Citizendia

Bubble Bobble
Bubble Bobble flyer
Promotional USA flyer for the original arcade iteration of Bubble Bobble
Developer(s)Taito
Publisher(s)Taito and Romstar
Designer(s)Fukio Mitsuji
Platform(s)Arcade, NES, FDS, Sega Master System, Game Boy, Game Gear, PC:DOS, Commodore 64, Amiga, Apple II, MSX, Atari ST, Sharp X68000, ZX Spectrum, Amstrad CPC, Mobile phone (Java, Virtual Console, GameTap
Release dateArcade version
1986
X68000 version
JPN 1986
Amiga, Apple II, C64, MSX, Atari ST versions
1987
NES/FDS version
JPN October 30, 1987
NA November 28, 1988
EU October 26, 1990
SMS version
JPN 1988
AU 1992
MS-DOS version
NA 1989
Game Boy version
JPN December 7, 1990
NA 1991
Game Gear version
NA 1994
Wii Virtual Console (NES)
NA December 31, 2007
Genre(s)Platform game
Mode(s)Up to 2 players simultaneously
Input methodsJoystick (2-way); 2 buttons
CabinetUpright
DisplayRaster, standard resolution 256×224 (horizontal), 256 colors

Bubble Bobble (バブルボブル Baburu Boburu?) is an arcade game by Taito, first released in 1986. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video The is a Japanese developer of Video game software and arcade hardware wholly-owned by RPG publisher Square Enix. The is a Japanese developer of Video game software and arcade hardware wholly-owned by RPG publisher Square Enix. Romstar Inc was a video game distribution company based in Torrance, CA that started operations in 1984. A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows An arcade game is a coin-operated entertainment machine typically installed in businesses such as Restaurants Pubs Video arcades and Family Entertainment The Nintendo Entertainment System (often abbreviated as NES or simply Nintendo) is an 8-bit Video game console that was released by The was released on February 21, 1986 by Nintendo as a peripheral for the Family Computer ("Famicom" console in Japan. The Sega Master System is an 8-bit cartridge-based Video game console that was manufactured by Sega and was first released in 1986. The is a handheld video game console developed and manufactured by Nintendo. The Sega Game Gear is a Handheld game console which was Sega 's response to Nintendo 's Game Boy. MS-DOS (short for M icro' s' oft D isk O perating S ystem is an Operating system commercialized by Microsoft. The Amiga is a family of Personal computers originally developed by Amiga Corporation. MSX was the name of a standardized Home computer architecture in the 1980s The Atari ST is a home / Personal computer that was commercially available from 1985 to the early 1990s The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation. The Sinclair ZX Spectrum is an 8-bit personal Home computer released in the United Kingdom in 1982 by Sinclair Research Ltd The Amstrad CPC is a series of 8-bit Home computers produced by Amstrad Plc during the 1980s and early 1990s Virtual Console, sometimes abbreviated as VC, is a specialized section of the Wii Shop Channel, an online service that allows players to purchase and download GameTap is an American online Video game service by Turner Broadcasting System (TBS Year 1986 ( MCMLXXXVI) was a Common year starting on Wednesday (link displays 1986 Gregorian calendar) For a topic outline on this subject see List of basic Japan topics. Year 1986 ( MCMLXXXVI) was a Common year starting on Wednesday (link displays 1986 Gregorian calendar) Year 1987 ( MCMLXXXVII) was a Common year starting on Thursday (link displays 1987 Gregorian calendar) For a topic outline on this subject see List of basic Japan topics. Events 637 - Antioch surrenders to the Muslim forces under Rashidun Caliphate after the Battle of Iron bridge. Year 1987 ( MCMLXXXVII) was a Common year starting on Thursday (link displays 1987 Gregorian calendar) For the town in Argentina, see 28 de Noviembre. Events Year 1988 ( MCMLXXXVIII) was a Leap year starting on Friday (link displays 1988 Gregorian calendar) Events 740 - An Earthquake strikes Constantinople, causing much damage and death Year 1990 ( MCMXC) was a Common year starting on Monday (link displays the 1990 Gregorian calendar) For a topic outline on this subject see List of basic Japan topics. Year 1988 ( MCMLXXXVIII) was a Leap year starting on Friday (link displays 1988 Gregorian calendar) For a topic outline on this subject see List of basic Australia topics. Year 1992 ( MCMXCII) was a Leap year starting on Wednesday (link will display full 1992 Gregorian calendar) Year 1989 ( MCMLXXXIX) was a Common year starting on Sunday (link displays 1989 Gregorian calendar) For a topic outline on this subject see List of basic Japan topics. Events 43 BC - Marcus Tullius Cicero assassinated 1696 - Connecticut Route 108, one of the oldest highways Year 1990 ( MCMXC) was a Common year starting on Monday (link displays the 1990 Gregorian calendar) Year 1991 ( MCMXCI) was a Common year starting on Tuesday (link will display full calendar of the Gregorian Calendar. Year 1994 ( MCMXCIV) was a Common year starting on Saturday (link will display full 1994 Gregorian calendar) Events 406 – Vandals, Alans and Suebians cross the Rhine, beginning an invasion of Gallia. Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling In Computer graphics, a raster graphics image or bitmap, is a Data structure representing a generally rectangular grid of Pixels An arcade game is a coin-operated entertainment machine typically installed in businesses such as Restaurants Pubs Video arcades and Family Entertainment The is a Japanese developer of Video game software and arcade hardware wholly-owned by RPG publisher Square Enix. It was ported soon for numerous home computers and game consoles. See also Software portability In Computer science, porting is the process of adapting software so that an executable program can be created A home computer was a class of Personal computer entering the market in 1977 and becoming common during the 1980s The game features two twin Bubble Dragons, Bub (Japanese "Bubblun"), who is green with yellow spikes/horns and Bob (Japanese "Bobblun"), who is blue with cyan spikes/horns. Together, they journey through the Cave of Monsters to rescue their girlfriends. They move over a system of platforms, busting and pushing bubbles, avoiding enemies and collecting a variety of power-ups. In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character

