. One of the more remarkable things about the storyline is the inclusion of the player as a separate character from those appearing on screen (referred in other media as a Fourth Wall). The fourth wall is the imaginary wall at the front of the stage in a Proscenium Theater, through which the audience sees the action in the world of the play Throughout the game, the Professor will talk directly to the player, to give hints on how to control Terry.
In Contact, the Professor talks directly to the player, giving instructions in order to help Terry. [3] The game also differs from ordinary RPGs in that experience gain is instantaneous, meaning that leveling up in the middle of a battle is required, complementing the real time combat system. [3] Rather than the tradition in RPGs where a character levels up, increasing multiple statistics at once, Contact's experience system increases Terry's statistics individually as he performs different actions. A statistic (or stat) in Role-playing games is a piece of Data which represents a particular aspect of a Fictional character. [4] For instance, when Terry takes damage, his defense increases; when he damages an enemy, his strength increases.
There is a costume system through which new skills can be learned. The term costume can refer to Wardrobe and dress in general or to the distinctive style of dress of a particular people class or period Up to eight costumes can be obtained, turning Terry into such forms as a fisherman, a cook, a thief, an "aqua shot" (as is the name of the costume), a car driver, a digger and a pilot. [5] With greater use, a costume will add extra powers to its associated skills and statistics, including elemental magic and magical properties. Some Role-playing games or game systems can include a set of rules that are used to portray magic in the Paranormal sense
Terry also has weapon-based skills. These weapons can be gathered as the player progresses. The weapons are divided into three different categories; punching (gloves), striking (clubs), and slashing (swords). Each skill can be upgraded by using each type of weapon throughout the game. Each enemy has its own weakness, so some of Contact's strategy involves switching to the appropriate weapon to exploit an enemy's weakpoint.
The game also uses decals or stickers. A decal (ˈdiːkæl ˈdiːkəl or transfer is a Plastic, Cloth Paper or ceramic substrate that has printed on it a Pattern A label is a piece of Paper, Polymer, Cloth, Metal, or other material affixed to a container or article on which is Printed The player can stick multiple decals to Terry, resulting in added powers. Decals can also be used to attack enemies, heal the character's wounds, and other functions. [6]
There are other statistics that affect Terry's relationship with the game's non-playable characters, including fame, courage, and karma. A non-player character, often shortened to NPC, is a character that is controlled by the Gamemaster in Role-playing games or one that is not The character can attack any NPC at will. As animosity towards Terry grows, townsfolk will attack Terry on the street or run when they see him.
As indicated by the game's director, the main storyline provides a framework of diversions, or sidequests. [7] While none of these are necessary to complete the game, certain costumes cannot be obtained without completing a particular sidequest, and the sidequests themselves add significant replay value to the game.
The game makes use of the Nintendo Wi-Fi Connection. Nintendo Wi-Fi Connection (commonly abbreviated WFC) is an online service run by Nintendo to facilitate free Internet play in compatible Nintendo DS and During Contact Mode, the player can exchange friend codes with another player and make contact with one-another. In the single player adventure, upon reaching the WiFisland, all friends who have been contacted through friend codes appear as non-playable characters, sharing tips and items. Nintendo Wi-Fi Connection (commonly abbreviated WFC) is an online service run by Nintendo to facilitate free Internet play in compatible Nintendo DS and [8] Up to 8 players can be stored as NPCs in the WiFisland. [9]
The game has a simple, pixelated style on the top screen. The top screen is where the professor will observe and offer assistance to the main character, a boy named Terry (as well as the player), who moves around on the bottom screen. The bottom screen has a pre-rendered, detailed art style. When the professor goes onto the bottom screen, or vice versa, these styles clash.
This differentiation has been done purposely as it underlines how the player and the Professor are aliens to each other. They must make contact, communicate and co-operate to make it through the game[7] and to create feelings of nostalgia; just like the interplay between the "real" and "game" worlds. [10]
According to Akira Ueda, Contact's director, the game uses the touchscreen in several ways through the game.
| “ | We've endeavoured to use as many of the DS' features as we could, but not in an obvious way. Our philosophy was 'How can we use these fantastic features properly?'. We wanted them to work for the story rather than dictate it, which is something we feel is incredibly important for an original concept like Contact. [7] | ” |
As of Oct 24, 2006, Contact has a metascore of 74 out of 100. [1]
Gamebrink gave the game 9. 0 points out of 10. 0, comparing the statistics and level systems to games like Oblivion. The Elder Scrolls IV Oblivion is a Single player Fantasy -themed action-oriented Computer role-playing game developed by Bethesda Game Studios [11] The site praised the story, job system and, especially, the music, but defined the battles as "fairly shallow. "[12] On the other hand, the game received a 6. 5 out of 10 by Steve Thomason in the November 2006 issue of Nintendo Power. Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. His major complaints were that the game was "frustrating because your objectives are often obtuse and unintuitive and the game can be brutally difficult. "