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Chess notation is the term for several systems that have developed to record either the moves made during a game of chess or the position of the pieces on a chess board. Chess is a recreational and competitive Game played between two players.

Contents

Recording the moves

Some move-recording notations are designed mainly for use by humans players and others for use by computers.

Move notations for humans

In recognized competitions all players are required to record all the moves of both players in order to: resolve disputes about what the position should now be, whether a player has made an illegal move, etc. ; keep an accurate count of the moves if, as in most serious competition, there is a time limit rule which requires each players to complete a specified number of moves in a specified time. [1] All chess coaches strongly recommend the recording of one's games so that one can look for improvements in one's play. [2] The algebraic and descriptive notations are also used in books about chess.

  • "Figurine Algebraic Notation" (FAN) is a widely-used variation of algebraic notation which replaces the letter that stands for a piece by its symbol, i. Instead of using images one can represent chess pieces by symbols that are defined in the Unicode character set e. ♞c6 instead of Nc6. This enables the moves to be read independent of language. In order to display or print these symbols, one has to have a one or more fonts with good Unicode support installed on the computer, and the document (Web page, word processor document, etc. In typography a font (also fount) is traditionally defined as a complete character set of a single size and style of a particular Typeface. In Computing, Unicode is an Industry standard allowing Computers to consistently represent and manipulate text expressed in most of the world's ) must use one of these fonts. [5] For more information see Chess symbols in Unicode. Instead of using images one can represent chess pieces by symbols that are defined in the Unicode character set

Here is an example of the same moves in some of the notations which may be used by humans:[8]

Short Algebraic  Long Algebraic    Descriptive     Coordinate            
1.  e4 e5         1.  e2-e4 e7-e5    1.  P-K4 P-K4    1.  E2-E4 E7-E5    
2.  Nf3 Nc6       2.  Ng1-f3 Nb8-c6  2.  N-KB3 N-QB3  2.  G1-F3 B8-C6    
3.  Bb5 a6        3.  Bf1-b5 a7-a6   3.  B-N5 P-QR3   3.  F1-B5 A7-A6    
4.  Bxc6 dxc6     4.  Bb5xc6 d7xc6   4.  BxN QPxB     4.  B5-C6 D7-C6    
5.  d3 Bb4+       5.  d2-d3 Bf8-b4+  5.  P-Q3 B-N5ch  5.  D2-D3 F8-B4    
6.  Nc3 Nf6       6.  Nb1-c3 Ng8-f6  6.  N-B3 N-B3    6.  B1-C3 G8-F6    
7.  O-O Bxc3      7.  O-O Bb4xc3     7.  O-O BxN      7.  E1-G1 B4-C3    

Annotators commenting on a game frequently use question marks and exclamation marks to label a move as bad or praise the move as a good one (see punctuation (chess)). When annotating Chess games commentators frequently use Question marks and Exclamation points to denote a move as bad or good [9]

Move notations for computers

The following are commonly used for chess-related computer systems (in addition to Coordinate notation, which is described above):

Recording the positions of pieces

Chess pieces
Image:Chess kdt45.svg King Image:Chess klt45.svg
Image:Chess qdt45.svg Queen Image:Chess qlt45.svg
Image:Chess rdt45.svg Rook Image:Chess rlt45.svg
Image:Chess bdt45.svg Bishop Image:Chess blt45.svg
Image:Chess ndt45.svg Knight Image:Chess nlt45.svg
Image:Chess pdt45.svg Pawn Image:Chess plt45.svg

Positions are usually shown as diagrams (images), using the symbols shown here for the pieces. Chess pieces vary in both value and abilities A standard chess match consists of each player having the following equipment 1 king In Chess, the King (♔ ♚ is the most important piece. The object of the game is to trap the opponent's king so that it would not be able to avoid capture The queen (♕♛ is the most powerful piece in the game of Chess. A rook, (♖ ♜ borrowed from Persian رخ rokh, Sanskrit rath, "chariot" also known as a castle is a piece in the A bishop (♗♝ is a piece in the Board game of Chess. Each player begins the game with two bishops The knight (♘ ♞ sometimes referred to by players as a 'horse' is a piece in the Game of Chess, representing a Knight (armoured cavalry The pawn (♙♟ is the weakest and most numerous piece in the Game of Chess, representing Infantry