Contents

Game mechanics

The main reasons that many computer or game console ports of this game - even when released several years after the original - can seem lacking and incomplete in some aspects is because the original arcade game, despite its apparent simplicity, features some rather complicated and convoluted game mechanics.

Levels

Each level (or round) consists of one screen, with no scrolling or flipping. In Computer graphics, Movies, Television, and other kinetic displays scrolling is sliding text images or video across a monitor or display The dinosaurs can move around the levels by walking on platforms, falling through empty space, jumping through platforms from below and (in some levels) falling through holes at the bottom of the level in order to reappear at the top, or even vice versa (see gameplay techniques below).

Apart from jumping, the characters can blow bubbles. Bubbles also float in from the top or bottom of the screen in many levels. They pop after a certain amount of time, when they hit the dinosaur's spiked back, if they're squashed against a wall or another dinosaur or if they're fallen upon. By holding down the jump button, it's possible to bounce on top of bubbles, which is sometimes necessary to reach platforms. The main objective of the game is to trap enemies in bubbles, and burst them, destroying the enemies. Defeating several monsters at once awards exponentially increasing point awards. Exponential growth (including Exponential decay) occurs when the growth rate of a mathematical function is proportional to the function's current value Failing to burst a bubble with a trapped enemy before it bursts on its own results in a pink-colored, faster enemy being released.

Each round also features invisible air currents and custom bubble physics, causing bubbles to move in predetermined trajectories, such as converging to a certain point, moving very quickly or very slowly, being pulled down as if by gravity, etc. , usually with notable effects on a level's difficulty.

Some levels have very short bubble-popping times, meaning that bubbles pop almost as soon as they emerge. This becomes extreme in later levels to the point of only being able to kill monsters by "kissing" them (blowing a bubble in such a way that it's immediately squashed against the dinosaur, causing instant death to an enemy). Time limits are also used to increase the game's difficulty; two rounds having no time limit, some levels are almost impossible to finish under certain conditions (single player, lack of certain bonuses etc. ). When the time limit expires, the player does not die instantly, but rather an invincible "Skel" (see below) enemy appears for each player, and all enemies become 'angry', with a change in colour and increase in speed.

