An action game is a game that challenges a player's speed, dexterity, and reaction time. Action games often include tactical conflict, exploration challenges, and puzzle-solving, but these are not defining elements. Action games are the broadest and most inclusive genre in gaming, encompassing many diverse sub-genres such as first-person shooters, beat 'em ups, and platform games. A first-person shooter ( FPS) is an action Video game from the Shooter game The initial development of Maze War Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles
Action games typically feature violent physical force, especially shooting or melee combat as their main interactive feature. Shooting is the act or process of firing Rifles Shotguns or other projectile Weapons such as bows or Crossbows Even the firing of Melee (from the French mêlée meˈleː generally refers to disorganized Close combat involving a group of fighters Interaction is a kind of action that occurs as two or more objects have an Effect upon one another
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While the earliest action games appeared on computers, most action game genres were popularized in the video arcades that became popular in the 1970s and '80s. At that point, the vast majority of games focused on tests of dexterity that lent themselves to the short, addictive play that the arcade format thrived on. Sports and driving themes were common, but other games with more varied (and usually violent) themes began to form the action genre.
Some seminal action games include Space Invaders and Kung Fu Master, which helped to popularize the shoot 'em up and beat 'em up sub-genres, respectively. is an arcade Video game designed by Tomohiro Nishikado, and released in 1978 The fictional character Shang-Chi is also known as The Master of Kung Fu A shoot-'em-up (also known as shmup) is a Video game genre of Shooter game in which the player controls a vehicle or character and fights large Later, as consoles and personal computers became more popular, it became more common for action games to include more non-action elements to lengthen to play experience and reduce repetition. "Pure" action games are not as common as the once were, but still exist.
While the objective of an action game varies from game to game, it generally involves advancing through stages (or levels), eliminating hordes of enemies, and solving puzzles. Many games include one or more "Bosses", often preceded by "Mini-Bosses". A boss is a computer-controlled opponent which is found in Video games Their purpose is to test the skills that the player has accumulated over the course of a game A boss is a computer-controlled opponent which is found in Video games Their purpose is to test the skills that the player has accumulated over the course of a game A Mini-Boss is usually the climax to a level or series of levels, with a Boss encountered either at the end of the game or periodically throughout the game, leading up to an "End-game Boss", whose defeat is the objective of the game.
Bosses are typically defeated through use of "pattern recognition" skills and physical reaction speed. In most older action games and even many modern ones, the bosses are programmed with a simple pattern of attacks or moves that players learn through trial and error. These simple patterns would often include combo moves that require a player to jump, dodge, or block an attack, then strike at certain points to deal damage, perhaps even waiting out or timing the patterns to get in attacks.
Many sub-genres, such as platform games and action-adventure games, add gymnastic-style puzzles, such as timing jumps to and from moving platforms. Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles Gymnastics is a Sport involving performance of exercises requiring physical strength agility and coordination Platform games, whether 2D or 3D, are usually similar in concept to the original Mario Bros. game series. is an Arcade game published and developed by Nintendo in 1983. Some action games feature third-person shooter gameplay, enabling the player to acquire and upgrade various weapons, each sporting its own special abilities. A weapon is a Tool used either in Hunting, or attack or defence in Combat for the purpose of subduing enemy personnel or to destroy enemy weapons
Another common sub-genre is the shoot 'em up, which usually involves the player controlling a character or vehicle brandishing many weapons and shooting anything that moves on-screen. A shoot-'em-up (also known as shmup) is a Video game genre of Shooter game in which the player controls a vehicle or character and fights large This genre is well known for its side and vertical scrolling shooter games.
Studies have shown that people can improve their eyesight by playing action video games. Tests by scientists at the University of Rochester on college students showed that over a period of a month, performance in eye examinations improved by about 20% in those playing Unreal Tournament compared to those playing Tetris. The University of Rochester ( U of R UR) is a private, nonsectarian Coeducational Research University located in Rochester Unreal Tournament is a First-person shooter Video game co-developed by Epic Games and Digital Extremes. Tetris (Тетрис is a Video puzzle game originally designed and programmed by Alexey Pajitnov in June 1985 while working for the Dorodnicyn [1] It is believed that this is due to the action game improving the spatial resolution of the players' vision.
Following is a list of the most common sub-genres.