| Charade | |
|---|---|
| Game series | Soul series |
| First game | Soulcalibur II |
| Information | |
| Age | Recently created |
| Blood type | None (Soul Edge fragments) |
| Weapon | Imitative Power |
| Weapon name | Charade |
| Fighting style | Mind Scan |
| Family | Male Soul Edge, weakened Female Soul Edge, shattered Likewise fragments, scattered |
Charade (シャレード Sharēdo?) is a fictional character designed for the Soul Series of fighting games. Soul is a Weapon -based Fighting game series by Namco. The series revolves around a sword that after years of bloodshed and hatred gained is a Fighting game developed and published by Namco and the third installment in the Soul series History The ABO blood group system is widely credited to have been founded by the Austrian scientist Karl Landsteiner, who found three different Blood types in Imitation is an advanced Behavior whereby an individual observes and replicates another's Fiction is the telling of stories which are not real More specifically fiction is an imaginative form of Narrative, one of the four basic Rhetorical modes. A fighting game (also referred as a versus fighting game, competitive fighting game, tournament fighting game or head-to-head fighting game) Charade made its first appearance in Soulcalibur II, and also appears as an unplayable opponent in Soulcalibur III. is a Fighting game developed and published by Namco and the third installment in the Soul series is a Fighting game produced by Namco and is the Sequel to Soulcalibur II and is the fourth overall installment in the Soul
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An unknown man weary from war-torn lands and dreaming of adventure spent all the money in his possession to purchase every last piece of metal from a traveling merchant, who was selling them as amulets against evil. Merchants function as professionals who deal with Trade, dealing in commodities that they do not produce themselves in order to produce Profit. An amulet ( the Elder|Pliny]] meaning "an object that protects a person from trouble" a close cousin of the talisman (from Arabic That night, as he gazed on the metal fragments, he recalled a story passed on by a roaming swordsman: the story of Soul Edge, an ultimate weapon to surpass all others. The drunkards in the tavern did not believe the swordsman's tale, but this man did, because he sensed something in the eyes of the swordsman; and when he followed the warrior in hopes of getting more information about Soul Edge out of him, he talked to him about the weapon for hours on end. But as it turned out, the swordsman knew very little, and the two parted ways. The tale could have been a hoax, but it was enough to arouse curiosity and set this man off on his singular pursuit of Soul Edge, enticing the locals to dismiss him as eccentric. But now that he had what he believed with conviction to be shards of the true Soul Edge, he was satisfied, even if it cost him all that he had. Fatefully, however, he was murdered shortly thereafter by bandits who had heard a rumor circulating in the cities of a man overly-protective of his possessions--something extremely valuable. But the fragments he had were of no use to the bandits and they threw his corpse into the ravine. The man's tenacity to protect his precious fragments never wavered in his final moments, and the hand of the abandoned corpse still held the pieces in its grasp. Several months passed, and no one bore witness to the fact that the pieces had disappeared over time. They were definitely gone, leaving behind several incomplete corpses in the ravine and trails left beside the corpses, as if something had crawled about them. In time, rain would fall and erase the trails. The life form walked under its own will, almost out of instinct. It was a voiceless being formed by blood absorbed from the dead man's hand, wandering in search of similar shards to become whole again and growing as it devoured fragments with a similar aura. The metal pieces that the man had possessed were, without a doubt, genuine shards of the Soul Edge, desperate to re-form on its own; and it could respond by reading the innermost thoughts of all it meets.
Choosing Charade in Soulcalibur II is very similar to choosing the "Random" option. Choosing "Random" involves a randomly-selected character for each match. The difference lies in the fact that Charade is able to scan the minds of warriors it confronts, and then creates weapons out of its body to accommodate the fighting styles it imitates. In other words, not only does Charade involve a special character model, but at the beginning of each round within a match, Charade inherits the fighting style, attacks, and weapons of a character randomly chosen to mimic. However, unlike his predecessors, Edge Master and Inferno, Charade gains no attack increase for mimicking any character.
Egyptian Ruins (SC2)
This is an old, little-known underground ruin. But someone has ripped open the seal to the entrance, and we can now view the interior that only a few mortals have seen. The drawings on the wall record the events surrounding Soul Edge. The wall depicts the story of the events surrounding the evil sword's existence in Egypt many millennia ago. Who opened the seal and intruded upon this place, and what was his purpose? Everything is a mystery, save for one fact - this incident has to do with the demonic sword, Soul Edge.
Valentine Mansion (SC3)
This is the only available place to fight Charade in Soul Calibur III. You can only fight him if you chose the command "Stop" in this arena