Enemies

There are a variety of enemies that move about in different patterns. Contact with an enemy (or the missiles fired by some) will kill a dinosaur. The dinosaurs' job is to complete the level by killing all enemies in it. If this is not achieved within a time limit, the message "Hurry up!" will flash across the screen. When this happens, enemies become "angry" (making them red and move faster thus making them more dangerous). Approximately ten seconds later, one or two Skel enemies appear on screen. Enemies also become "angry" if they escape from a bubble that is not burst quickly enough by one of the dinosaurs. They may (but do not always) calm down when one of the dinosaurs dies. When in Super Mode, most enemies get swapped with a counterpart, e. g. PulPuls replace Monstas and vice versa.

There are 8 kinds of normal enemies, plus the final boss and two kinds of invincible monsters that appear after the "Hurry up!" limit, each with their own names. A boss is a computer-controlled opponent which is found in Video games Their purpose is to test the skills that the player has accumulated over the course of a game Roughly, in order of appearance in the Normal version of the game, they are[1]:

Normal enemies
Uncategorized nameJapanese nameEuropean nameDescriptionSuper mode counterpartNonsuper mode counterpart
Bubble BusterZen-ChanBenzoA box-shaped, clockwork walking monster with a medium moving speed and good jumping abilities. He's the first monster that appears in the game at stage 1. Interestingly, this monster also appears in the graphic tiles of the ROM of the arcade game Chack'n Pop, along with the Stoner and Beluga, but doesn't actually appear inside the game. A tessellation or tiling of the plane is a collection of Plane figures that fills the plane with no overlaps and no gaps A ROM image, or simply ROM, is a computer file which contains a copy of the data from a Read-only memory chip often from a video game cartridge, a is an Arcade game released by Taito in 1983, considered to be an ancestor of Bubble Bobble due to the appearance of many similar enemies Incendo
StonerMightaBorisA walking monster with red eyes who wears a white robe, much like a ghost. A ghost is said to be the apparition of a Deceased person frequently similar in appearance to that person and usually encountered in places she or he frequented Has a medium moving speed, good jumping abilities and is able to shoot. First appearing in this game at stage 6, this monster actually first appeared in Taito's 1983 game Chack'n Pop. is an Arcade game released by Taito in 1983, considered to be an ancestor of Bubble Bobble due to the appearance of many similar enemies Willy Whistle
BelugaMonstaBlubbaA flying purple monster shaped roughly like a small whale. Whales are marine mammals which are neither Dolphins (ie members of the families Delphinidae or Platanistoidae) nor Porpoises Orcas It flies fast but can only bounce off walls to change direction. First appearing in this game at stage 10, this monster actually first appeared in Chack'n PopHullaballoon
HullaballoonPulpulBoa BoaAn orange flying monster looking like a toy bear with a small rotor on his head. is an Arcade game released by Taito in 1983, considered to be an ancestor of Bubble Bobble due to the appearance of many similar enemies A helicopter rotor is the rotating part of a Helicopter which generates an aerodynamic Force. Flies around slowly but with greater control than the Beluga, and creeps in very small openings that other monsters and players cannot pass through, thus making it very dangerous in some rounds. It makes its debut at stage 20. Beluga