There is also a notation for recording positions in text format, called the Forsyth-Edwards Notation (FEN). This is useful for adjourning a game to resume later or for conveying chess problem positions without a diagram. A position can also be recorded by listing the pieces and the square upon which they reside, e. g. White: Ke1, Rd3, etc.

Endgame classification

There are also systems for classifying types of endgames. See Chess endgame#Endgame classification for more details. In Chess, the endgame (or end game or ending) refers to the stage of the game when there are few pieces left on the board

History

The notation for chess moves was surprisingly slow to evolve, as these examples show (the last is in algebraic chess notation, the others show the evolution of descriptive chess notation):

1614: The white king commands his owne knight into the third house before his owne bishop. Algebraic chess notation is used to record and describe the moves in a game of Chess. Descriptive chess notation, or just descriptive notation is a notation for recording Chess games and at one time was the most popular notation in Britain
1750: K. knight to His Bishop's 3d.
1837: K. Kt. to B. third sq.
1848: K. Kt. to B's 3rd.
1859: K. Kt. to B. 3d.
1874: K Kt to B3
1889: KKt -B3
1904: Kt-KB3
1946: N-KB3
Modern: Nf3

A text from Shakespeare's time uses complete sentences to describe moves, for example "Then the black king for his second draught brings forth his queene, and placest her in the third house, in front of his bishop's pawne" - which we would now write as 2 . William Shakespeare ( baptised . . Qf6. The great 18th-century player Philidor used an almost equally verbose approach in his influential book "Analyse du jeu des Échecs". François-André Danican Philidor ( September 7, 1726 - August 31, 1795) was a French Chess player and Composer

Rather surprisingly, algebraic chess notation was used by Philipp Stamma (c. Algebraic chess notation is used to record and describe the moves in a game of Chess. Philipp Stamma ( c 1705–1755 a native of Aleppo, Syria, later resident of England and France, was a Chess master 1715-c. 1770) in an almost fully developed form before the now obsolete descriptive chess notation evolved. Descriptive chess notation, or just descriptive notation is a notation for recording Chess games and at one time was the most popular notation in Britain But Philidor defeated Stamma in a match, so his writings had more influence and the descriptive system based on his approach was dominant for a long time. Algebraic notation became dominant in the 20th century, although it did not become popular in the English-speaking countries until the 1970s. [11]

References

  1. ^ Gijssen, G. . An Arbiter's Notebook. ChessCafé. com.
  2. ^ How to Read and Write Algebraic Chess Notation. The Chess House. Includes sample hand-written score sheet.
  3. ^ FIDE Handbook: Rules - Appendices. Fédération Internationale des Échecs. Fédération Internationale des Échecs or World Chess Federation is an international organization that connects the various national Chess federations around the
  4. ^ Rulebook Changes (as of August 2007). The United States Chess Federation.
  5. ^ Test for Unicode support in Web browsers.
  6. ^ McKim, D. K. . Great Chess Books. Jeremy Silman. Published by an International Master and prolific writer.
  7. ^ ICCF Numeric Chess Notation. ChessNotation. com.
  8. ^ a b Tutorial on Chess Notation. Exeter Chess Club.
  9. ^ Algebraic and descriptive notations. Exeter Chess Club. See section "Symbols: evaluation and comment codes"
  10. ^ Edwards, S. J. :ICC Help: PGN spec. The Internet Chess Club.
  11. ^ McCrary , R. J. . The History of Chess Notation.

See also

When annotating Chess games commentators frequently use Question marks and Exclamation points to denote a move as bad or good A chess opening theory table or ECO (Encyclopedia Of Chess Openings table presents lines of moves typically (but not always from the starting position
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