CoileyBanebouBonnie-boA mushroom shaped-monster which can only move by making short jumps, having a single powerful spring instead of legs. A spring is a flexible elastic object used to store mechanical Energy. It makes its first appearance at stage 30, and is the only monster who stays the same in Super Mode (he is not swapped with any other monster).
IncendoHidegonsA fast walking monster with shooting abilities, but poor jumping. Unlike the Stoner, he doesn't have to stop walking in order to shoot fireballs. He makes his first appearance at stage 40. Bubble Buster
Willy WhistleDrunkBonnerA fast moving monster with good jumping capabilities, and able to throw a bottle which rebounds off walls and is re-caught by the thrower. He first appears at stage 50. The final boss is modelled after them, but is instead called Grumple Gromit or Super Drunk. Stoner
Super SocketInvaderA silver robotic-looking monster, which behaves similarly to the enemies from the computer game, Space Invaders. is an arcade Video game designed by Tomohiro Nishikado, and released in 1978 Can only move left or right, and falls if it reaches the end of a platform. Shoots lasers downwards. It first appears in stage 49, but became infamous for stage 57 for the NES console. Although, it does not appear at all in the Super version of the game. Incendo
Baron von BlubbaSkel-MonstaBaron von BlubbaIt is the invincible dead version of Beluga that appears after the time limit for a round has expired (this limit can be as low as 1 or 2 seconds on some rounds, but there are two rounds with no time limit: round 94 and round 100). Baron von Blubba looks similar to a white Monsta, but can only move vertically or horizontally at timed intervals. It can pass through walls, ceilings and floors, and speeds up until either the level is completed or a player is killed. In two-player mode, two of them appear, each homing in on a particular player, although either player can be killed by touching either of the Barons. Baron von Blubba can also be dismissed by touching a player who has just been killed and is still flickering, and thus invincible. Another way to get rid of it is to pick up the flashing heart powerup (the only one that remains on the screen after the "Hurry up!" warning).
Rubblen[2]Rascalappears in the secret diamond-filled rounds, which can be accessed by special bonuses that appear on rounds 20, 30 and 40 under certain conditions (explained in later section). Rubblen functions much like Baron von Blubba ("Skel-Monsta"); To trigger his presence, the player must remain idle for approximately 10 seconds. At this time, Rubblen will form and separate himself from the stone structure in the center of the room. Once he has been triggered, Rubblen will trail the player until he or she exits the area or gets hit. If the player receives a Game Over within a Secret Room, the maximum "reached round" on the high score screen will be noted as "Round 102" (for Level 20's Secret Room), "Round 103" (for Level 30's), or "Round 104" (for Level 40's); when a New Game is started after this Game Over, the player will be warped from Level 1 to the secret room he or she died on.
Grumple GromitSuper Drunkis the end-game boss that appears in level 100. It is large, bounces off walls, and fires arcs of bottles. The level contains a magic potion that allows the players to breathe lightning bubbles. It becomes trapped in a bubble only after being struck by many lightning bolts. In Super Mode, the last boss is not the real Gromit, but Bub and Bob's parents who were turned into it by a mysterious villain (whose identity is revealed in Rainbow Islands). Before regaining their true forms, they change into a large bubble dinosaur (which is what ties them to said mysterious villain)

Weapon

The dinosaurs' main weapon is their ability to blow bubbles. After being blown, they shoot forward for a short distance, then start to float upwards or along a wind current. It is possible to jump on bubbles to reach otherwise inaccessible areas. An enemy hit by a forward-shooting (not floating) bubble will be trapped in it. The bubble can then be popped, killing the enemy and turning it into an item that can be collected for bonus points. If left floating, it will become angry and escape the bubble after a while. Popping an empty bubble scores 10 points.

Bonuses and events

A relatively unknown and obscure part of Bubble Bobble gameplay has always been the way the various bonuses appear. While most of them may appear completely random, the game actually keeps a series of internal (and unseen) counters about events such as number of jumps, jumps over bubbles, bubble bursts, bubbles blown etc. during a round or in the whole game, maximum number of monsters blown in a certain round etc. and these events are actually used to determine which bonuses will appear, and to a certain extent when they will appear.

Virtually the entire game is controlled in this way, appearing to be random but actually able to be manipulated by the player should he or she know how. The only item that is known to be completely random is the "fireball bubble" that appears very occasionally, a red bubble with a flashing yellow spark inside it that gives the players fireballs for the next five levels. This is generated with a chance of 1 in 4096 each time a bubble drifts into the level from the top or bottom of the screen.

Some known events and the effect they have on bonuses are:

The number of distinct EXTEND bubbles that will appear on a round depend on the maximum number of monsters killed during the round, or on a previous round if said previous round didn't have "openings" for EXTEND bubbles to fly in, or was completed before they could appear. In general, killing Z+1 monsters will make Z distinct EXTEND bubbles appear. Since the game actually can have only 7 monsters per round, killing 7 monsters in a single bubble cluster will make all 6 EXTEND letters appear. Spell EXTEND to clear the stage you are on and gain an extra life. [3]

In Taito's PC port, however, killing Z monsters will cause the Z-th letter of the word to appear — making the N extremely hard to get because there's only few levels where you can easily pop five enemies simultaneously. This is probably a bug.

Another known event-triggered event is the appearance of candy cane bonuses: if a player rides a bubble more than 20 times, then a candy cane will surely appear in that round.

Other bonuses can be made to appear in similar manners, and there is at least one internet page listing some of the events and their effects [1].

For a special bonus on the NES version, a player must enter the password HIJID, select 2 player continue, and finish round FO (last level) with both players alive. After the entire ending has run and the player is prompted to press start, the player will receive a reward. The reward is a sound test for the whole game.

True ending

The arcade original has several different ways in which the game can be finished. Completing the final round when playing in single-player mode, the game displays a message stating that the player hasn't reached the "true ending. " The player is then warped back to a random level between 50 and 95 and carries on playing. In this way, a skilled player can make a single game last for a very long time.

Finishing round 100 with both players active displays the "happy ending," in which both of the players' girlfriends are rescued. But a cryptic message then appears stating that this is also not the "true ending", and displays a code that must be entered into the game at the title screen.

Entering the code changes the game logo to read Super Bubble Bobble, and the next game that is played has all the enemies switched around, making for a much more difficult game. Finishing the game with both players active in Super mode finally reveals the true ending of the game.

Cheat modes

Unusually, the arcade version also has two cheat modes built in. By entering certain combinations of movements and button presses on the title screen, these can be activated for the next game to be played.

The first cheat, Original Game, causes the secret treasure rooms on levels 20, 30 and 40 and the warp door on level 50 to appear every time, regardless of whether one of the players is still on their first life. To enter this code, while at the main Bubble Bobble logo screen enter 'Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, 1P Start'. Some text reading 'Original game. . . ' should appear in blue writing at the bottom of the screen.

The second cheat, Power Up!, grants the players the training shoes (for extra speed) and the yellow and blue candy (for rapid-fire and fast moving bubbles, respectively) at all times, making the game significantly easier to play. To enter this code, while at the main Bubble Bobble logo screen enter 'Left, Jump, Left, 1P Start, Left, Bubble, Left, 1P Start'. Some text reading 'Power Up!' should appear in red writing at the bottom of the screen.

The Super Bubble Bobble mode detailed above is also entered in the same way as the cheat codes. To enter this code, while at the main Bubble Bobble logo screen enter '1P Start, Jump, Bubble, Left, Right, Jump, 1P Start, Right'. The game logo should change to include the word 'Super'.

By completing the different endings, the player is given clues in the graphic presented on how to work out the cheats.

The following Initials can be entered when you achieve the highest score, on the next game different bonuses are given. These can be quite significant in value, and usually compose of also waiting on the first screen and not killing all the monsters until the prize on the top right appears.

Moon Water storyline

In the original Game Boy version of Bubble Bobble, and Classic Bubble Bobble for the Game Boy Color, there is a storyline in which only Bub is involved in the gameplay.

Game Boy version

Bob (as a human) has an unknown sickness, so Bub (as a dinosaur for no given reason) has to pass through the hundred levels to defeat Super Drunk and get the Moon Water. The is a handheld video game console developed and manufactured by Nintendo. Only defeating Super Drunk, however, results in a bad ending.

The (unnamed) "Cave of Monsters" in this version seems to really be an emptied well. To obtain the good ending (to make it fill up with Moon Water) Bub must obtain three "jewels" from fairies he can meet after defeating three bosses (giant versions of Coiley, Stoner and Incendo, none present in the arcade game). Doing this will set free a fourth fairy who will then, thanks to the "jewels", fill the well and revive nature (even though the story of the game didn't mention nature suffering until then). Bub (who returns human), Bob and their parents (who were never transformed) are seen in the ending but their girlfriends never appear in the game.

The revival of nature seems to be suggested also in the Master System port's ending (which otherwise only revolves around the girlfriends' kidnapping, dismissing the parents completely).

Classic Bubble Bobble

In Classic Bubble Bobble for the Game Boy Color, Bob (as a bubble dinosaur for no given reason) has the unknown sickness. The is Nintendo 's successor to the Game Boy and was released on October 21, 1998 in Japan and in November 19, 1998 Bub has to go through a number of levels to gain the Moon Water; lesser than the arcade or Game Boy, etc versions, though the game contains many alternative paths and bosses that are giant versions of all common enemies, including those of the previous GB game who keep the same names (all bosses are named after fruits). The final boss is Darkness Drunk (the original Super Drunk appears in an earlier stage with the name Melon). The game is not set in a "Cave of Monsters" but in various different places (even on an airship).

The ending is Bub obtaining a bottle of Moon Water, and the screen fades to white and cuts to only a cute still picture of the Bubble Bobble characters (minus Bob).

Ports

The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and video game consoles. See also Software portability In Computer science, porting is the process of adapting software so that an executable program can be created A home computer was a class of Personal computer entering the market in 1977 and becoming common during the 1980s Ports of the game were released for the Commodore 64, ZX Spectrum, Commodore Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS, 1989 and 1996), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone (Sprint PCS), and UltraCade's Taito Arcade Classics. The Sinclair ZX Spectrum is an 8-bit personal Home computer released in the United Kingdom in 1982 by Sinclair Research Ltd The Amiga is a family of Personal computers originally developed by Amiga Corporation. The Atari ST is a home / Personal computer that was commercially available from 1985 to the early 1990s MSX was the name of a standardized Home computer architecture in the 1980s The Amstrad CPC is a series of 8-bit Home computers produced by Amstrad Plc during the 1980s and early 1990s The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation. A personal computer ( PC) is any Computer whose original sales price size and capabilities make it useful for individuals and which is intended to be operated MS-DOS (short for M icro' s' oft D isk O perating S ystem is an Operating system commercialized by Microsoft. The FM Towns Marty was a Video game console released in 1991 by Fujitsu, exclusively for the Japanese market The Sega Master System is an 8-bit cartridge-based Video game console that was manufactured by Sega and was first released in 1986. The is a handheld video game console developed and manufactured by Nintendo. The is Nintendo 's successor to the Game Boy and was released on October 21, 1998 in Japan and in November 19, 1998 The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed manufactured and marketed by Nintendo. The is a dual-screen Handheld game console developed and manufactured by Nintendo. The PlayStation (abbreviated PS, PSone, PS1, or informally as PSX) is a 32-bit fifth generation Video game console The is a 32-bit Video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America The Nintendo Entertainment System (often abbreviated as NES or simply Nintendo) is an 8-bit Video game console that was released by The was released on February 21, 1986 by Nintendo as a peripheral for the Family Computer ("Famicom" console in Japan. The Sega Game Gear is a Handheld game console which was Sega 's response to Nintendo 's Game Boy. Sprint Nextel Corporation ( is a Telecommunications company based in Overland Park, Kansas. UltraCade Technologies, also known simply as UltraCade, is a computer and video game hardware company founded in 2002 by David R A version also exists for the BBC Micro on public domain though never officially released. The public domain is a range of abstract materials &ndash commonly referred to as Intellectual property &ndash which are not owned or controlled by anyone At the end of 2006 a new port for mobile phones in Europe and Japan was released.

In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games. The Xbox is a sixth-generation Video game console produced by Microsoft Corporation. A personal computer ( PC) is any Computer whose original sales price size and capabilities make it useful for individuals and which is intended to be operated Taito Legends is a compilation of 29 Arcade games released for the PlayStation 2, Xbox, and PC in October of 2005 Retrogaming, also known as classic gaming and old-school gaming, is the Hobby of playing and collecting older computer, video, and

Recently, a version for the TI-83 graphing calculator was released. The TI-83 series of Graphing calculators is manufactured by Texas Instruments. A graphing calculator (also known as a graphic calculator or graphical calculator) typically refers to a class of handheld Calculators that are capable of

On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. Events 406 – Vandals, Alans and Suebians cross the Rhine, beginning an invasion of Gallia. Year 2007 ( MMVII) was a Common year starting on Monday of the Gregorian calendar in the 21st century. Virtual Console, sometimes abbreviated as VC, is a specialized section of the Wii Shop Channel, an online service that allows players to purchase and download It costs 500 Wii Points, the equivalent to $5 USD. The United States dollar ( sign: $; code: USD) is the unit of Currency of the United States; it has also been

Game mechanics in conversions and ports

Bubble Bobble has been widely regarded as one of the most playable games of all time, owing much of its success to its previously described game mechanics, which are only apparently simple, and its many hidden features and secrets. For the television channel see GamePlay HD. Gameplay includes all player experiences during the interaction with game systems especially formal Also, most Bubble Bobble players usually manage to master techniques such as riding bubbles, 'bubbling' oneself through the screen or 'kissing' monsters, and expect them to work all the time.

Some Bubble Bobble ports however, from the date of release of the arcade version up today, have been heavily criticized for their mechanics deviating significantly from the arcade version, adversely affecting the gameplay.

For example, in many versions of the game the two-digit trick to make extra bonuses appear at the end of the stage just doesn't work, or the score and bonus awarding system is entirely different, in part due to the complexity of the original one, and most of the aforementioned techniques can be much harder or impossible to reproduce, thus completely changing (arguably ruining) the gaming experience.

Examples include even comparatively recent versions such as the (1996) PC/PlayStation/Sega Saturn versions by Acclaim: they either have different game mechanics (too fast dropping speed, barely working shoes, bubbles going through walls, different jumping physics and many non-implemented techniques) or different behaviour for some monsters (especially the time-up monster) In some ports, including the TI-83 version, the time-up monster doesn't appear at all. A personal computer ( PC) is any Computer whose original sales price size and capabilities make it useful for individuals and which is intended to be operated The PlayStation (abbreviated PS, PSone, PS1, or informally as PSX) is a 32-bit fifth generation Video game console The is a 32-bit Video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America Acclaim Entertainment was an American Video game developer and publisher.

Another example is the early 1989 PC version by Novalogic, which had the possibility of diagonal jumps with a single keystroke (thus enabling players to go through walls), lacked completely the ability of kissing monsters, and had different rules governing the appearance of some bonuses (most notably the orange-yellow sweet). NovaLogic is a software developer and publisher established in 1985 and based in Calabasas California.

The various NES and Game Boy ports and sequels are very different, often featuring scrolling screens, different enemies, and the ability for the dinosaurs to fly.

In general, there are as many variations to the game mechanics as there are versions, with some being more faithful to the arcade version than others and some resulting in noticeably different gameplay experience. Although that is a general rule regarding ports of any game, in Bubble Bobble it can become very noticeable and annoying because of the game relying primarily on its fast paced and trick-filled gameplay.

One of the few versions having game mechanics and gameplay very close to the arcade version is Final Bubble Bobble for the Sega Master System, even though it introduced extra gameplay elements (in particular two new bosses like in the GB version and the need to obtain the content of certain secret rooms to reach the second set of 100 levels and then again to obtain the true ending). The Sega Master System is an 8-bit cartridge-based Video game console that was manufactured by Sega and was first released in 1986. Moreover, the version included in Taito Legends for the Xbox, PS2, and PC should be a near-perfect copy of the original arcade version, as it features the original ROM running under emulation. An emulator duplicates (provides an emulation of the functions of one System using a different system so that the second system behaves like (and appears to However, even this version lacks accurate emulation of an MCU in the original hardware that handled monster behavior and other things. A microcontroller (also MCU or µC is a functional Computer system-on-a- chip. As of 2007, fully accurate emulation is implemented only in MAME (versions 0. MAME is an Emulator application designed to recreate the Hardware of Arcade game systems in Software, with the intent of preserving gaming 107u3 and up). [4]

Legacy

Rainbow Islands Insect Island boss.
Rainbow Islands Insect Island boss.

Bubble Bobble inspired many sequels, including:

There are a couple of previous Taito games which sort of anticipated the Bubble Bobble legacy because of their inclusion of characteristic common elements or even monsters (e. The is a 32-bit Video game console that was first released on November 22 1994 in Japan, May 11 1995 in North America Bubble Memories is a Video game by Taito released to arcades in 1995. g. the Mighta and Monsta both appeared first in the game Chack'n Pop, and in fact level 29 of Bubble Bobble is a direct copy of level 1 of Chack'n Pop) :

Bub and Bob also appeared in Puzzle Bobble, otherwise known as Bust a Move in the United States. is an Arcade game released by Taito in 1983, considered to be an ancestor of Bubble Bobble due to the appearance of many similar enemies is an Arcade game released by Taito in 1983, considered to be an ancestor of Bubble Bobble due to the appearance of many similar enemies The Fairyland Story is a classical arcade platform video game released by Taito in 1985 in its arcade form Puzzle Bobble (also known in certain countries as Bust-a-Move) is a 1994 arcade puzzle game (for 1 or 2 players created by Taito Puzzle Bobble (also known in certain countries as Bust-a-Move) is a 1994 arcade puzzle game (for 1 or 2 players created by Taito The United States of America —commonly referred to as the Bust a Move was followed by many sequels, for many consoles, including PlayStation, Nintendo 64, Game Boy, Game Boy Color, Game Boy Advance, Nintendo GameCube, Wii, Dreamcast, PlayStation 2, Xbox and the N-Gage, along with computer and arcade versions. The PlayStation (abbreviated PS, PSone, PS1, or informally as PSX) is a 32-bit fifth generation Video game console The, often abbreviated as N64, is Nintendo 's third home Video game console for the international market The is a handheld video game console developed and manufactured by Nintendo. The is Nintendo 's successor to the Game Boy and was released on October 21, 1998 in Japan and in November 19, 1998 The Game Boy Advance (often shortened to GBA) is a 32-bit handheld video game console developed manufactured and marketed by Nintendo. The, often abbreviated as GCN, is Nintendo 's fourth home Video game console and is part of the sixth generation console era. The is Sega 's most recent Video game console and the successor to the Sega Saturn. The Xbox is a sixth-generation Video game console produced by Microsoft Corporation. The N-Gage is a Mobile telephone and Handheld game system based on the Nokia Series 60 platform This spin-off franchise became more popular than Bubble Bobble itself, and has (so far) outlived it.

Similar games, spinoffs, and clones

Bubble Bobble's successful gameplay has inspired not only many official sequels and spinoffs by Taito, but also a number of games with very similar gameplay elements. The most important of them include:

Some examples of successful non-Taito video games resembling Bubble Bobble in some or even all of the above aspects are:

Clones

Ultra Balloon (1996), by SunA Corporation (also manufacturer of Hard Head series), is an evident Bubble Symphony copy and the only Bubble Bobble-inspired arcade game to actually copy the bubble-blowing and popping system. Hard Head and Hard Head 2 were two mid-80s arcade platform scrolling Video games made by SunA corporation

Bubble Bobble also inspired a few software publishers to publish derivatives of the game for the PC and Mac. Macintosh, commonly nicknamed Mac is a Brand name which covers several lines of Personal computers designed developed and marketed by Apple Inc Such titles include Bubble Bobble World, Bubble Bobble Quest, Bubble Bobble Nostalgie, Bub & Bob, and The Bub's Brothers. Such games are marketed online.

Development notes

Cameo appearances in other games

References

  1. ^ NES instruction manual for Bubble Bobble
  2. ^ SNES version of Puzzle Bobble, VS CPU mode
  3. ^ tips.retrogames.com "BUBBLE BOBBLE"
  4. ^ Nicola Salmoria's blog entry documenting the final reverse engineering of the Bubble Bobble MCU

External links

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